Byte alignment in 12 ace CDRS
Everyone should know that there is a byte alignment problem in the middle of the computer. When the CPU accesses the memory, access from a specific address can generally speed up, for example, on a 32-bit machine, if a 32-bit integer is placed on an address that can be divided by 32 modulo to 0, it only needs to be accessed once. If not, it may need to be accessed twice. Howeve
#pragma pack (4)int16u *d[d_number];#pragma pack ()#pragma pack (n)Explanation One:Compilers on each particular platform have their own default "alignment factor" (also known as the number of Zimo). Programmers can change this factor by precompiling the command #pragma pack (n), where n is the "alignment factor" you want to specify.Rules:1. Data member Alignment
Sometimes, the "obvious" things that have been paused for a long time in my mind are basically wrong. Let's take a look at the following points:Struct t{Char ch;Int I;};What kind of answer will I get when I use sizeof (t? If you do not want to think about it before, in 32-bit machines, Int Is 4 bytes, char is 1 byte, so T is a total of 5 bytes. The answer is actually 8 bytes, tested in vc6. Well, I am always hurt, and I am a little numb. Please accept it honestly! Why is the answer different fro
Reference: Memory byte alignmentWrite a struct, and then sizeof, will you often be surprised by the results? sizeof's results tend to be bigger than the total length of the variable you're declaring, what's going on? Tell me about byte alignment./****************************** Split LineIf the architecture is misaligned, the members in a will be stored one after another, so sizeof (a) is 11. Obviously, the alignme
that your program should not rely on this hypothesis at any time. Does this mean that we will never be able to sketch out a clearer and more precise structure in vivo ? Oh, of course not. But let's take a moment out of this problem and focus on another important issue ———— memory alignment. many real computer systems restrict the location of basic types of data in memory, and they require that the value of the first address of the data be aA multiple
What are the sizes of the following struct in VC?
Struct mystruct
{
Double M4;
Char M1;
Int m3;
};
Struct mystruct {
Char M1;
Double M4;
Int m3;
};
# Pragma pack (push) // save alignment status
# Pragma pack (16) // set to 16-byte alignment
Struct Test
{
Char M1;
Int m3;
Double M4;
};
# Pragma pack (POP) // restore alignment
If your answers are not 16, 24, or 16,
Memory alignment, because it is transparent to C + + programmers, is not clear in many c,c++ textbooks, so today wrote this blog, tell why the need for memory alignment, memory alignment how to calculate?Why do I need memory alignment?1, platform reason (transplant reason): Not all hardware platform can access arbitrar
1. How are the elements in the struct variable accessed?(1) How the elements in the array are accessed: There are 2 ways on the surface (array subscript and pointer), essentially a pointer access.(2) element access in struct variables: only one, accessed by. Or. (. and. Access to the structure element is essentially the same, except that the C language provides for access to elements using struct variables.) Access elements using pointers to struct variables. In fact, in the high-level language
1. Concept of memory address alignment
A Method for arranging and accessing data in computer memory, including Basic Data Alignment and Structure Data Alignment.
In a 32-bit system, the data bus width is 32, and 4 bytes of data can be read each time. The address bus is 32 and the maximum addressing space is 4 GB. However, because the bitwise A [0] ~ A [1] is not
When I saw N + test questions and got the relevant content, I was always confused when I made the questions. I was so angry that I finally got something.
Here is a summary:
1. Default VC byte alignment:
1. Data member alignment rules:By default, VC specifies the offset of the starting address of each member variable relative to the starting address of the structure: sizeof (type) or its multiple
2. Overall
NextArticleIn this article, we will talk about menory alignment-memory alignment.
I. Why do I need memory alignment?
No matter what I do, I habitually ask myself: Why am I going to do this? Yes, this may also be a question that everyone will think about,
Because we cannot be confused or. Why do we need memory alig
struct-Body byte alignmentWhen using the sizeof operator to calculate the space occupied by a struct, it is not simple to add up the space of all the elements in the struct, which involves the problem of memory byte alignment. In theory, access to any variable can be accessed from any address, but in fact it is not, in fact, access to a specific type of variable can only be accessed at a specific address, which requires the individual variables to be
4K alignment is a hard disk that conforms to the 4K sector definition format and writes data according to the rules for "4K sector". Generally speaking, the problem of 4k alignment has always been for hard disk products, especially after the emergence of solid-state hard disk, flash memory is more dependent on the best read and write mode, so the 4K sector alignment
Original article: sizeof (struct) and memory alignment
Sometimes, the "obvious" things that have been paused for a long time in my mind are basically wrong. Let's take a look at the following points:
Struct t {char ch; int I ;};
What kind of answer will I get when I use sizeof (t? If you do not want to think about it before, in 32-bit machines, Int Is 4 bytes, char is 1 byte, so T is a total of 5 bytes. In practice, the answer is actually 8 byte
Structure alignment
Sometimes, the "obvious" things that have been paused for a long time in my mind are basically wrong. Let's take a look at the following points:Struct T{Char ch;Int I;};What kind of answer will I get when I use sizeof (T? If you do not want to think about it before, in 32-bit machines, int Is 4 bytes, char is 1 byte, so T is a total of 5 bytes. The answer is actually 8 bytes, tested in VC6. Well, I am always hurt, and I am a little
Consider the following structure:
struct FOO{Char C1;Short S;Char C2;int i;};Assuming that the members of this structure are in the compact in memory, assuming that the address of C1 is 0, then the address of S should be 1,C2 's address is 3,i's address is 4. IsC1 00000000, S 00000001, C2 00000003, I 00000004.
However, we write a simple program in Visual C/s + + 6:
struct Foo A;printf ("C1%p, S%p, C2%p, I%p\n",(unsigned int) (void*) a.c1-(unsigned int) (void*) a,(unsigned int) (void*) A.S-(unsig
Document directory
Alignment and distribution layer
Alignment and distribution layer
During Image Rendering, you sometimes need to align or distribute multiple layers in a certain form to make the image look more neat and orderly. You can use the "move" tool and menu command to align the layers or evenly deploy them. Next we will learn how to align with the distribution layer.1 align Layers
After the "mo
Document directory
0.1 address Boundary
0.2 classification of Variables
1.1 no fixed address variable
1.2 variables with fixed addresses
Talking about alignment (top)
Alignment mainly involves three points: Variable alignment, structure alignment, and data alignment.
I learned the memory Alignment Technology in the C ++ struct today, so I searched for the memory Alignment Technology in the evening.
I. Reasons for memory alignment most references are as follows:
1. Platform reason (reason for transplantation): Not all hardware platforms can access any data on any address. Some hardware platforms can only retrieve certain types
When I looked at the C ++ object model, I encountered several memory la s that all had some details about alignment. Therefore, I made a summary of the structure alignment. Someone said: the structure alignment is dependent on the compiler, so you don't need to study it. Is it true?
Maybe, maybe not. It depends on the industry you are working in. If you are work
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