2d animation tutorials

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C # development Wpf/silverlight animation and games series Tutorials (Game Course): (11)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (11) The realization of the map mask layer The previous chapters are mainly for the map presentation layer. Generally speaking, simple game light has it is enough, but in order to achieve more realistic lighting effects, simulation of the real virtual world, we have to continue to work on the map up and down. This section ex

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game are set to operate from here. such as character attributes, objects (parcels), skills, tasks, teams, maps, family, Mempai, shopping

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (37)

C # development Wpf/silverlight animation and game series Tutorials (Game Tutorial): (37) Map Adaptive Zone loading Now that the map editor has been able to slice the map, the next thing we need to do is to assemble the cut picture to replace the whole map. What needs to be specifically stated is that if you load all slices into the game at once and display them, the effect is almost indistinguishable from

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (34)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (34) Map Editor was born! So far, tutorial example in the game although the implementation of a *, but can not easily set obstacles for the map, and the game all maps are a large picture, the protagonist's move will lead to the form of the map of the non-stop cutting, the larger map brings negative performance loss more obvi

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortality of the world. Its success not only because

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (28)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (28) Classic attribute design and perfect physical attack system The battle is about to begin! To implement the attack system in MMORPG, it is necessary to add the relevant parameters and attributes to the elves, which determines the novelty and the game-playing nature of the games; like the legend of the year, the system is

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (13)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ① In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented? So in the next chapters I'll do a detailed analysis o

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (44)

C # development Wpf/silverlight animation and game series Tutorials (Game Tutorial): (44) make the protagonist attribute panel and add a device A large number of menu panels are used in the game, and these panels tend to have tabs. If you use the TabControl in the Silverlight tool, you need to implement a custom style with a complex XAML rewrite template, which often gives developers headaches, after all,

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ① What will it take to endure the thoughts of the next few months? In addition to study or study. Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is the mini radar (navigation) map which is usu

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (vii)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (vii) The legendary A * search path algorithm There are two areas of knowledge about map engine processing: 1 The realization of the map (including map cutting, synthesis, presentation methods, etc.) 2 The realization of the Map object (including the map to achieve the path, mask, transmission point, etc.) In order to mak

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35) The preliminary use of the map editor In the last section we made the map editor, and initially realized the obstacle information in the export map and realized A * simulation search. So when we get the XML file that contains the information about the obstacles, how do we apply it to the example game in this tutorial?

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24) be careful! Monsters in the front are haunted. This is the end of the game's daemon framework, so let's experience the magical effects it brings. A quiet evening, the protagonist leisurely swinging its handsome hair ran alone in Lin Yin Avenue. How can we know that it is late to enter the territory of the moon, Hey, o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (21)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (21) thematic Map movement mode Have you looked forward to it for a long time? This section will be a heavyweight opening statement: Thematic map movement mode. What is the thematic map movement mode, that is, the protagonist as the center, its movement drives all objects including maps, objects, other players, monsters and

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15) Wizard control turned out! Ii Immediately following the previous section, we opened the QXSpirit.xaml.cs file. In the game design, in order to be able to easily control and manage the wizard's various properties and functions, I give each wizard a dedicated thread, which plays a key role in the use of the wizard: publ

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (16)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ② Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels. In the previous section, (C # development Wpf/silverlight animation and gam

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (eight)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real moveme

Flash instance making video tutorials: Dazhen April Spring Animation (4)

Tutorials | video Tutorials   section 73rd: Let's Go! Let's Go dazhen April Spring (4)   Course Objectives: make "Go!" Let's go dazhen April Spring ' cards   Lesson points: use Flash MX 2004 to make "Go!" Let's Dazhen April spring to the greeting card. The example tutorial is a total of six sections, this is the fourth section. At the same time provide the FLA source file download, convenient for everyone t

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ② The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be freely drag the form, such as the package Panel

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the position of the protagonist to load on demand. To give a simple example, like a map of 20

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (33)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic. After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the user control; then we first create a user co

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