imported geometry +t4m system.All features are compatible with Unity free and Pro editions.Characteristics:Shader Model (Iphone,ipad,andoid,web,pc,mac,flash naci)Convert terrain to t4m, maintain all textures and blend textures (it uses 4 times-fold textures)Convert your own imported mesh (you are free to make terrain with other 3D software)Draw and place any object you want, under the new drawing systemIntegrated Detail (LOD) systemIntegrated signage
Unity Client Architecture design and online game video tutorial Download Password: f087 Contact qq:1026270010There are more and more mobile games using unity, both game companies and independent developers need to play their own technological advantages in the mobile internet era, to make their own products best to occupy the market. This course introduces the i
a language that was not so dependent on functions and encapsulation, functions are not required. But C #, or C-system language, is based on functions and encapsulation. So you might think, what about a code that doesn't have to function or encapsulate? The past basic has a line number that can be goto one line and then execute. We rely on this goto, dividing the code into chunks and jumping around.This is essentially a package without grammatical gua
" + ", fill in the name of the device and a unique identifier, there are many ways to obtain the identifier, such as plug-in your device, in Xcode can see a string of identification codeNext you need to register your app, click "Identifiers" in the "app IDs", click "+":Where "name" is the name of the app, "bundle ID" is best to fill in unity with the bundle ID, followed by "Provisioning Profiles", if the development is to select "Development" and add
Basic operations
1:scene in small hands, pan canvas, same as middle mouse button2: Panning the Game object, the component's position property can also be set3: Rotate the Game object, the rotation property of the component can also be set4: Scaling the Game object, the scale property of the component can also be set5: Choice of Rotary Center axis:Pivot: The current game object is the hingeCenter: Indicates that the midpoint of the Sph
%E6%9C%80%E6%96%B0PHP%E5%85 %a8%e5%a5%97%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8bparentpath=%2fPHP High Performance Architecture Class video tutorialLink: Https://pan.baidu.com/s/1pKCiQDX Password: CVIPhttps://pan.baidu.com/share/link?shareid=2656775056uk=1513318881#list/path=%2FPHP%E9%AB%98%E6%80%A7%E8%83 %bd%e6%9e%b6%e6%9e%84%e7%8f%ad%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8b-PHP Self-Learning video tutorial Full set of 30GB Links: https://pan.baidu.com/s/1pLf
Course
Chapter
Content
Sign
Unity Plugin's Ngui full video tutorial
Chapter I.Ngui basic controls and basic functionality learning
1.NGUI Introduction and plug-in import
June 29
2. Create Uiroot
June 29
3. Learn the Label control, display text
Reference:http://www.360doc.com/content/13/0923/15/12282510_316492286.shtmlUnity Shader is a shader, the texture, grid information input, get the material of a program, specifically what things, but also need to practice to know. A Unity great God recommended me: If you want to learn computer graphics programming (the basis of game programming), you can learn unityshader, and then learn OpenGL and DX. Do not say nonsense, according to my style, are d
no state of uncertainty in the computer, all States are determined, only like random seed, time, such as code readers imperceptible invisible state.This means that the invisible state of the function should be carefully designed to keep it from being externally easy to observe.For example, you write a function addrandhp (10), and then its behavior is to add 5 to 15 points of blood, in 10 plus plus or minus 5 range. This will have a hidden state between plus and minus 5 random.ADDRANDHP (5,15) i
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Executing threads through a thread pool
2.threadpool.queueuserworkitem Method (WaitCallback)public static bool QueueUserWorkItem (WaitCallback callBack)CallBackType: System.Threading.WaitCallbackA waitcallback that represents the method to execute.return valueType: System.BooleanTrue if this method queues successfully, and NotSupportedException is thrown if the work item cannot be queued.
Unity uses multithreading attention
Variables are share
standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many friends may wish me to download the engineering documents. However, I think thi
Offmeshlink movement state can To return to the normal path of finding or standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many frien
Original: 2018 Unity combined with Android SDK download installation and configuration tutorial
First statement: Unity version 2017.1f3???? recently try to use NetEase in unity to do AR Development, publish project files need to publish to the Android platform, encountered some problems, read some information on th
frame This. Transform. Translate (0,0,1, space.self);//relative to the self axis This. Transform. Rotate ( -*time.deltatime,0,0,);//constant rotation around the x-axisVector3 a=gameobject.transform.positon;//Get Object Position coordinatesA.Y + =5*time.deltatime;//up to 5 units per second along the y-axisGameobject.transform.positon=a;//set a new location coordinateCoordinates in UnityThe axis of the x-axis is red, and the y-axis is green to indicate the upper and lower. The z-axis is b
1. Install the software, we unpack the cracked package, have the following two files, Unity and Unity_v5.x.ulf, put the desktop.2. Open the terminal.3. Enter the file address, note that my user name above, remember to change to their own user name. cd/users/xxxxxxxxx/desktop/4.The permission is raised. Perform:sudo suAfter that, enter the password to get SU permissions.5. Implementation:Chown Root:admin Unity
variable, also point to the Xiaoming instance, when two reference variables point to the same instanceWhen the function execution is finished, xiaoming and person are released, equal to now no reference variable to the Xiaoming instance, this instance will be automatically reclaimed by the garbage collector, the original instance object occupied by the memory is also recycled, the programmer is not collected by the tubeXi. memory modelGenerated when the program runs, depending on whether a vari
Database Connection ObjectSqliteconnection con;Database Command ObjectSqlitecommand command;Database Read ObjectSqlitedatareader reader;Database path in unity, place the database file in the Streamingassets file under the Assets folder for example: database name Stu.sqliteString Sqlitepath = "Data source=" + Application.streamingassetspath + "/stu.sqlite";Create a database connectionCon=new sqliteconnection (Sqlitepath);Create a database directive (to
1. Create a window
1 // declare window position size 2 Private rect Pos = new rect (,); 3 4 // callback function 5 void wincallback (int id) 6 {7 if (GUI. button (New rect (,), "button in the window") {8 print ("button clicked in the window "); 9} 10} 11 12 Void ongui () 13 {14 Pos = GUI. window (0, POs, wincallback, "my window"); 15}
Effect;
Define a window that can be moved with the mouse:
Add in the callback function
1 void wincallback (int id) 2 {3 if (GUI. button (New rect (,), "button in
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