Phaser is a free, open source, fast, fun, lightweight 2D gaming framework;
Built-in: animation, particle, also directly supported: Typescript and JavaScript;
Official network:
http://phaser.io/
GitHub
JS version: Https://github.com/photonstorm/phaser
Haxe version: Https://github.com/ratkingsminion/PhaserHaxe
Getting start Here
See the JS version, you can learn some, WebGL use;
Forum
Phaser Forum has a member, himself wrote a lot of
1. You could be the same
test_prediction = svc.predict (hog_features.reshape) modified before
modification
2. This possibility
Import NumPy as NP
import Matplotlib.pyplot as plt from
matplotlib import style
style.use ("Ggplot")
From Sklearn import SVM
x = [1, 5, 1.5, 8, 1, 9]
y = [2, 8, 1.8, 8, 0.6, one]
plt.scatter (x,y)
plt.show () C11/>x = Np.array ([[[1,2],
[5,8],
[1.5,1.8],
[8,8],
[1,0.6],
[9,11]])
y = [ 0,1,0,
First, this is the resource that this article might use: Http://pan.baidu.com/s/1nvxSW6P password: ghy6
Then we open unity to create a 2D game, first create some common folders, audios (audio), materials (material), prefabs (prefabricated), textures (picture), Scenes (Scene), Scripts (script). Others do when they are created. Then import the resources into the appropriate folder. Note: To convert the imported picture type to a sprite in unity, let it
Find another article on the Internet:
Http://bbs.studyget.com/showtopic-43122.html
【Introduction]
Recently, I have seen many questions about DirectX8 abandoning DirectDraw in the latest API. Many people have returned to the previous DX7.1. I can understand why those who have a lot of development experience in DX7.1 do this, but there are many problems that come from beginners who have just learned DX and have not yet learned the previous APIs.
【Body]
Background
Recently, I have seen many que
650) this.width=650; "title=" year-end heavyweight 01.png "style=" Float:none; "alt=" wkiol1zula_wq6claabawuy6jws833.png "src=" http:/ S5.51cto.com/wyfs02/m01/77/c4/wkiol1zula_wq6claabawuy6jws833.png "/>December 17, Unity will host the first Unity 2D Technology new feature Conference in Beijing! By then, the Unity 2D core team from Singapore will come to China for the first time to share the latest
Let's continue to learn unity2d game scene production, this article is divided into the following 3 parts:· adding Roles and controls. Add 2D physical Block· Add 2D effectsBy making a mini-game with a mobile hat to pick up the bowling ball, we can learn anything from creating a game object, using a 2D physics engine and making
Article Introduction: The CSS3 2D transform gives web designers more freedom to decorate and distort HTML components. At the same time let the designer have more features to decorate the text and more animation options to decorate the div element. Some basic functions included in the CSS3 2D deformation are as follows.
In a two-dimensional or three-dimensional space, elements can be distorted, s
Unity 2D game development by Dave Calabrese
2014 | 126 pages | ISBN: 1849692564
Combine classic 2D with today's technology to build great games with unity's latest 2D toolsOverviewBuild a 2D game using the native 2D Developer support in Unity 4.3Create a platformer with jump
Recently, we encountered a small problem when playing games. Our games are made of 2D and 3D (specifically, the main menu and Council interface are 2D, but the actual fighting scene is 3D ), there is no problem switching from 2D to 3D, but the problem is that switching from 3D to 2D only works for glClear (), and other
ConversionIn this chapter, you will learn the following 2D conversion methods:
Translate ()
Rotate ()
Scale ()
Skew ()
Matrix ()
You will learn the 3D conversion in the next chapter.InstanceDiv{transform:rotate (30deg);-ms-transform:rotate (30deg); /* IE 9 */-webkit-transform:rotate (30deg); /* Safari and Chrome */-o-transform:rotate (30deg); /* Opera */-moz-transform:rotate (30deg); / * Firefox */} Try it yourself.Tra
CSS3 ConversionWith CSS3 conversion, we are able to move, scale, rotate, lengthen, or stretch elements.How does it work?Transformations are an effect that changes the shape, size, and position of an element.You can use 2D or 3D transformations to transform your elements.Browser supportInternet Explorer 10, Firefox, and Opera support the Transform property.Chrome and Safari need a prefix of-webkit-.notes: Internet Explorer 9 requires a prefix of-ms-.Co
Graphics can be rendered in two categories: software rendering and hardware rendering. Software rendering relies on the CPU to calculate various coordinates and draw, mainly to occupy memory, hardware rendering is GPU-based, mainly video memory, the general 3D graphics programs (OpenGL, DirectX) are GPU-accelerated.Before Android3.0, the 2D drawing API only supported software rendering mode, starting with Android3.0,
The Quartz 2D is a two-dimensional graphics drawing engine that supports both iOS and Mac OS x environments. We can use the Quartz 2D API to implement many features, such as drawing of basic paths, transparency, shadowing, drawing shadows, transparent layers, color management, anti-aliasing, PDF document generation, and PDF metadata access. When needed, the Quartz 2D
Alex RoseUnity recently announced the introduction of additional 2D game support, adding box 2D physics and an Elf manager.But there are some tricks to keep in mind. Changing the image frame by frames is just the tip of an animated iceberg, and you'll have to use features such as transformations and rotations to make your game work well.Now let's start with the basic techniques.Change FrameIf you're ready t
Quartz 2D programming guide is a series of quartz 2D learning materials translated by Druid, a Forum member for your reference.
Quartz 2D is a two-dimensional Graphics Rendering Engine that supports iOS and Mac OS X environments. We can use the quartz 2D API to implement many functions, such as basic path rendering, tr
Overview of Quartz 2DQuartz 2D is a two-dimensional graphics drawing engine that supports both iOS and Mac OS x environments, and we can use Quartz 2D to implement many features, such as basic path drawing, transparency, profiling, drawing shadows, transparent layers, color management, anti-aliasing, PDF document generation, and PDF elements Access to it. When needed, the Quartz
Although Rigidbody 2D can be seen as a rigidbody 2D, most of the functionality is consistent, but there are some details.Some matters:1. Any 2D collider component added to the same gameobject body or its sub-object is implicitly attached to that Rigidbody 2D.2. When a collider component is attached to a rigidbody
-color:red;border:1pxsolidblack;}div#div2{margin:100px;transform:scale(2,4);}style>head>body>div>Hello.ThisisaDIVelement.div>divid="div2">Hello.ThisisaDIVelement.div>body>html>
Skew () methodThe skew () method, which is given an angle based on the horizontal (x-axis) and vertical (Y-axis) line parameters:
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html>head>style>div{width:100px;height:75px;background-color:red;border:1pxsolidblack;}div#div2{transform:skew(30deg,20deg)}st
Download tinyline 2D Tinyline 2D is a j2-class library for high-performance 2D graphics. tinyline 2D is j2_sdk intended to expand the 2D graphics capabilities of j2_on mobile devices. the SDK supports the SVG Tiny imaging model. it is a bedrock of the tinyline SVG toolkit.
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