"Dog planing Learning Net"IntroThe last time we talked about Monobehaviour's past life , we learned that every gameobjec in the game is controlled by script, this time we start to native the sprite in unity in 2D, and use animation to get the sprite moving. in the next few blogs, I will be doing a Flappy Bird to explain the use of components in unity, the source of the project is here:Unity Flappy Bird. You are welcome to fork and star. How to create
transform-origin offset of the property value in the vertical y-axis.
Z-offset: Used to set the distance from the user's eye point in the 3D deformation, the transform-origin default value z=0 , which can be taken , but not here.
The Transform-origin property value can be a specific value such as percent, EM, px, or a keyword such as top, right, bottom, left, and center. The default value is 50%,50%,0.2. Transform-style: Specifies how nested elements are rendered in 3D space.There are
Capturing. Reality. realitycapture. v1.0.3.5753.rc 1cd
CSI SAP2000 ultimate listen 2.0 win32_64 2cd
Opticut pro pp v5.24m Chinese Version board cutting and nesting optimization toolsOpticut is a panel and profile cutting optimization software based on powerful multimode, multi-format and multi-material algorithms. Opticut has the texture direction and can be repaired.Cutting, plating edge and pre-cutting, inventory and reusable drops, panel turnover and parameterized labels. Opticut import and e
In the scalable Parallel programming applied to H.264/AVC decoding book, the author implements the 2d-wave parallel decoding algorithm based on the dual-chip 18-core cell be system.Cell be schemaFirst, let's look at cell be. Cell be is all called the cell Broadband Engine, is a microprocessor architecture, cell processor by Sony, Toshiba, IBM co-development, has been applied to the PlayStation 3. The schema for Cell be is as followsThere are 9 cores i
With a simple 2D game case to learn about unity 2D Game development, this article is divided into the following 4 sections.· Create a work layer· Add a static scene· Making 2D Animations· adding Roles and controls· Add 2D effectsThrough this case, we can learn the basic process of unity2d game production, the creation
Guidance:
Introduction
Definition of a point
A point can be represented in 2D space as a pair of numbers, one for each of the X and Y axis:
Distance between two points
The distance between two points
DX = Ax-bx
DY = Ay-
Distance = SQRT (dx * dx + dy * Dy)
Definition of a vector
A vector can be thought of in two ways: either a point at or a line going from the origin Vectors are often used to describe direction. If we take a
One, CSS3 2D has two properties:(1), transform: The element used for 2D or 3D conversion.(2), Transform-origin: Allows changing the location of the conversion element . Two, CSS3 2D of the transform attribute There are 5 major methods: 1, rotate (angle) Rotation method: Define 2D rotation, the parameters of the method
I'm using unity and spritemanager 2 to make a 2D game for the iPhone/iPad. using the shader has ded with SM2 and/or the mobile vertex colored shaders has ded with unity left me extremely GPU/fillrate bound on the iPad in particle. I was seeing anywhere from 50-90 ms per frame for "CPU-waits-GPU" from the internal profiler running on the iPad. I wrote my own shaders and dropped this to an average of 10 ms per frame. I 've still got a few Optimizations
1 Preface
When using quartz 2D drawing, we usually use the subclass of uiview. Think about the drawrect of this class: add the quartz function call to the method. This method is called every time you need to repaint the view.2. Details
In quartz 2D, like other core graphics, plotting is performed in the graphic context. Generally, it is called only the context. When drawing, We need to retrieve the current
1.0 Quartz 2D introduction, 1.0quartz2d Introduction
Quartz2D notes:
(1) Quartz 2D is Apple's official two-dimensional Drawing Engine. It also supports iOS and Mac OS X systems (cross-platform, pure C language)
(2) The Quartz2D API is pure C Language
(3) The Quartz2D API comes from the Core Graphics framework.
(4) data types and functions are basically prefixed wi
Vortex2d. NET is an open source 2D graphics engine. Let's take a look at the official website introduction:
Vortex2d. net is free 2D fast graphics framework/game engine powered by direct3d 9. it is replacement of xNa for 2D games development. vortex2d API is very well structured, easy for beginners and powerful for professionals. programming Language: C #; OS:
Scene transform |2d and 3D mutual conversion in OpenGLwe live in a three-dimensional world-if we want to observe an object, we can:1, from a different position to observe it. (View transform)2, move or rotate it, of course, if it is only the object inside the computer, we can also enlarge or reduce it. (Model Transformation)3, if the object is drawn down, we can choose: whether a "near-large far small" perspective effect is required. In addition, we m
GitHub Address: https://github.com/wsgzxl/ Qlgame2dengine say five questions today: 1. The question of the wrong color in the front, It is because the data format Freeimage read out is inconsistent with the order of OpenGL display, so some colors are wrong and have been processed in the Texturemanager class Texturemanager::fibitmap2glbitmap Method! 2. png transparent images are rendered using the glenable (Gl_blend); Glblendfunc (Gl_src_alpha,gl_one_minus_src_alpha); Note that these tw
Transcode the horizontal bar to % 2d. what function is used for conversion? Transcode the horizontal bar to % 2d. what function is used for conversion ?, RFC nbsp; 3986: when the horizontal bar is transcoded to % 2d, what function conversion is used?
Transcode the horizontal bar to % 2d. what function is used for con
Quartz2d notes:
(1) Quartz 2D is Apple's official two-dimensional drawing engine that supports both iOS and Mac OS x systems (cross-platform, pure C-language)
(2) quartz2d API is a pure C language
(3) Quartz2d API from the core graphics framework
(4) data types and functions are basically prefixed with CG
cgcontextref--Graphics context (equivalent to a draft paper)
One, 2D conversion concept: Is the element in the 2D plane to achieve the move, rotation, scaling, oblique operation is called 2D conversion
语法:transform:值
Value: Move, rotate, scale, bevel (1. 1) Move
transform:translate()
Parameter description:(1) in the case of only one value, the horizontal direction of movement, positive value to
Write in frontWrite an article a year ago. Before looking over 2015 years of Siggraph Course (on the rendering can go to Selfshadow's blog found, very full) when you see the volume cloud rendering. This course tells the developer of the dynamic weather system developed for the game "Horizon: Dawn", which focuses on the simulation and rendering of the cloud inside, and it is valuable for reference.
Among them, the cloud modelling mainly uses the Raymarching method, their inspiration should
Introduction of conversionConversion overview-conversion is an effect that changes the shape, size, and position of an element-also known as Warp, that is, you can apply 2D or 3D transformations to elements to rotate, scale, move, or skew elements-2D Conversion: Changes the elements on the x-axis and y-axis planes, changing their shape, size, and position650) this.width=650; "src=" Http://s1.51cto.com/wyfs0
Transform performs 2d and 3d deformation (css Animation 1), transformcssThis is my understanding and arrangement after learning. If you have any errors or questions, please correct them and I will keep updating them!
For some time, I did not clarify the relationships between transform, translate, transition, and animation. Now I want to sort it out:
Translate: translation. It is an attribute of transform;
Transform: deformation. It is a static att
AMD's recently released catalyst 10.6 driver package not only brings a lot of new features and game performance improvements to Windows systems, but also changes significantly in Linux systems, for example, the new 2D acceleration architecture is used by default, Red Hat Enterprise Linux 5.5 is officially supported, and OpenGL 4.0/3.3 is officially supported. In particular, the 2D acceleration architecture
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