Cc.exports.LineCollideRect (Startline,endline,rect)--detection of collisions between vectors and rectangles--Get the four vertex positions of a rectangleLocal p = {CC.P (RECT.X,RECT.Y), CC.P (Rect.x + rect.width,rect.y), CC.P (Rect.x+rect.width,rect.y + rect.height), CC.P ( Rect.x,rect.y+rect.height)}Local bRight = Pointposinvector (startline,endline,p[1])--the first point of the record rectangle is on the left or right side of the RayFor i = 2,4 do--traversal of the other three pointsIf BRight
image and target image, which are computed through the given channel image.
2. The channel image is displayed in the target image after the color operation.
3. Calculate the source color, channel image, and target image.
The Graphic Base class can be used in combination with the dirty rectangle class to control the image operation area. That is, an image pointer for the selected dirty rectangle. When performing operations with other images, it can only be performed in the dirty rectangle are
In many action games, the player controls the role can cast a more powerful than the ordinary attack of the power technology, the general operation is to hold the attack key for a period of time and then release, the specific effect like the following picture:To do this, first record the time the key is pressed and the initial is 0:this. sabrechargetime = 0;The next step is the time required to cast the skill, releasing the key after this time, and then casting the skill, otherwise invalid:this.
public class Backgroundparallax:monobehaviour{Public transform[] backgrounds; Background objectpublic float Parallaxscale; Zoom factor for camera move offset valuePublic float parallaxreductionfactor;//background compensation coefficients for each layerpublic float Smoothing; The amount of smooth movement of the background objectPrivate Transform cam;//CameraPrivate Vector3 previouscampos;//The location of the camera's previous stitchvoid Awake (){Cam = Camera.main.transform;}void Start (){Previ
Description
A, this procedure is a oblique view of the map of the rolling screen demo. This program does not take into account the screen rendering efficiency and memory space saving problems when implemented. So the map-rendering function does not exclude parts of the tile that are not visible. The implementation of this program fully adopted the Win32 assembly language, so the use of GDI interface can also get better frame speed.
Second, this procedure reflects the
IPhone gamesDevelopment tutorialGamesEngine 3) is the content to be introduced in this article. Continue with the content in the previous chapter. This article mainly introducesAnimationFor more information, see the content.
Animation
By rendering continuous images, we can ensure that the player sees a moving object. Although all he does is on the same pixel, These pixels are changing the color quickly. This isAnimation. 2DAnimationSimple, but 3DAnimationIt usually involves more objects and acti
IPhone gamesDevelopment tutorialGame Engine2) It is the content to be introduced in this article. Continue to understand the content in the previous chapter. If you want to learn more, please follow the end. This section describesGamesSome elements used in the development process are described first.
Image Engine
ImageEngineResponsible for visual output, including graphical user interface GUI for user interaction) objects,
In the "hottest HTML5 JavaScript game engine" series of Articles Abroad (i), we took stock of the non-native HTML5 and JavaScript game engines that are now highly respected by developers. In a variety of 2D small game attack today, with HTML5 and JavaScript
Game gold coin version 2.0 new bomb function new game countdown function new victory failure detection function using the rupeng game engine to create a form one-dimensional array set gold coins,
The game code is as follows:
Package com. swift; import java. awt. color; impor
Kahlua is an open-source Lua interpreter that can be embedded in j2s. It supports most Lua syntaxes, but some syntaxes are not supported.
In PC game development, Lua and Python are two of the most popular scripting languages, while Lua is more popular with simplicity and efficiency. At the same time, the simple syntax is also easy for game planning to quickly master, so as to quickly start the
Unity3d game engine game Object Access draw line and draw plane details
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561
After learning unity3d in a blink of an eye for a while, I h
reading and writing the data.
DataData classes, saving game data
EventManagerEvent Management class that is responsible for monitoring and removing events.
The latest engine versionIf you are interested, you can look at the latest engine version (this is not the engine version presented in this series, bu
combination.
Why do we need to write "Design and Implementation of game engines/guis:
Some may ask, it is clearly the design and implementation of the game engine/GUI, but the previous section only mentioned the GUI and did not mention the game engine. In fact, CANTK is not
. SIO2SIO2 is a opengles-based, cross-platform 2D and 3D game engine that supports iOS and Android, providing you with all the modern engine features. Feature-rich, fast and flexible, SIO2 lets you create AAA art-State games for your favorite mobile platforms without forcing you to use specific IDE code or write your g
a lightweight library based on HTML canvas elements. In particular, its painting function provides a variety of useful modules for game developers, and is still being expanded.Atom (Ten)One) JestJest is another powerful JavaScript game framework that uses canvas elements to create a JavaScript HTML5-based game.Using canvas elements to create a game based on Java
InGame programsIn the fieldGame Engine)No. It sounds like a cool term, but in fact, the word "Game Engine" is often overcalled and misused. The so-calledGame Engine ArchitectureFrom Low-Level to High-Level can be subdivided into the following threeLayer):
Drawing APIFor example: DirectX and OpenGL)
Drawing EngineF
lightweight library based on HTML canvas elements. In particular, its painting function provides a variety of useful modules for game developers, and is still being expanded.Atom (Ten)One) JestJest is another powerful JavaScript game framework that uses canvas elements to create a JavaScript HTML5-based game.Using canvas elements to create a game based on JavaSc
continue to be) free for teams of all sizes to use when developing mobile games. If a user needs to develop for a PC or console, gain deep access and other tools, you can also purchase an advanced version. For basic development, Project Anarchy is undoubtedly the most economical option, and it only requires a joint promotion with your game.When writing this article, Marmalade is available for a team with less than $500,000 in revenue and 1 years for developers who are under 3. This is a tempora
Javascript and DHTML. A dimensional tile Based view has been chosen for simplicity and accessibility. Game play is achieved through rich interactions and behaviors of game objects, rather than fancy graphics or animation. The engine is a perhaps best suited to creating adventure and roguelike style games, but may also being used to create
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