After a few months of improvement, finally released the 1.0.0 version. Although the engine is still vulnerable, it is much better than the last update. Here I have to thank you for your strong support.Let's start by making an opening for the engine, so you can get a good look at it:LUFYLEGENDRPG is a lufylegend-based HTML5 game
This article describes the HTML5 game engine Ltweenlite implementation of the Super handsome animation effect. Share to everyone for your reference, specific as follows:
Lufylegend.js is an open source HTML5 game engine, in the game will often have a variety of animations,
The birth of Cocos2d-Java Game Engine
Summary: Cross-platform Cocos2d-Java game engine and supporting CocosEditor2.0 game development tools for a large number of developers to bring the gospel, the use of Java language can also be developedCocos2dCross-platform games.
The
Complaints, huh, huh
Do render pass require upper-layer management, that is, whether rendering should be fully automated.
Generally, a relatively complete engine like to hide each pass. As long as the game is thrown to some necessary information such as camera and light, no matter what it is, this is indeed much more convenient for the game. From model making t
The program game engine has a lot of structure, but it is basically implemented in a game master loop. The main loop inside the program contains the most important structure of the program framework. J2ME programs typically contain two class files, one is MIDlet, and the other is displayable. I usually put the main code of the
This article mainly introduces the super handsome animation effect implemented by the HTML5 game engine LTweenLite, analyzes in detail the download and implementation steps of the LTweenLite animation effect, and provides the complete demo instance source code for readers to download, for more information, see the following example to describe the super handsome animation effects implemented by the HTML5
Abstract:Leadwerks officially released the new cross-platform engine leadwerks 3 based on C ++ and Lua to support developers in iOS and android game development on PCs or Mac. Leadwerks uses industry-standard tools to enable C ++ProgramMembers directly applied previous experience to mobile game development.
Recently, leadwerks from the United States officially
The name is very mysterious. Please do not be scared by my XX. This line seems very familiar, so it must always be around.In fact, I Don't Understand Java. Besides, Java is one of the two languages that I "Resist", and I won't talk about it anymore. People have their own aspirations. Which of them thinks I am wrong, take it as a gust of wind.However, the world is unpredictable, and it is doomed to me. It is impossible to escape from the challenge. At the very least, when I return from school, I
Using the Love engine today, I tested some of its basic features.Because it is the bottom of the library to encapsulate OpenGL graphics display, the efficiency of course is very high, and the efficiency of LUA itself is very high, the architecture of the special time the development of the game prototype, how to calculate the speed can not keep up with the C library for Lua call, it seems very convenient.Bu
Today we come to realize the situational dialogue. This is an important feature, without which the game will become uninteresting. So we have to finish it.
But you know, the use of dialogue is not a simple matter, because there are a lot of things inside, such as the Avatar, character name, dialogue content ...
So we can only use the array +json to install the conversation information and then make a different display based on the information. And the
Before we develop a local application, we have to have a window to display the interface. Second, we also have to implement the redrawing mechanism, so that the game constantly refreshed, to achieve the purpose of dynamic. So the first stage of our engine development is to create windows and redraw the interface.Here are the previous articles:Python Game
The game engine has a lot of structure, but it's basically implemented in a game master loop. The main loop inside the program contains the most important structure of the program framework. J2ME programs typically contain two class files, one is MIDlet, and the other is displayable. I usually put the main code of the game
Descriptions of Rokon:
Rokon home: http://rokonandroid.com
Rokon documentation: http://rokonandroid.com/javadocs/
Lazy bones (http://blog.csdn.com/iamlazybone)
I have not passed the level 4 test ~ The level is limited ~ Right when learning notes ~ For reference only ~
I won't say anything about copyright ~ It is roughly the same as a general blog ~
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Android game engine Rokon study Note 1:
Reprinted from:Http://www.lihuasoft.net/article/show.php? Id = 4853
I have written about the game engine for a few months. I have some ideas that need to be summarized. I also want to share some ideas with my friends who are similar to me or who want to cook better than me, expert moxiao ~~
The idea here is to share my process with you as much as possible. What I write is very bad (I do think so). I will w
Open source Unity3d, COCOS2DX distributed game server engine An open source support multi-person online real-time game service-side engine, using a simple contract protocol to enable clients to interact with the server, using the Kbengine plug-in can be quickly with (Unity3d, OGRE, cocos2d, HTML5, and so on) Technology
After several months of selection, I saw grapefruit, scut, photon, and finally selected kbengine. Internal tests were conducted to ensure high performance, security and stability, strong distributed scalability, and fast development speed. This engine is quite good, free and open-source and well-developed. You don't have to worry about documentation, tool console, billing service, and so on. The database does not need to be concerned at all. The
Dave Eberly's 3D game engine design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. dave's new book 3D game engine architecture continues the tradition with a comprehensive lo
In the previous chapter we mainly introduced the display object and how to display the picture. This chapter describes the display text.Here are the previous chapters of this series of tutorials, so be sure to read the previous chapters before you read this article.Python Game engine Development (i): PrefacePython Game Engine
Today, the world's first all-hardware accelerated game engine, openg sphbenchmark, is officially open for public beta. Sphinx fully complies with open standards and greatly improves the running efficiency of HTML5 games. Its performance is 2-5 times that of traditional mobile browsers. Sphinx.oupeng.com is also released to provide comprehensive technical support services for HTML5
Recently, some forums hope to develop their own gal instead of simply Chinese gal.
You just want to findProgramApe help. I would like to take this opportunity to launch the Chinese version of the game engine. I hope you can develop your own galgame!
The last time I introduced you to an engine http://blog.csdn.net/luozhuang/article/details/6269014
Today, we w
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