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Unity's 2D Atlas processing, and cutting out a small picture

(Reproduced Please specify Source: http://blog.csdn.net/hongyouwei/article/details/45011315)When we look for resources, sometimes encounter the kind of put a bunch of pictures into a PNG picture inside the situation, in doing 2D games, we often need to be inside a block of small picture cutting out to use, then the problem comes, how to cut it, now we provide a small picture, to show you:So now we're going to import the picture into unity, select the

U3D Learning-developing 2D games with Unity3d (top)

Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. 1. Create a Unity3d project2. Set camera to Orthographic projectionThe output of the game is achieved by the scene observed by the camera, which renders the sce

uni2d Unity4.3 2D Skeletal Animation

Http://www.cnblogs.com/zhaoqingqing/p/3602253.htmlChinese course: Refer to Kakashi's CSDN blog http://blog.csdn.net/kakashi8841/article/details/17762453English course: Http://www.uni2d-plugin.com/index.php/tutorials a PDFNotes:Before using bone animation, change the type of the sprite Mesh to Grid, setting the appropriate number of bones and assigning weights1. Select the character,ctrl+6 that created the skeleton to open the Unity Native Animation window2. Create a new Animation Clip3. Click on

2D Conversion of CSS

deliberately change its weight. 2d Conversion of CSSThat is, some CSS conversionCoordinateThe system that describes the coordinates has a Cartesian coordinate system and homogeneous coordinate systems.Cartesian coordinate systemRepresents a point on a set of planes with a set of values. The coordinates are the right hand rule (on three dimensions)More Https://en.wikipedia.org/wiki/Cartesian_coordinate_systemThe transformation below is based on t

2d Toolkit: Teach you how to create a wizard set

The wizard set is a basic form of the 2D Toolkit. It shows the texture and associated attributes in a list. The wizard set handles the creation of the atlas and various user parameters. Once created, any changes to the wizard will automatically recreate the composition set. V1.6 can add fonts to the wizard collection. Fonts that you add to the wizard set cannot use gradients because they require a separate material. Next, create a simple wizard colle

Unity3d role Overhead Information 3d&2d occlusion solution

First, only by the word description, brain repair should be some difficulty--There are three characters (we call them a, B, C) from left to right, a 2D UI (the Middle Action selection box), a cube (right square)Cube blocks the head of character C.The role and cube are blocked by the UIThe common denominator is to show only the parts that are not obscured, and the masked ones do not showI believe most people read this article before I have seen the Rai

CSS Code 2d/3d

li.rotate-z a:hover { Transform:rotatez (120deg);} .menu ul li.perspective a:hover { Transform:perspective (50px) Rotatey (30deg);} .menu ul li.transform-origin a { Transform-origin: left; Some HTML code:DivClass= "Menu">UlClass= "Clearfix">LiClass= "Item Translate">AHref="#">translateA>Li>LiClass= "Item Translate-x">AHref="#">translatexA>Li>LiClass= "Item Translate-y">AHref="#">translateyA>Li>LiClass= "Item Rotate">AHref="#">rotateA>Li>LiClass= "Item Scale">AHref="#">scaleA>Li>

html5-js-2d Game frame: phaser__ Front End

Phaser is a free, open source, fast, fun, lightweight 2D gaming framework; Built-in: animation, particle, also directly supported: Typescript and JavaScript; Official network: http://phaser.io/ GitHub JS version: Https://github.com/photonstorm/phaser Haxe version: Https://github.com/ratkingsminion/PhaserHaxe Getting start Here See the JS version, you can learn some, WebGL use; Forum Phaser Forum has a member, himself wrote a lot of

valueerror:expected 2D Array, got 1D array instead:

1. You could be the same test_prediction = svc.predict (hog_features.reshape) modified before modification 2. This possibility Import NumPy as NP import Matplotlib.pyplot as plt from matplotlib import style style.use ("Ggplot") From Sklearn import SVM x = [1, 5, 1.5, 8, 1, 9] y = [2, 8, 1.8, 8, 0.6, one] plt.scatter (x,y) plt.show () C11/>x = Np.array ([[[1,2], [5,8], [1.5,1.8], [8,8], [1,0.6], [9,11]]) y = [ 0,1,0,

Use Unity3d 5.3.4 to mimic 2D game flappybird (i)

First, this is the resource that this article might use: Http://pan.baidu.com/s/1nvxSW6P password: ghy6 Then we open unity to create a 2D game, first create some common folders, audios (audio), materials (material), prefabs (prefabricated), textures (picture), Scenes (Scene), Scripts (script). Others do when they are created. Then import the resources into the appropriate folder. Note: To convert the imported picture type to a sprite in unity, let it

Quartz 2D programming guide (1)-Overview

Quartz 2D programming guide is a series of quartz 2D learning materials translated by Druid, a Forum member for your reference. Quartz 2D is a two-dimensional Graphics Rendering Engine that supports iOS and Mac OS X environments. We can use the quartz 2D API to implement many functions, such as basic path rendering, tr

Quartz 2D Programming Guide (1)-Overview

Overview of Quartz 2DQuartz 2D is a two-dimensional graphics drawing engine that supports both iOS and Mac OS x environments, and we can use Quartz 2D to implement many features, such as basic path drawing, transparency, profiling, drawing shadows, transparent layers, color management, anti-aliasing, PDF document generation, and PDF elements Access to it. When needed, the Quartz

CSS3 2D Conversion of learning notes

-color:red;border:1pxsolidblack;}div#div2{margin:100px;transform:scale(2,4);}style>head>body>div>Hello.ThisisaDIVelement.div>divid="div2">Hello.ThisisaDIVelement.div>body>html> Skew () methodThe skew () method, which is given an angle based on the horizontal (x-axis) and vertical (Y-axis) line parameters: 12345678910111213141516171819202122232425 html>head>style>div{width:100px;height:75px;background-color:red;border:1pxsolidblack;}div#div2{transform:skew(30deg,20deg)}st

Quartz 2D Programming Guide

Quartz 2D Programming GuideOfficial document: Quartz 2D Programming GuidePresidentQuartz 2D Programming Guide (1)-OverviewQuartz 2D Programming Guide (2)-graphical context (graphics contexts)Quartz 2D Programming Guide (3)-Path (Paths) "on"Quartz

"Demo" CSS3 2D Conversion

-axis and y-axis skew, and if the second parameter is empty, the default is 0, and the parameter is a negative representation that tilts in the opposite direction. Skewx ( Skewy ( -webkit-transform:skew (30DEG,20DEG); /* Safari and Chrome */}The skew (30deg,20deg) element tilts 20 degrees 30 degrees on the x-axis and the y-axis. Matrix () The matrix () method and the 2D transform method are combined into one.The matrix

About 2D, 3D conversions

First, the conversion1, the definition of conversion:1, you can change the shape of the element, position, size.2, there are two types of conversions:A: The element can only change on the x-axis and the y-axis plane. Change shape, size, and position.Example: Panning (move), tilt (skew), rotation (rotate) scaling (scale)3D Conversion: space conversion3. Properties of the transformation:1>,transform Properties (2D conversion, 3D conversion); Co

[Android] Chapter 2 2D graphics and animation, Chapter 2 of android

[Android] Chapter 2 2D graphics and animation, Chapter 2 of android Category: C #, Android, VS2015; Created on: 1. Introduction The Android system defines a series of independent graphic processing classes. The 2D graphic processing classes are located in the following namespaces: Android. Graphices Android. Graphics. Drawable. Shapes Android. View. Animation The processing class of 3D images is located in

IPhone quartz 2d series-graphic context (2) graphics contexts

The following several times on the quartz 2D blog are reproduced from: http://www.cocoachina.com/bbs/u.php? Action = topics uid = 38018 For the code implementation of this chapter's blog, you can refer to this blog: IOS uses cgcontextref to draw various images (text, circle, straight line, arc, rectangle, slice, elliptic, triangle, rounded rectangle, besell curve, and image) Apple official website English Introduction: https://developer.apple.com/lib

"Android" chapter 21st 2D Graphics and animations

Category: C #, Android, VS2015;Date Created: 2016-03-19 I. INTRODUCTIONThe Android system defines a series of independent graphics processing classes, where 2D graphics processing classes are located in the following namespaces:Android.graphicesAndroid.Graphics.Drawable.ShapesAndroid.View.AnimationThe processing class for 3D graphics is located under the Android.opengl namespace.Overall, Android graphics technology can be broadly divided into two broa

NGUI study-3D model coordinates to 2D screen coordinates

A friend asked me today. A typical example is the blood bar of Characters in the game. The principle is to convert a 3D point into a 2D point, but since NGUI itself is 3D, we need to convert the point under NGUI into a 2D point first, and then convert it into a 3D point. It sounds a bit difficult. It doesn't matter if I directly access the code. Looking at NGUI research that is not clear about screen adapta

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