xcode game tutorial

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XNa Game Development Series tutorial for Windows Phone 7

One of the most eye-catching features of Windows Phone 7 is the addition of a strong gaming element. Several days ago, the Windows Phone 7 published by Microsoft on gamescom will be released with 50 games simultaneously on the day of its release, which made a lot of people enthusiastic, the live demonstration videos of several games (1 and 2) are even more appealing. Now, Microsoft has published more tutorials (and plans) on game development on Window

Unity3d Learning Tutorial 2 Creating a game project and interface

Create a new projectU3d Chinese support is not very good try not to use Chinese must not use ChineseClick Create CreationInterface Creation succeededThe scene comes with a master cameraLess than 200 words of the article is not allowed to publish to the first page candidate area to 200 words ah I do not know how to add a bit of pictures do not calculate what code word AH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (39)

C # development Wpf/silverlight animation and games series (Game Tutorial): (39) to Silverlight transplant ① First, the main improvements: 1) Silverlight3.0 on the right key implementation: //注册右键事件 HtmlPage.Document.AttachEvent("oncontextmenu", Game_MouseRightButtonDown); //鼠标右键事件 private void Game_MouseRightButtonDown(object sender, HtmlEventArgs e) {         e.PreventDefault(); //取消右键弹出菜单 ……逻辑部分 } Th

Re-send video game control tutorial second bullet

Tutorial | Control effect: Click here to download the source file var My_cam:camera = Camera.get ();//create My_cam get camera info My_video.attachvideo (My_cam);//my_video video accepts and displays camera content // _root.map = new Flash.display.BitmapData (0)/Set BitmapData _root.map._width=320; _root.map._height=240; _root.fake.attachbitmap (map, 0, "Auto", true);//fake Receive map content balls = []; BALLS[1] = _root["Ball" +1]; _root.onenterfr

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