Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr
WEBRTC 's echo cancellation (AEC, AECM) algorithm mainly includes the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also include double-ended detection (DT). Considering that the NLMs, NLP and CNG used by WEBRTC belong to the classical algorithm
Recently, due to the needs of the project, I began to touch the WEBRTC thing. Unexpectedly the threshold of this thing is still pretty high, next share I stepped on the pit, hoping for the first contact with this thing in the future to help people.WEBRTC official websiteThe first step of course is to see the official homepage (www.webrtc.org), first the content of the homepage was roughly swept over, probably a little bit of understanding of this thin
Transferred from: http://www.cnblogs.com/gbin1/archive/2013/03/26/2982917.htmlWEBRTC changed the network, it helped us to be impossible to achieve in a few months ago, even the things that we dare not think about become a reality. Whether you're making video chats by visiting URLs or sharing files on your social network, WEBRTC is rapidly expanding the application horizon and looking for what can be achieved in Web applications.WEBRTC is a recommended
The goal of this project is to develop an online multiplayer game with as few server resources as possible, while expecting to run the game on one user's browser while allowing another player to connect. In addition, it is hoped that the program is as simple as possible for analysis in blogs.Application of the technologyI found WebRTC when I first came into contact with the technology, and I thought the technology was right for the project.
The newer WEBRTC source code does not have the corresponding vidoeengine with the voiceengine structure, instead of the meidaengine. Mediaengine includes the Mediaengineinterface interface and the fact that the compositemediaengine,compositemediaengine itself is also a template class, and two template references are audio engines and video engines respectively. The compositemediaengine derived class Webrtcmediaengine depends on the template parameters
?? Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!Open Course Links: http://edu.csdn.net/huiyiCourse/detail/90The course's explanatory material and code will be uploaded at the end of the Open class http://download.csdn.net/user/yangzhenpingThe following is the course information:Course Brief IntroductionThe core of WEBRTC originates from Gips.Gips (Global IP Sound) w
1,HTTP://WWW.WEBRTC.ORG/WEBRTC official website, god Horse compilation, God horse download, the solution here is the most authoritative.---------------------------------2,HTTPS://CODE.GOOGLE.COM/P/WEBRTC/WEBRTC Source download location, you can also pay attention to the latest changes anywhere.----------------------------------3,https://webrtchacks.com/is an arti
reproduced in the original: http://www.cnblogs.com/lidabo/p/6842765.html thank you very much.
"WebRTC, a name derived from the abbreviation of Web real-time communication (Web real-time communication), is a technology that supports web browsers for real-time voice conversations or video conversations, and is Google's $68.2 million acquisition of Global in 2010 IP Solutions A technology that Google has made available to the company. ”
Transferred from: http://www.cnblogs.com/fangkm/p/4364553.htmlWEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether usi
WEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether using the
2016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net
Source: Wind NET Series
Author: Weizhenwei, fan network columnist
Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very mu
ObjectiveThe purpose of this article is to save you 10 hours (or more) of your life, or to waste 10 minutes. WEBRTC's compilation has been called a nightmare as a large cross-platform base library that Google has frequently updated. If you happen to want to compile WEBRTC under Windows, you'd better evaluate your patience in advance.As of now, I have tried almost all the articles in the Chinese blog community, which can be said to have failed. I do no
Ubuntu14.04 compile WebRTC For Android code 2014-07-24, ubuntu14.04webrtc
I haven't written a blog for almost a year. Recently, I developed an instant messaging project based on Google's open-source WebRTC project. During this project, I encountered some problems when downloading WebRTC code, this is a record here, and we hope to help kids who encounter similar
"WebRTC, a name derived from the abbreviation of Web real-time communication (Web real-time communication), is a technology that supports web browsers for real-time voice conversations or video conversations, and is Google's $68.2 million acquisition of global IP in 2010 Solutions company to get a technology, Google Open source of this technology! ”Just for the more than 60 million dollar technology, it is worth studying!
I have only recently started to study webrtc deeply. If I have any questions, please leave a message.How to generate WEBRTC vs engineering under Windows see my last article.But when I modify the project, such as adding cc and H files, adding a third-party dependency library, you will find that the VS modification is useless. VS can only be used when a code reader and editor are available.This time we need t
Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010
Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. very affect the user experience phenomenon. Therefore, it is very important. Generally speaking, the audio and video synchronization maint
The bandwidth assessment (BWE) is perhaps the most critical module in the WEBRTC video engine, which determines the amount of video data that can be generated when network congestion is not raised in video traffic.
Early bandwidth assessment algorithms are relatively primitive, mostly based on packet loss estimation, the basic strategy is to gradually increase the amount of data sent, until the loss of packets detected. In order for the sender to lear
Compile and install WebRTCsvncheckouthttp in Ubuntu: // configure. Then gclientconfighttps: // webrtc.
Compile and install WebRTC in Ubuntu
Svn checkout http://webrtc.googlecode.com/svn/trunk/
After the download is complete, WebRTC will get a folder named trunk by default, which contains the WebRTC source code, which i
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