can implement serializing and dynamicly creating. This feature can save the running engine status as a file, and then restore the engine status from the file.
A common problem with the 3D engine is speed, while the IRR game engine is very fast.
The entire
Transferred from: http://bbs.gameres.com/forum.php?mod=viewthreadtid=180732JME (Java Monkey engine), a great Java 3D game engineJava is not a mainstream platform for 3D graphics applications for performance reasons, but this has changed greatly with the advent of new technologies. From the beginning of the JIT, Static compilers, to the modern hotspot technology, so that the running efficiency of Java progra
Add Chipmunk physics engine in our world of gamesFirst, IntroductionCocos2d JS can give us the power to create an impressive game world. But the lack of a certain reality.While we can do complex calculations to make the game world more realistic, there is another optionIt can alleviate our life. The answer is the physics engine.The physics
to enable programs, planners and artists to develop HTML5 games efficiently.As a WYSIWYG professional 2D engine, its development efficiency is currently 5 times times more than other HTML5 engines on the market. The six advantages are unmatched by other engines: 1, one-stop tool chain, 2, browser-based 3, pure JavaScript, 4, high performance, 5, production efficiency, 6, easy to expand.So Bao's
configuration and Huds (along with a large amount of information from the previous 10 chapters), we finally ended our discussion about the main building elements of modern game engines. Of course, depending on the type of the game and who is making them, each particular game has its own add (or reduce) to this list ). However, there are some other elements that
a bad first impression.
With a brief discussion of configuration and Huds (along with a large amount of information from the previous 10 chapters), we finally ended our discussion about the main building elements of modern game engines. Of course, depending on the type of the game and who is making them, each particular game has its own add (or reduce) to this l
Original Author: Jake Simpson
Translator: Xianghai
Part 1: Introduction to game engines, rendering and constructing 3D worlds
IntroductionWe have gone a long way since the doom game era. Doom is not just a great game, it also creates a new game programming model: Game "
-oberon.sourceforge.net /? Page = documentation
2d RTS game base on glew. the lastest version is 1.0.2. Easy to compile in vc6.
Stratagus
Stratagus comes from freeline (see here)
A free 3D RTS engine used by several games. The developers of stratagus are working on boswar(2D), which is an open source RTS
3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, why so little. Where to go to find out why it'
Document directory
I. Introduction to the Cocos2d Game Engine
Ii. Cocos2d game engine installation
3. Basic concepts of Cocos2d
4. Cocos2d game action
5. Cocos2d Touch events
(6) Frame Animation Sequence creation tool Zwoptex
Add an animation
Playing sound
Direct
shadows, fog, texture animations, parallax texture, concave convex texture, and more
· Built-in material support, including support for pixel and vertex shaders versions 1.1 to 3.0, ARB fragment and vertex programs, and HLSL (glsl is under Planning)
·. NET language binding, which enables the engine to be used in all. NET languages such as C #, Visual Basic. net, and Delphi. net.
· A built-in platform-independent software generator with feature
The game engine at home still has a group of people at the forefront of the development, but for various reasons is not very good, and the engine of the mysterious veil and unpredictability of the high difficulty that some people have not officially started has been backed up. Usually we say the game
GameRes Game Development Resources Network http://www.gameres.com
Design the framework of a parallel Game Engine
Author: Jeff Andrews
Translation: Vincent
Contact: QQ: 14173579 MSN: square@sina.com
Design a function-breaking, data-decomposing system that can provide large-scale parallel execution while ensuring the performance of multi-core processors.
With the
Here is a Web site that collects a list of JS game engine development libraries and forwards them. For some small games that use JS and HTML5, see HTML5 mini-game demonstrationGame Engine
NameLatest ReleaseLicenseTypeNotes
The Render Engine1.5.3MITCross-browser; large-scale API; open source. 2
GameQuery0.5.1CC BY-SA 2.
package and output the lib in the createjs form of graphic animation, and then conveniently call it. In addition, the game implementation logic can be added. Try to know that there are multiple parties! The usage of createjs is basically the same as that of as, and aser is very easy to use! HTML5 open-source game engine lufylegend1.5.0 released
Built-in box'
, for the cocos2d-iphone engine, it is more convenient, specific and stable; the relationship between the two is like a programmer who can develop both the client and the server with three years of game experience, and a programmer who has been dedicated to the client for three years;
Cocos2dx is more suitable for you if other platforms may be used later, and cross-platform development is now a trend;
So if
designers to perform common operations on a complete tree, such as pausing, continuing, or damaging the tree.
· Irrlicht RPG (Erring light) is a 3D walking game engine first developed for RPG games.
· 2D images and genie classes form a very useful library that extends irrlicht's 2d capabilities.
· The zenprogramm
example, lighting ing is used for scenes, and vertex lighting is used for Animation models. A pre-processed light will not produce the correct effect on the animation model-the whole polygon model gets the full illumination value of the light-and dynamic lighting will be used to produce the correct effect. The use of mixed lighting is a compromise that most people have not noticed. It usually makes the effect look "correct ". That's all about the game
that the development of apps is really cool. So I suggest to be a friend of the app and game, not to study the implementation of GUI and game engine.
In the process of writing, the Code of CANTK is reconstructed and prepared for the development of cantk-native. Development CANTK When I just started to learn JS, although later refactoring, but there are some
This time to implement Sprite class and mouse events.Speaking of which Sprite , crossing, who has been involved in the field of 2D game research, should have heard about it. Its Chinese original meaning is "elf", but in the eyes of different people, it means different meanings. For example, in cocos2d, it can be a picture. But in Flash, Sprite it's a guy like "layer." Of course, you define it as a layer is
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