Author: dianqingyan
PrefaceIn the previous chapter, we used the easy-to-understand movie shooting process to get a rough idea of the game engine. I hope you can understand what the engine has. Just the next day I posted my post, a friend asked me, "What is the difference between a game framework and a
Since the release of Flash player11 last year, the topic of hardware-based FLASH application development has been discussed among major media and Flash developers. With the hardware acceleration function, the biggest problem facing flash is that the presentation performance can be solved. With the hardware acceleration feature, flash can bring web games closer to single-host client games, this allows us to develop more brilliant and powerful games.
Of course, hardware acceleration is not limited
IOS games, A newIos gamesThere are also many friends who want to know how to play the cube. xiaobian also read a lot of related information about CubeMaster on the Internet. However, the common Rubik's Cube is 3D. What would happen if I put it on a smartphone or tablet? The free 2D cube game CubeMaster on IOS platform will tell you the answer.
The cube invented by Professor Erno lubick of the College of ar
) { This. Combocounter = 2; } } //When the animation starts to the end, no action is taken to perform this branch recovery to the idle state Else if( This. Isanimationend ()) { This. State =State . IDLE; This. Play (); } if( This. Combocounter = = 2) {//perform two-segment chopping if( This. Getcurrentframeindex () ) { This. State =State . attacking_2nd; This. Play (); } }}According to this idea, it can be done quickly
A large part of the reason why adventure island can last for a long time is that its art design is very fine and unique. What are the unique and beautiful aspects?
Today, I will take you to analyze several maps.
Well, let's take the above view for analysis.
1. Sunshine.
Because it is a map of sunlight, and during the day, it is noon, otherwise there will be no such strong sunlight.
We can only see the sun but not the sun: There is only one reason, the map is not high enough, we cannot see the
At the end of March, I temporarily ended the work in Beijing, from the original company, mainly to learn the game development of the underlying knowledge and 3D engine related content, and technology transformation, in order to spur their own learning, the future blog update will be more frequent, at this stage is mainly "game
IOS 2D game development framework SpriteKit --> continuous (create enemy genie), iosspritekit --
This includes the spritekit mentioned later. I will focus on a case. This case is a simple 2d airplane war game. Today, I am talking about creating a hostile genie, that is, a hostile plane, hostile planes are constantly re
This includes the following Spritekit I will be around a case, this case is a simple 2d aircraft war game, today I say the creation of hostile elves, is hostile aircraft, hostile aircraft is constantly refreshed to the screen .... Of course, the class involved in fact is still, elves, and materials two classes, the two classes in the first two cases have appeared, the use of the same method, mainly look at
vertices of the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to
the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to it, and then
Use the RuPengGame engine package to create a game form such as Peng game engine package Thread Runnable ticket selling instance and rupenggamerunnable
Package com. swift; import com. rupeng. game. GameCore; // import the game
1 Introduction 1.1 Purpose and Scope
Game engine as the basis of game production is to ensure the most important part of game quality, currently mainly includes two aspects: background drawing and animation play.
in order to enable new employees to have a deep understanding of the current development of mobile gam
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
unauthenticated ones ?)
* Take A Look At sprite Manager 2 and ez GUI from AB software, it might just suit your needs perfectly: http://www.anbsoft.com/middleware/
I will clean this list up and improve it as you guys give me more info, or if I find it myself. i'm not even sure all the things I have written are true, and some need more explanation.
Help me out!
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2d horizontal version of the game, the background can be indefinitely continued. Today, a relatively rudimentary version has been implemented.
Just learn to write the script in unity.
First set two ground, the window displayed, that is, the player is currently standing on the ground, named Leftground, on the right side next to the Rightground.
Naming rules what not to tangle, after all, is testing.
In addit
IPhone gamesDevelopment tutorialGame Engine4) It is the content to be introduced in this article. Continue to the previous chapter. This section describes the content of 2D and 3D.
Physical Engine
PhysicalEngineYesGame EngineIn charge of distance, movement and otherGamesPhysical. Not allGame EngineBoth require physicalEngine. But all imagesGamesAll have physical code to some extent.
Don't you believe it? Us
develop our game code: fly. Development Tool jbulider. After the article is fully written, the src download will be provided.Directory:I. Game framework2. Improve peripheral tools (images, GameObject, and Font)Iii. control plane movement4. Add a bullet group for collision calculation5. Implement the explosive effect and add a prop Missile6. What do you think?VII. Source CodeI.
Here will be the accumulation of years of experience in game research and Development to write a book dedicated to the reader, has begun pre-sale, Web site:
Https://item.jd.com/14991648843.html
The book is mainly to teach developers how to build a 3D game engine, the book's Code concise, very useful for beginners game
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