ageia physx

Discover ageia physx, include the articles, news, trends, analysis and practical advice about ageia physx on alibabacloud.com

The most popular game engine assembly number: cross-platform article

pipeline, integrate with selected physical systems, or write your own animation code. High performance and Stability: Renders highly refined and realistic scenes at the highest level of visual fidelity. Engine Extensibility: The SDK provides many plugins for customization and extensibility. Custom streaming: Powerful, custom streaming is the perfect solution for large, high-precision scenarios and large indoor/outdoor environments. RELATED links: Havok Vision engine's Mobilehub

Program ' make ' not found in PATH

This article had helped me.Thanks.Program ' make ' not found in PATH Up voteone down Votefavorite I ' m have the program "do" not found in PATH error in Eclipse. I checked the path variable which is:C:\cygwin\bin;%JAVA_HOME%\bin;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%ANDROID_NDK%;%CommonProgramFiles%\Microsoft Shared\Windows Live;C:\Program Files\NVIDIA Corporation\PhysX\Common;%SystemRoot%\system32;%SystemRo

Get_meta_tags (), Curl and user-agent usage analysis in PHP, curlagent_php tutorial

source code is normal, and then doubt whether the server set the header information to determine the output, first try to use Get_meta_tags () to fetch a local file, and then this local file will get the header information to write to the file, the result is as follows, It is replaced by/, convenient to view, the code is as follows:Copy CodeThe code is as follows: Array (' Http_host ' = ' 192.168.30.205 ',' PATH ' = ' C:/Program Files/common files/netsarang; C:/Program Files/nvidia Corporation/

MANUSVR data glove is favored by Xsens and cooperates with NASA for future Unlimited

Edition ApolloVirtual reality Glove Development Kit, IC. Ido virtual Reality Glove Development Kit:MANUSVR data glove is favored by Xsens and cooperates with NASA for future UnlimitedManus还受到美国国家航空航天局NASA的青睐,使得宇航员在陆地上也可以模拟太空的情况咯! 不需要真正进入到太空中,就可以模拟当下的情景,让宇航员身临其境,很大程度的提升了宇航员的太空实作能力。Manus VR表示他们已经与NASA达成了合作伙伴关系,宇航员将会利用虚拟现实的潜能来为国际空间站之旅进行训练。美国宇航局开发了一个“混合现实”训练室,使用了HTC Vive头显、Manus VR手套、以及匹配国际空间站的的物理道具。NASA通过Unreal引擎4制作出一个极为翔实的模型,结合英伟达的PhysX技术来准确模拟出零重力环境。宇航

[Unity 3D] Study Notes 36: Physical engine-Rigid Body

The physical engine is the real physical effect simulated in the game. For example, two objects are collided and the objects are freely lost. In unity, NVIDIA physx is used to render realistic game images. Rigid Body A rigid body is a very, very important component. By default, new objects do not have physical effects, while rigid body components can add some common physical properties to objects. For example, quality, friction, and collision. If a r

UDK learning bit by bit (continuously updated)

The three most basic UDK uc: GameInfo, Pawn, Controller. About cameras: Official Camera technical documents One example of Camera has the advantage that most online tutorials are inherited from UTPawn, which is inherited directly from GamePawn. About roles: Actor Component Official role technical documentation How to Create a modular pawn is very useful for reference if a character model head, hair style, and body are separated. Actor Tick Mechanism Animation: AnimTree Editor Un

What is the performance of MacBookPro new models?

to 1066 (DDR3), Up to 800 (GDDR3) Memory width 128-bit Supported features: NVIDIA PureVideo Technology HD NVIDIA PhysX Nvidia cuda Technology OpenCL HybridPower (hybrid power) Technology Microsoft DirectX Computing, 10.1 OpenGL 2.1 Supported Bus PCI-E 2.0 Windows Vista Certification PowerMizer Power Management

Minimum bullet function Encapsulation

Since it is "minimal", it is necessary to specify the minimum required functions. for general physical applications, it is just a simple simulation of collision, and the flexibility is useless. under this premise, the Bullet Project can be reduced to three: libbulletcollision, libbulletdynamics, libbulletmath. Next, we need to clarify the basic physical concepts. this is irrelevant to the library used (physx, Havok, etc. on the premise above, physica

A bug in nebula3 that has plagued me for more than a week

I recently read some physx things. I wanted to write a demo trainer and I encountered a very strange problem. When I was excited to use Wizard to create a project, compile and run it, it turned out to be a black one? Strange, this Wizard program should be okay, or how can I release it? Switch to release, and the compilation... results are normal! I tracked it with the PIX and found that the transformation matrices of the two versions are different! At

Gameenginearchitecture (1)

Requirements Others Middleware Game development is increasingly using middleware, and no engine can achieve the ultimate in all parts The current engine is more like a container, and various third-party plug-ins are integrated As for the current situation in China, commercial engines generally purchase several middleware Products, otherwise the functions are incomplete. self-developed engines are either open-source or self-developed. Typical middlewa

From native to Web (4), NaCl Study Notes: Physical Engine

The choice of the physical engine is mentioned above. This series is for C ++ 3D, so it is excluded from the 2D engine, such as box2d. 3D version. Currently, three of the most popular ones are: Havok Physx Bullet: Open-source. I want to be cross-platform or open-source. It's more reliable and everything is under control. Some people have done some migration of NaCl. This is the demonstration of bullet's NaCl version: http://bulletphysics.org/nac

A book that a game programmer must read

year. Personal Website: martinfowler.com Three muskeys in the design mode: Design Patterns elements of reusable object-oriented software Design Patterns explained Head first design patterns Restructuring the three axes: Refactoring: improving the design of existing code Refactoring to patterns Refactoring workbook Software Engineering: Extreme Programming explained: Embrace change Version 2 Among them, the value of simplicity is really confusing, which is why I like lightweight. Agile Software

Physx3 User Guide 04-Rigid Body Dynamics

joint tolerance values. If the value needs to be set to more than 30 to meet the requirements, it is basically a problem with the entire simulation from the root. Fast Rotation It is difficult to simulate long-bar objects like a pencil, because they store a lot of energy when rotating around the short axis, and then if they rotate around the long axis, it will become a large angular velocity. This will cause problems because some linear approaches to meters in the rotating motion can be com

Unreal Engine 4 Create destructible mesh (destructible mesh)

Tags: Unreal Engine Mesh The physical engine of Unreal Engine 4 uses physx. It supports grid damage, fabric, and physical particles. The previous work that requires encoding can be completed. In Unreal Engine 4, you only need to drag and drop to complete the work, which is very convenient. This demonstration creates a destructible grid. First effect: I made a cone, let it fall from the sky, and then break down. The specific production steps are

[Turn] show Cartier secret 3D Game Quality effects

action;3. A large amount of billowing smoke and dust effect around the object that surrounds the movement;4. Lifelike and delicate fluid movement simulation of river, debris flow and magma;5. Soft objects such as clothes, bushes, and leaves can naturally flutter with the wind;6. Clothing, banners and other soft objects due to various external influences to make different tearing or deformation effect;7. The motion calculation of collision between rigid objects, a certain force under the formati

TIPS: d3d

the above order to produce a more realistic effect. ... In the Ogre example, robot. mesh is only displayed under DirectX, and OpenGL does not. Transform Pitch ==> X-axisYaw ==> Y-axisRoll => Z-axis Shadow Generation Method Standardmaterial: generate a shadow texture and paste it on the affected model;Stencilshadow: generates a shadow column to determine whether each vertex is in the shadow;Shadowmap (texture shadow): generates a shadow depth texture to determine the depth of each ver

Gamebryo game engine features:

AI: AI implant networking: butterfly.net, quazal physics: physx trees: speedtree may cost more Facial Animation: oc3 impersonator 3Thread-Safe Memory Allocation tracking management system,RttiDynamic type recognition,ProfilePerformance testing.The runtime performance analysis tool renders the time of each object, the triangle data rendered by each object, and memory usage analysis.Background multi-thread resource reading,The rendering p

Gamebyro Feature Analysis

creation tool, and 3 DMAX and Maya plug-ins. Material editing is performed in the plug-in, this tool contains a complete 3D resource development process. Physical System Gamebyro uses physx to provide physical simulation. With just a few lines of simple code, you can establish a connection between gamebyro and physx.Explicitly call related interfaces to synchronize physical simulation objects and scenario objects, that is, the results of physical sim

Java Environment variables

java.endorsed.dirs=e:\java\jdk\jre\lib\endorsed java.ext.dirs=e : \java\jdk\jre\lib\ext; C:\Windows\Sun\Java\lib\ext Java.home=e:\java\jdk\jre java.io.tmpdir=c:\users\caicai\appdata\local\temp Java.libr Ary.path=e:\java\jdk\jre\bin; C:\Windows\Sun\Java\bin; C:\Windows\system32; C:\Windows; C:\Windows\system32; C:\Windows; C:\Windows\System32\Wbem; C:\Windows\System32\WindowsPowerShell\v1.0\; C:\Program Files\widcomm\bluetooth software\; C:\Program Files\widcomm\bluetooth software\syswow64; C:\P

Unity3d Knowledge Framework

directly when you use it. Labels andLayer: tag tag: Used to identify objects, similar to name. objects can be found using both tag and name. Layer layers: You can apply functionality to a specific layer so that you can filter objects that do not need to run the feature through layers. For example, the culling mask property of the camera, select a specific layer, you can implement only the object that is located in the selected layer. Resources .unitypackage: can be importe

Total Pages: 8 1 .... 4 5 6 7 8 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.