3ds shooters

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Go c&c++ graphics image processing Open Source Library

to achieve the core functionality of Direct3D 10/11. Our design objectives mainly include the following: a highly portable raster graphics pipeline software to realize the graphics hardware operating principle of the presentation and teaching for the next generation of many core or Larrabee class multi-x86 processor architecture calculationGraphical layout engine gleGLE (Graphicslayout Engine) is a graphical scripting language that is used primarily to create charts, data, and slides, and suppo

Hundreds of examples of HTML5 learning HT graphics Components –3d Modeling

Http://www.hightopo.com/demo/pipeline/index.html"Hundreds of HTML5 examples of learning HT graphics components –WEBGL 3D" mentioned in many cases HT does not require professional 3D modeling tools such as 3Ds Max and Blender to do many things, such as http://www.hightopo.com/g uide/guide/core/3d/examples/example_3droom.html this 3D telecom Room monitoring example is built through the APIs provided by HT:However, the model in this example is quite regu

Unity3d screen space human skin perception rendering & sub-surface scattering Screen-space perceptual Rendering & subsurface scattering of Human skin

physical rendering physically-based rendering specular BRDFThe specular effect of the illumination modelspecular occlusion High gloss maskingHere we can use the specular occlusion to mask the high light We don't want, for example, if we don't want the eyebrows to have the high light of the grease layer, we need to make a high-gloss masking map that obscures the eyebrows.The right side of the nostrils, eyebrows and so on are not desired highlights.And the pores that mask the highlights.Microscop

iOS--NSData and nsstring,byte arrays, UIImage conversion (RPM)

16 binary data into a byte arrayNSString *hexstring = @ "3e435fab9c34891f"; 16 binary stringint j=0;Byte bytes[128];byte array of 3DS key, 128-bitfor (int i=0;i{int int_ch; Two-bit 16 binary number after conversion 10 binary numberUnichar hex_char1 = [hexstring characteratindex:i]; First digit in two-bit 16 decimal (high *16)int int_ch1;if (hex_char1 >= ' 0 ' hex_char1 Int_ch1 = (hex_char1-48) *16; 0 of Ascll-48else if (hex_char1 >= ' A ' hex_char1

3D GIS looks beautiful

four years ago.Max makes various types of data. Although this process is completely different from the "Information System", it directly leads to the 3DS file becoming a standard data format for various so-called 3D applications, just like shapefile in GIS; 2. Virtual Reality (virtualReality) technology, the first 3D application technology, focuses on "immersion", that is, using a variety of sound, light, electrical external design, creating a virtu

Merge tree script for urban planning road tree version 1.1

Oarray = getcurrentselection () Usage: select the tree to merge and execute the script. Version description: Improvements compared with Version 1.0 A large number of objects can be merged. About 10 thousand is acceptable. In addition, the name of the currently executed object will be output while running. User-friendly Does not make users feel that 3DS MAX is down However More This script also takes a lot of time. This script still needs to be mod

Android DPI conversion and common resolution list

For displays with square pixels List of noteworthy and common Display sizes and monitors/PCS/notebooks/tablets/phones: 352x416 @ 2.1 Nokia N90 480X272 @ 3.8 Sony PSP go 480x320 @ 3.5 Apple iPhone 640x360 @ 3.2 Nokia n97 mini 640x480 @ 2.83 FIC neo1973 openmoko 800x240 @ 3.53 Nintendo 3DS (3D) 800x480 @ 3 Toshiba port é Gé g900 800x600 @ 5 Sony VGN-U50 800x600 @ 6 Sony librié 854x480 @ 3.

Photoshop path tool

addition.  Note:For an open path, the system automatically connects the start and end points with a straight line segment. At the same time, a besell curve, that is, a straight line segment composed of two vertices, cannot be converted separately. For the same reason, A one-time betel curve group (or a straight line) composed of multiple nodes cannot be converted.4. convert a selection to a path:In Photoshop, not only can the path be converted to the selected operation, but also the selected ar

What should I learn when I become a game development programmer?

I. What are the main aspects of game program development? Game development mainly consists of the following aspects: 1. graphics engine 2. Sound Engine 3. Physical Engine 4. Game Engine 5. Artificial Intelligence or game logic 6. Game gui (menu) 7. Game Development Tools 8. Network engine development supporting local area network battle 9. Network engine development supporting Internet battles The following describes each part one by one: 1. graphics engines mainly include scene ma

First-line testing experience

profound things. It is no exaggeration to say: if you want to deeply test web programs, you should learn hacker; if you want to study. net programs, you should learn msil; if you want to debug native code in depth, you should learn to compile and understand the PE file format; if you want to test the security of software, you should learn to crack; if ...... In short, the ideal tester should be at a deeper level than the programmer. Keep your liking and enthusiasm for software. From flashget t

Suffix on Computer

files between applications. It stores graphics in ASCII format, very precise in displaying the size of the image. DerCertiticate File. DICTXT file. EMFWindows 32-bit extended Metafile format developed by Microsoft. Its overall design goal is to make up for the * format used in Microsoft Windows 3.1 (Win16 *. WMF file format is insufficient, making it easier to use metafiles.. EPSA format of graphical files described in The Post Script Language. It is saved as text files and can print high-quali

Tsgame open-source plan-released by tsui1.0 (source code + resources)

Open-source engine preparation: Tsui Terrain (D3S) Terrain (quadtree) Terrain (quadtree with OpenGL) Octree with collision (3DS file) Octree with collision (TS file) Tsmath Tsui (LUA) Tsui1.0 released Some old friends urged me to put the UI. I have not designed the whole UI, but for the benefit of everyone, don't eat or sleep, think about the implementation of my game UI (joke ), I decided to release some simple and basic parts of the earl

XNa game studio express released ~~!!!

What? You still don't know where it is. Here, go down and check it out. I got this thing at yesterday. I haven't had time to read it yet. Note that the current GSE version cannot be integrated with Visual C # pro, so Visual C # express must be installed. Fortunately, express and pro can coexist on one machine. Spacewar starter kit is an introductory tutorial in GSE. It is best to study xNa from here. Of course, if you find no keyboard response after running the program, find the gamepadhelp. C

Input the 3dmax model to WPF for running.

In fact, let's look at the authorArticlePreviously, you can search the Internet to enter the 3dmax model into WPF. Most of the results are in this article. What about this article? It is a little troublesome, that is, when we convert the 3dmax model to the blend model, only the model has no material or texture. We need to add the texture in blend3. The model is easy to add in blend. If it is complicated, it will be troublesome. I don't want to directly use blend to create a model! Another point

[Original] volumetric 3-dimensions display (3D display technology)

with 3DS MAX and OpenGL. Although the almost perfect 3D display capability and simple structure greatly reduce the manufacturing cost of perspecta and become the most likely physical display device to enter the electronic consumption market, like all other scanning body display technologies, it has a fatal weakness-"brightness" and "rotation ". The displayed structure of omnidirectional open projection has a low lumen value, which is vulnerable to b

VC reads files in DXF format

OpenGL is a set of open 3D graphics software interfaces recently released by SGI. It is suitable for a wide range of computer environments. From personal computers to workstations, OpenGL can achieve high-performance 3D graphics. OpenGL not only provides operations and control over simple elements, but also provides many functions for modeling complex objects. However, we usually like to use tools such as AutoCAD, 3DS, and 3dmax to create models, and

Tears and blood in 3D MAX plug-in Development Environment Configuration

directory including the VC ++ and library to winsdkdir. The system prompts that core. Lib is missing. Change the generated configuration to release. ???? You don't need to worry about generating a failure. You only need to generate the XX. DLE file under the directory of the 3D MAX plug-in. In this way, every time you create a new project, you need to change the directory containing the Directory and library directory, which is too cumbersome. modify \ Templates \ 1033 \ Root under the \ maxsd

Introduction to unity 3D

adding various components. However, unity 3D helps you with this work, saving you some trouble, provides some frequently used game objects. It can be seen from this that components are the core of Unity 3D, and the learning of various components of Unity 3D is inevitable in the future. For various components, you can learn more about them in the future. Here, you can leave an impression on the overall structure.    2. Script After adding game objects, you need to use scripts to control these g

Unity 3D import to the 3dmax model produces several problems

Importing unity 3D to the 3dmax model may cause several problems. According to official instructions, importing the max model into an fbx file to the Untiy file does not seem to be a solution. 1. X axis deflectionAfter the 3dmax model is imported, there is an automatic 270 degree deflection of the X axis. Coincidentally, When you rotate the model in unity, you will find that the Y axis is always upward in the reference direction, the X and Z axes are subject to the local coordinates of the model

My Open Source Projects

• Mymagicbox (https://github.com/yaoyansi/mymagicbox)Role: OwnerMiscellaneous projects for exercises. • Maya2renderer (https://github.com/maya2renderer/maya2renderer)Role: OwnerBased on liquidmaya, this project aims to provide a framework to translate Maya data to a Renderer. It supports 3 delight, elvishray and Appleseed now. • Mayaexporter (http://code.google.com/p/mayaexporter)Role: OwnerRefactored an exporter Based on colladamaya. • Gpexporter (http://code.google.com/p/gpexport)Role: contri

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