agp 8x

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[Principle] advanced Format String Exploit technology P59-0 × 07 (below)

frame has a pointer pointing to the previous stack frame. The more addresses we get to point to the stack,The more likely it will be to succeed.Why? If we have a pointer to our own stack, We can overwrite the address pointing to any value. -- [3.1-Example 1 Suppose we want to put 0x1234 into the register local 0 of frame 1, what we need to do is try to createFormat the string. The length is exactly at the position of the frame 0 FP, that is, 0x1234. At that position, we use the format string.Pu

Application operations Norflash Sample code sharing (Norflash interface usage) _c language

) percentage (j, blocks));G_percentage = * ((float) g_allimgwrite/g_allimgsize);if (IOCTL (DEVINFO[I].FD, Memerase, erase) {DEBUG ("\ n");DEBUG ("While erasing blocks 0x%.8x-0x%.8x on%s\n" \(unsigned int) erase.start, (unsigned int) (Erase.start + erase.length), devinfo[i].dir);/*return "Error while erasing blocks";return 1;}G_allimgwrite + = Erase.length;Erase.start + = Mtd.erasesize;}printf ("\n\rerased b

C-language variable-length array __c language

length of 7. , but it's a pity that gdb is not giving the result. Print arr the ARR address as 0XBFFFE1C8. Continue the above tune Trial process: (GDB) x/4x arr 0xbfffe5c8:0xbfffe5b0 0xbfffe5c0 0x00000006 0x40015360 (GDB) x/8x $esp 0xbfffe5b0:0xbffffad8 0x42130a14 0xbfffe5c8 0x0804828d 0XBFFFE5C0:0X42130A14 0x4000c660 0xbfffe5b0 0xbfffe5c0 As you can see, the first 32-bit value at arr (that is, address 0xbfffe5c8) is 0xbfffe5b0, and through x/

Linux under Buffer overflow instance __linux

(int argc, char **argv) { int i=0; (GDB) Char *str; str=argv[1]; Fun (str); return 0; } Set breakpoints on line 12 and 21. (GDB) b Breakpoint 1 at 0x8048420:file test.c. (GDB) b Breakpoint 2 at 0x8048455:file test.c, line 21. Now enter AAAA to run and view register EBP, ESP. (GDB) r AAAA starting program:/root/test AAAA Breakpoint 2, Main (argc=2, argv=0xbf999114) at test.c:21 21 fun (str); Missing separate Debu

Explanation of three types of memory in d3d: memory, memory, and memory

Http://bbs.gameres.com/showthread.asp? Threadid = 57428 The excerpt is as follows: Three types of memory, such as the local memory and system memory of the video card, all of us know that the local memory of the video card is the memory of the video card, and the system memory is the memory card of the video card. What is the content of the AGP memory? In fact, it was because the memory of the video card was very small in the past. At that time, wh

A bridge between computer hardware and software programs 1

cards need to work in this memory address. When this option is enabled, a memory address is reserved for the ISA card, and the system can only use 16 MB of memory. So, unless your ISA card needs to enable this option to work, you 'd better disable this option.10. AGP aperture size (MB) (AGP channel size)Options: 4, 8, 16, 32, 64,128,256This option allows you to specify the maximum amount of memory that can

Dual Graphics installation Steps

Casual Internet development, people on the computer's performance requirements are also more and more high, Tan Xianka also can not meet people's life and entertainment requirements, so people think with dual graphics card instead of Tan Xianka to improve the performance of the computer, but the installation of dual graphics card is not so easy, the following will tell you how to properly install dual   The two-card installation steps are as follows: 1, open the computer mainframe box, pay att

C language Variable length array (ZZ) __c language

length of 7. , but it's a pity that gdb is not giving the result. Print arr the ARR address as 0XBFFFE1C8. Continue the above tune Trial process: (GDB) x/4x arr 0xbfffe5c8:0xbfffe5b0 0xbfffe5c0 0x00000006 0x40015360 (GDB) x/8x $esp 0xbfffe5b0:0xbffffad8 0x42130a14 0xbfffe5c8 0x0804828d 0XBFFFE5C0:0X42130A14 0x4000c660 0xbfffe5b0 0xbfffe5c0 As you can see, the first 32-bit value at arr (that is, address 0xbfffe5c8) is 0xbfffe5b0, and through x/

DX notes --- Direct3D basics, dx notes --- direct3d

include video memory (VM), agp memory (AM), and system memory (SM) Video memory (VM ):VM is located on the graphics card memory, the CPU can only access through the AGP or PCI-E bus, read and write speed is very slow,The number of consecutive VM writes on the CPU is slightly faster than the read speed because 32 or 64 bytes are allocated to the CACHE when the CPU writes to the VM (depending on the cache l

One of DX notes --- direct3d Basics

smooth block images. D3dmultisample_type: defines the levels of Full-scene multisampling that the device can apply. typedef enum D3DMULTISAMPLE_TYPE{ D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_NONMASKABLE = 1, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9__SAMPLES = 9, D3DMULTISAMPLE_10

Linux hardware 3D acceleration Guide

Detect your chipset and only enable this chipset Code 2.1: Check your AGP chipset # Emerge pciutils; lspci | grep AGP. 0 PCI Bridge: Intel Corp. 440bx/ZX/DX-rj43bx/ZX/dx AGP bridge (Rev 03) (because of hardware differences, your output may be different from the above .) If your chipset is not supported by the kernel, you may be able to a

Computer hardware knowledge must see Computer Configuration upgrade Knowledge

eliminated. What is the core frequency of the ③ video card? The core frequency of the video card is the operating frequency of the core chip. The video card overclocking is usually to provide the core frequency. What are the ④ graphics interface types? The interface type of the video card is two kinds of AGP and pci-express. The speed of pci-express is faster than that of AGP, and

overclocking Requirements for computer hardware other than CPU

Overclocking is now usually used to improve the FSB method. The improvement of FSB may cause a series of related equipment working conditions to change, so in the overclocking we have to the whole system of the overclocking ability to consider comprehensively. The ① motherboard has a frequency to choose from. We know that the frequency is generated by the clock chip on the motherboard. The FSB of the motherboard is important for the success of Overclocking, and the transition frequencies such a

printf, sprintf, output data type

is:0873000000873 sprintf (S, "%08x", 4567); and sprintf (S, "%.8x", 4567); The two ways of writing are the same.printf ("%.8x", 4567); and printf ("%08x", 4567); The two ways of writing are the same. %08x and%.8x both indicate that after converting the corresponding variable to 16 unsigned number, if the target number is less than 8 digits, then the left side of

Professional regulation-self-check

does not support higher than the standard memory frequency. In addition, the motherboard is compatible with multi-channel memory, memory verification, and memory acceleration technology. 3. Compatibility between the video card and the motherboard It mainly depends on whether the AGP specification is compatible. Due to the downward compatibility of The AGP specification, there are not many problems with the

Abbreviation of Electronic Computer

: Voltage identify, voltage identification number) VLIW (very long instruction word, ultra-long script) VPU (vector permutate unit, vector arrangement Unit) VPU (vector processing units, vector processing unit, where SIMD commands such as MMX and SSE are processed) VSA (Virtual System Architecture) VTF (via technical forum, Weisheng Technical Forum) Xbar (crossbar) XP (experience) XP (extra performance, extra performance) XP (extreme performance, fast performance) Radiator TFT (tiny fin technolo

Front-End bus frequency and external frequency

frequency through the North bridge chip of the Main Board, and then provide each plug-in card, hard disk and other devices. EarlyIn the MHz external frequency era, PCI devices are divided by 2, while those of AGP devices are not. In the later MHz external frequency era, PCI devices are divided by 3.Secondary 2/3 Frequency Division (some MHz North Bridge chips also support PCI Device 4 Frequency Division); currently, North Bridge chips generally suppo

D3D Resource Management

and locate the resource through the memory. GPU access (Local video memory) memory is very efficient, and some resources (such as RenderTarget, depth, template buffer) must be located locally (Local video memory. Due to the emergence of AGP, GPU can directly access some system memory, and the memory area of this subsystem is the so-called non-local video memory. Of course, this part of memory (memory) it cannot be used. Non-local video memory can onl

Summary of reasons why computers are running slowly

: First, I believe that the lack of enough memory to see the words, there must be a lot of friends say how this is possible, my machine but how much memory ah. Let's take a look at a pⅱ266 example, the machine uses the popular AGP display card, installed 64MB SDRAM, then its real ability to use the amount of memory? First, the Windows operating system uses about 6~10MB memory to store its own modules; second, the second killer will have to count the

Seven cases solution CPU common trouble

to normal self-test, and the AGP video card from 4X to 2X mode, boot back to normal. Failure Analysis: Later confirmed that this user's version of the video card is older, the default AGP working frequency is 66MHz (in 100MHz, the operating frequency of PCI is 100÷3=33.3MHZ,AGP is Pcix2=66.6mhz, The frequency of AGP

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