resource configuration of 1.2 NM, which is related to hardware resources
NM1:yarn.nodemanager.resource.memory-mbMaximum node memory availableNM2:yarn.nodemanager.vmem-pmem-ratioVirtual Memory rate, 2.1 by defaultNote:
The RM1 and RM2 values cannot be greater than the NM1 values.
NM1 can calculate the maximum number of containers on a node, max (Container) = NM1/RM1
Once set, it cannot be changed dynamically
1.3 AM memory configuration parameters, which are task-related
AM1:mapreduce.map.mem
[200]; The situation is completely different, unless a call to delete is displayed and the address pointed to by name is not freed.Understanding the thread to the stack visibility, and memory management mechanism can be inferred from the beginning of the phenomenon of the author.Use an example to understand this mechanism in depth.In thread 1,A (){B ();C ();}B (){Stack or heap allocation variable V;Insert the address of V into the public queue;}In thread 2:D (){while (1){Processing of public que
In Java, you can declare a generic array , and you cannot create an array by directly using t[] tarr=new t[10] , and the simplest way is through array.newinstance (classtype,int Size) is the way to create an array such as the following program. Public classarraymaker PrivateClass Public Arraymaker (classthis.type = type; } @SuppressWarnings ("Unchecked") t[] Createarray (int size) {return (t[]) array.newinstance (type, size); } List return NewArraylist} /**
played according to the specific needs in order to know which animation the user wants to play. You can specify the animation name to play the animation like the code above, or you can play the animation by specifying an action number, as follows:
Am1->getanimation ()->playwithindex (0);//Play the first set of animations
Set the callback function for the animation
Am1->getanimation ()->setmovementeventcallfunc ([] (armature *ani, Movementeventtype tp,const std::string Name) {
if (tp==movemente
four vectors ...4. Sequential storage of arraysSince the computer memory is one-dimensional, the elements of the multidimensional array should be lined up in a linear sequence after the storage of human memory.Arrays generally do not insert and delete operations, that is, the number of elements in the structure and the relationship between elements do not change. Sequential storage methods are generally used to represent arrays.(1) Line priority orderThe array elements are arranged in a row vec
expensive than the superscalar machines for shared or tiered storage.
Machine and Vector shared memory computers with cache have fixed memory bandwidth limits, which means that their machine equalization values increase with the number of processors, so the number of processors has a limit. Typically, shared memory systems are non-blocking (non blocking) between proces
protocols and multiple methods of data processing, there are processors in the Netty. processors, as their names indicate, are designed to handle specific events or event groups in Netty. An event is a common way of describing it, for example, you have a processor that converts an object to byte, or vice versa; As you have a processor, exceptions are notified and processed during processing.Realizing Chann
When a logical processor (including a multi-core processor or a processor supporting intel hyper-Threading Technology) in an MP system is idle (no work is available) or congested (waiting for a lock or semaphore, you can use HLT, pause, or monitor/mwait commands to manage additional core execution engine resources.
8.10.1 hlt command
The HLT command stops the execution of the logic processor that is executing it, and places the logic processor in a terminated State until further notifications
Reasons that processes utilize threading- Programming Abstraction. Dividing up work and assigning each division to a unit of execution (a thread) are a natural approach to many problems. Programming patterns that utilize this approach include the reactor, thread-per-connection, and thread pool patterns. Some, however, view threads as an anti-pattern. The inimitable Alan Cox summed this and the quote, "Threads is for people who can ' T program State machines." - Blocking I/O. Without threads, blo
operation of the memory is performed atomically. In processors prior to Pentium and Pentium, instructions with a lock prefix lock the bus during execution, leaving other processors temporarily unable to access memory through the bus. Obviously, this will cost you dearly. Starting with the Pentium 4,intel Xeon and P6 processors, Intel has made a significant optim
program determines whether to add a lock prefix to the CMPXCHG directive based on the current processor type. If the program is running on a multiprocessor, add the lock prefix (lock CMPXCHG) to the cmpxchg instruction. Conversely, if the program is running on a single processor, the lock prefix is omitted (the single processor itself maintains sequential consistency within a single processor and does not require the memory barrier effect provided by the lock prefix).The Intel manual describes
jint* dest, Jint compare_value) { //Alternative for InterlockedCompareExchange int MP = OS::IS_MP (); __asm { mov edx, dest mov ecx, exchange_value mov eax, compare_value lock_if_mp (MP) Cmpxchg DWORD ptr [edx], ecx }}As shown in the source code above, the program determines whether to add a lock prefix to the CMPXCHG directive based on the current processor type. If the program is running on a multiprocessor, add the lock prefix (lock CMPXCHG) to the cmpxchg instruct
:inline jint atomic::cmpxchg (jint Exchange_value, volatile jint* dest, Jint compare_value) { //Alternative for InterlockedCompareExchange int MP = OS::IS_MP (); __asm { mov edx, dest mov ecx, exchange_value mov eax, compare_value lock_if_mp (MP) Cmpxchg DWORD ptr [edx], ecx }}As shown in the source code above, the program determines whether to add a lock prefix to the CMPXCHG directive based on the current processor type. If the program is running on a mult
-threading is enabled.Query the system whether the CPU supports a function, the root is similar, output results to sort, uniq and grep can achieve results.The processor entry includes a unique identifier for this logical processor.The physical ID entry includes a unique identifier for each physical package.The core ID entry holds a unique identifier for each kernel.The siblings entry lists the number of logical processors in the same physical package.
Server
With the advent of the AMD Opteron processor, the 8-way server based on the x86 architecture has greatly reduced the OEM's entry threshold. On the eve of the advent of the dual-core server processor, both the old 8-way server vendors withdrew and more new players were involved. Already the weather of the 8-way server market, the future will bring to users what new ideas?
In the traditional x 8 6 server design, the multi-channel server is the SMP (symmetric multiprocessor) design, its des
This chapter describes the software optimization technology for Multithreaded Applications that run in a multi-processor (MP) system or a processor environment with hardware-based multithreading support. A multi-processor system is a system with two or more slots, each with a physical processor package. Intel 64 and IA-32 processors with hardware multithreading support, including dual-core processors, quad-
. Processors with larger L3 caches provide more efficient file system cache behavior and shorter message and processor queue lengths. In fact, the earliest L3 cache was applied on AMD's K6-III processor, when the L3 cache was limited to the manufacturing process and was not integrated into the inside of the chip, but integrated on the motherboard. The L3 cache, which can only be synchronized with the system bus frequency, is not much worse than the m
thread B need to communicate, thread A will first refresh the modified x value in its local memory to the main memory. In this case, the x value in the main memory is changed to 1. Then, thread B goes to the main memory to read the updated x value of thread A. At this time, the x value of thread B's local memory is also changed to 1.
On the whole, these two steps are essentially because thread A is sending messages to thread B, and the communication process must go through the main memory. By c
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