Visibility judgment refers to the ability to quickly calculate the visible content in a scenario based on the given camera position and direction, and render the visible part of the scenario. Visibility judgment mainly involves the following types of judgments:1. Determine the front and back of the triangle. The front and background of the triangle are determined by the hand direction:Left-hand Coordinate System: when the three vertices on the triangle are arranged clockwise, the front is displa
About the game engine cocos2dx, bluecoder was involved (probably in February ).Click the demo of the game to learn and do it. Then, you can port the Spacewar game previously written on MFC to cocos2dx and make it in AndroidRun on your mobile phone ...... I learned a lot. So I decided to use cocos2dx to develop a brand
. There are more complex requirements , that is, the combat system, not just analytic expressions, need more logic, such as the most commonly used computational damage, need a very complex logic, and this logic is the most clear planning, so we provide the interface, and then by the script to implement, Our program is only responsible for invoking the line.For example, this interface is implemented by Python: def INCREASEHP (attackunit,defenceunit,skill,buff,type): #attackUnit skill release, def
Statement:
In RPG games, if there is a map switch, the canvas effect is usually used. The so-called curtain is actually to combine the two rectangles until the screen is covered, and then expand until all the rectangles are removed from the screen.
For the convenience of games, I added such a class to this engine.
Directory of this series of articles:
How to create an HTML5 RPG Game
[Live broadcast notice] Q A for the Free Open Class of 3D Game Engine in July 18, and participate in sending C coins !, 3d Open CourseGood news!
To thank the majority of students, CSDN has released a free technical Q A class for iOS and 3D game engine development, allowing you to have a full summer vacation ~ To part
First, the link http://en.wikipedia.org/wiki/List_of_game_engines#Free_.2F_open_source_engines for the game engine list on the wiki is attached.
The above has collected a wealth of 3D engines and their related feature support, which is a good reference and a good resource for me such a game cainiao.
Below is what I have accessedFreeThe
Lufylegend1.7.0 was released. The download package contains more than 20 development examples. Audio and Video operations were added to make it easier to operate the sounds in the game, and the API documentation was updated.
Lufylegend. js engine download linkHttp://lufylegend.com/lufylegend
Lufylegend. js engine online API documentation linkHttp://lufylegend.co
position, normal, texture coordinate, etc. The position can be split into float
From the upper layer to the bottom layer, it is actually like an atom that constitutes a molecule and then a molecule constitutes a variety of substances ......
Turning to engine terminology is actually the basic data type that constitutes an attribute. Attributes constitute components, components constitute entities, and entities constitute a scenario. Coupled with vario
correspond to proportions, the location where x exceeds the map is displayed. In this way, the bullet is removed from the map.3. After work in the future, there will be something on the map now, and there will be only the problem of determining the outcome and defeat. Specifically, the hero wins after eating all the watermelons and loses when the enemy encounters them. This requires collision detection. In the cocos2d-x to judge the collision is very good to do, I just talk about the principle,
ElGame Engine
Author:Trcj
Directory
Preface
1. Terrain
1.1 dynamic
1.2 Rendering
1.3 looks beautiful
2. Water
2.1 wow classic water
2.2 Water rendering in real time
3. Model
3.1 configure the max plug-in Development Environment
3.2 Max plug-in development
3.3 elmaxplugin
4. Scenario Management
5. Gui
6. Miscellaneous
7. Demo description
Conclusion
Preface
El is derived from El expressions in JSP, which are flexible, simple, and easy to use. I hope
LibGDX game engine-4-text rendering (TTF font-FreeType)
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
If you create a project through step-ui, this package is not added by default and needs to be imported manually
Import method:
(1) Open the decompressed 0.9.9 package, extensions folder, gdx-freetype folder,
Locate gdx-fre
This site article is Li Himi original, reproduced must be clearly noted:reprinted from "Black Rice gamedev Block" original link: http://www.himigame.com/unreal-engine-game/2164.htmlFirst of all, Himi here to explain why the opening ... The main reasons are two points:
Considering the need to write some dry goods, right? But because the official documentation is really detailed enough, for the bas
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d game
I. Let's talk about the world's major events.
Not long ago, I sawLufyOn the blog, a friend wants an RPG Game Engine and is ready to work on it out of interest. Since I have been studying lufylegend for some time and have a certain degree of dependence on it, I am ready to base this engine on lufylegend. Temporarily named lufylegendrpg. After all, it is based on l
are so fast and simple, you can quickly implement many ideas. You can be a dungeon Seeker (Dungeon Crawler), first-person shooter, or Grand theft-auto sandbox. By! Constant-level time consumption really makes me want to be an old-fashioned massively multiplayer online role-playing game that contains a large number of worlds that are automatically generated by the program. Here are some of the problems that start with you:
Immersion experienc
1 Preface
Recently I want to do some small applications, but the interface is very non-functional. I naturally want to use the game engine to handle this part of work. I was going to find a good one in flex, but when I found pushbutton, I found that only the goodbye page was left on the official homepage. The message means that everyone is playing mobile now, they gave up the development of this
LibGDX game engine-3-text rendering (Hiero) = use the accompanying tool Hiero to generate a font
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Tool: Hiero.
: Https://code.google.com/p/libgdx/downloads/list
After the text is configured, click File-Save as BMFont Files to generate two Files fnt and png and copy them to the as
The game engine has a lot of structure, but it's basically implemented in a game master loop. The main loop inside the program contains the most important structure of the program framework. J2ME programs typically contain two class files, one is MIDlet, and the other is displayable. I usually put the main code of the game
What is Kbengine?An open-source game server engine that uses a simple convention protocol to enable clients to interact with the server, using the Kbengine plug-in to quickly integrate with (Unity3d, OGRE, Cocos2d-x, HTML5, and so on) technologies to form a complete client.The server-side framework is written in C + +, the game logic layer uses Python (Hot update
An open-source game server engine that uses simple agreed protocols to allow clients to interact with the server. The kbengine plugin can be used to quickly interact with (unity3d, ogre, cocos2d, HTML5, etc) technology is combined to form a complete client.
The underlying Server framework is written in C ++ and the game logic layer uses Python (supports hot updat
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