Matter.js is a JavaScript 2D rigid body Physics engine Web page. The Matter.engine module contains methods for creating and manipulating engines. This engine is an analog controller that manages the updating and rendering of the world. Matter.js is currently a beta version, which means that the API is still under development and may occasionally change.Online Dem
Original: 3D image engine from zero: (2) It is not easy to draw a 2D line1. Mathematical analysis1) The problem of drawing straight lineI thought it would be easy to draw a straight line, take a straight line formula, traverse X for Y to draw out is not finished, but it is not true. Take the 2D line as an example, because the 3D line is just introducing a z-coor
About the "unity3d/2d game development from 0 to 1" The first version of the national release on July 1, 2015, the cumulative number of domestic colleges and universities teachers, training institutions praise. But with Unity's official knowledge of the technology's escalating and rapid iterations of the version, the Unity4.6 version of the teaching-learning system is lagging behind.With the launch of the o
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2. Godot (http://www.godotengine.org/wp)
Another game engine that looks like Unity. Still under development, I feel that the more detailed the design is, the more similar it is to Unity. Of course, compared with Genesis3D, we can still clearly feel that one is a shanzhai and the other is a imitator. Once you get this engine, you will never say that this produc
Silverlight 5Integrated with xNa, Windows Phone 7.1 also has the SL. xNa model. moonlight, a mono-based open-source product, can be deployed on multiple platforms. It can be seen that Silverlight is approaching the ultimate goal of cross-platform deployment.
In order to move towards a great dream, we may wish to start in-depth exploration from the two-way migration between Silverlight and Windows Phone 2D.
In the first five sections of this series
The 2D graphics engine skia used by Android is an efficient 2D vector graphics library. Google has opened skia Open Source: http://code.google.com/p/skia /.
Skbitmap is a very important class in skia. Many painting operations involve skbitmap. It encapsulates a series of operations related to bitmap. understanding its memory management policy helps us better use
Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without NGUI and TK2d p
The parent of each object in the gamePackage Cn.littlepage.game;import Java.awt.graphics;import Java.awt.image;import java.awt.Rectangle;PublicClassGameobject {/** Any 2D game must have pictures, coordinates, speed, size, rectangle (Collision detection) * So this can be made into a 2D game of the parent class*/PublicIm
What do you think of the shortage?
The game has been formed, a cup of coffee to reward yourself. Oh, or forget it, caffeine is bad for the next generation.
What do you think when you have read all of the above? Don't say no. You must be as excited as I am about completing the clone and countless questions. About the game, the game
Frogatto (Chinese name: Tian Ji a to) a retro style 2D Horizontal Pass version of the game. Frogatto is a little frog, and the game will be centered around this little frog. Key Position: the arrow key goes up and down, the key jumps, and the S key speaks out. It is A free game, full-computer platform, and the iphone i
. In addition, the game has not been hit-tested, so when there is no platform underneath the runner, she floats in mid-air.
Finally, the icons above and to the left of the game canvas show the number of remaining lives (as shown in Figure 1 in the first article in this series). Currently, the game displays the current animation speed (in frames per second) in th
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the genie from the image set. (These are different from the previous methods)
Continuous anima
The example in this article describes the box2d usage of the 2d physical engine under Android. Share to everyone for your reference. Specifically as follows:
When the program is running, it needs to load the jbox2d library, which can be downloaded at the following address (using the library Jbox2d-2.0.1-library-only.jar without the render part):
http://sourceforge.net/projects/jbox2d/
Package com.tes
DemandUnity3d's 3d development environment, native with navigation components, can be easily and quickly realize the pathfinding function. However, there is no same function in native 2d.Now many mobile phone games in the country have the function of automatic pathfinding, or the existence of some games such as robots, NPC, etc., all need to automatically find the road function.The function I need to implement is similar to the movement of the gold digger in the FC
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network
peripheral tools (images, gameobject, and font)
Iii. control plane movement
4. Add a bullet group for collision calculation
5. Implement the explosive effect and add a prop Missile
6. What do you think?
VII. Source CodeI. Game framework
Our games require a general game framework for future development, but implementing an engine is complicated. As a beginner, if
Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform
Implementation of 2d game strabismus angle MapDownload the example code in this article (radasm project file)Note:
1. This project is a scrolling demonstration of the Oblique Angle map. The implementation of this program does not consider the screen rendering efficiency and memory space savings. Therefore, the map rendering function does not exclude the unvisualized part of the graph. The implementation of
operation, which is triggered by the input S D S A J (positive turn half circle, reverse half loop +j):After the implementation of the command technology, you can use this method in the game, the game using U keys can let the character sprint, in addition, if →+→ the input can achieve the same effect. That is, the effect that is achieved with the instruction:
Update Log
2017/04/09 Update role J
Previously written about the 2D game interface camera's horizontal, vertical, people-centric three mode of camera control, I write, I wrote, always feel the camera is a bit cumbersome, and the adaptation is not very good, multi-platform time because of limited resources I do not know whether there is a complete adaptation, Today to share with you today I wrote a 2D
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