2D animation-trigger
We know that a trigger is a trigger that applies attribute values or performs operations based on conditions.
Note: To make the trigger meaningful, you must specify both the property and value Attributes on the trigger. If either of these two attributes is not set, an exception is thrown.
In addition, there are other types of triggers. Multitrigger is used to apply changes based on
There are three main methods: Core animation, core graphic, and OpenGL ES.
Ease of operation: Ca> CG> OpenGL
Performance and functionality: OpenGL> CG> Ca
1. Core Animation
Non-entertainment software uses animations, which is easy to operate.
2. Quartz 2D drawing
Is a 2D drawing engine.
(1) The drawing context is the
Basic training 1 and unity3dpuppet2d of the Unity3d 2D bone animation plug-in Puppet2D
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html
1. BONE CREATION
Select a layer for the skeleton.
Click "Create Bone Tool. You will stay in this mode
ArticleDirectory
Note:
2D animation
Today, we will focus on 2D animation and the storyboard attributes.
Storyboard is a container timeline that provides target information for the timeline it contains. The dashboard can contain any type of timeline, including other container timelines and animations. A
over
: Ease-out from fast to slow
: Ease-in-out from slow to fast to slow
Animation: Animation@-webkit-keyframes (for troubleshooting browser compatibility issues with Google Chrome for example) @-webkit-keyframes Myfirst {0% {width:150px;}30% {width:300px; /* The percentage of excessive animation and the change of pixels over time, the smaller the
Summarize:Observer distance Perspective: Specify distances, must have pixel units px[Observer Perspective Perspective-origin: normal Default center]Conversion Transform contains:rotate, translate,scale,matrix,perspectiveChild element 3D effect transform-style : preserve-3d | Flat[Object Transform-origin is typically centered by default][Element back backface-visibility: Generally visible by default]element Rotation Direction rotate:x-axis left hand rule y-axis right-hand ruleTransitions transit
No matter, go first
Code: Only one activity
MainActivity: the code is very simple.
package com.animation.test;import zhuojin.lession15.animation.frame.R;import android.app.Activity;import android.graphics.drawable.AnimationDrawable;import android.graphics.drawable.Drawable;import android.os.Bundle;import android.view.View;import android.widget.ImageView;public class MainActivity extends Activity { ImageView img1=null; @Override public void onCreate(Bundle savedInstanceState) {
Custom view is written in the. m file#import "KKView.h"@interfaceKkview ()/** The Y value of the picture*/@property (nonatomic, assign) cgfloat imgy;@end@implementationKkview- (void) awakefromnib{ //Create Cadisplaylink, default 60 times per secondCadisplaylink *display = [Cadisplaylink displaylinkwithtarget:self selector: @selector (updataimage)]; //adding Cadisplaylink to the message loop[Display Addtorunloop:[nsrunloop mainrunloop] formode:nsdefaultrunloopmode]; }- (void) updataimage{/
Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game:
PrivateImageMap;
VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source
About the automatic generation of animation, rain pine Momo has a relatively complete article, links in this click to open the link
Generating Animationclip, controller, and setting state are all references to the code he provides, and here I would like to add an anchor point to the 2d texture.
The main look at the code here, it is worth mentioning that the set custom anchor point must be set to the Sprit
Using unityengine;using System.Collections; public class Anisprite:monobehaviour {private float myTime = 0; private bool Isplay = true; Anisprit. Sprite (4, 6, 0, 0, 1f), meaning: The map is a 4-column, 6-row animation diagram, the graph starts with coordinates (0,0), the total number of frames given 20 frames, frame rate 24, total time 1 seconds public bool Sprite (int columnsize,in T rowsize, float colframestart, float rowframestart, int total
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (iv) to achieve 2D character animation ①
In the previous study, we have mastered how to create objects moving animation dynamically, then I will explain how WPF in the
animationwithkeypath:@ "position"];34 drop.duration = 5;35 36//1.************ ************************************************37//Add a few points to change position drop.values = @[[nsvalue Valuewithcgpoint:cgpointmake (+)],[self getpointwithx: Andy:200],[self getpointwithx:-20 andy:200],[self getpointwithx:100 andy:300]];39//***************************** 40 41//2.***************** can also be used in the way of the path can also achieve the effect **********************42//Create Path Cgmutab
In this article, we will not discuss the benefits of using CSS animations, nor talk about whether JS animations are faster than CSS animations, but rather share some CSS tools, frameworks, and tutorials with you. They will help ease your obsession with learning CSS animations and help you save some time.
CSS Animation Tools and Frames
1. Animate.css
Animate.css is a collection of cross-browser CSS an
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: This type of map presentation layer picture is the slope, but the map base obstacles, such a
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map
The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the slope of the alpha map is more need for a certain degree of geometry and abstract thinking
Since its appearance, jQuery has caused a sensation in the web field. Now it has become one of the best solutions for Web Animation. JQuery provides excellent cross-browser support and is lightweight and easy to use. Now, jQuery has demonstrated its powerful functions in defining and Controlling Small Web animations.
Unless the latest CSS3 has been fully developed and supported by mainstream browsers, jQuery will continue its current popularity. It w
element.animate() how it works:var elem = document.getElementById(‘toAnimate‘);var timings = { duration: 1000, fill: ‘both‘}var keyframes = [ { opacity: 1 }. { opacity: 0 }];elem.animate(keyframes, timings);Using the same variables as above, here is Animation the equivalent code using constructs:var kEffect = new KeyframeEffect(elem, keyframes, timings);var player = new Animation(kEffect, elem.ownerDocum
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