Js + html5 use canvas to specify the start and end points to draw lines
This article describes how to draw a line by specifying the start and end points through canvas in js + html5. Share it with you for your reference. The specific implementation method is as follows:
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We often use the features provided by MMAPI to play video or take pictures, and you may want to draw some menus or graphics on the canvas. This article describes how to complete the above features on a SonyEricsson model.On the SonyEricsson JP7 model, it is easy to implement the above features. You only need to specify some specific parameters when initializing the Videocontrol. For exampleVideocontrol.init
Html5 uses canvas to draw triangles, html5canvas trianglesThis article describes how to use canvas to draw triangles in html5. For more information, see
The Code is as follows:Var canvas = document. getElementById ("canvas ");Var
The following example demonstrates using a path to draw a triangle and fill it.
1, draw attention to the following two places:
(1) After the path has been drawn, call Closepath () to explicitly close the path.(2) Look at the following code I actually only painted two edges, because Closepath () will automatically draw a line between the last drawing point and
Draw a rectangle for HTML5 canvas Basic Drawing, html5canvas
It is just a container for drawing graphics. In addition to attributes such as id, class, and style, there are also attributes of height and width. There are three steps to draw an element on the
1. Obtain the DOM object corresponding to the 2. Call the getContext () method of the
Author: Benedict Ching JuneOriginal address: http://blog.csdn.net/qingdujun/article/details/32930501First, draw the rectangleThe canvas uses the origin point (0,0) in the upper-left coordinate system and increments the x-coordinate to the right. The y-coordinate is incremented downward.Draws a rectangle using the rectangle drawing function of the paint environment.
FillRect (x,y,width,height) : Dra
CanvasID= "Can"Width= "150"Height= "150"> Canvas>
CTX. Arc
Parameter description: (defines a center point, radius, start angle, end angle, and drawing direction: clockwise or counterclockwise );CTX. Stroke: draws the border of the image;Ideas:1. First Use CTX. moveTo to move the painting start point and CTX. arc to draw the path (the painting path here is not actually drawn to the
In a canvas drawing, an "arc" can be either an integral circle or a part of a circle.
The code is as follows:
Context.arc ()
Context.arc (x, y, radius, startangle, Endangle, anticlockwise)
In the above method description, X and Y define the center of the circle, and radius defines the radius of the circumference. StartAngle and Endangle are expressed in polar coordinates. Anticlockwise (Boolean value) defines the direction of the arc.
For example
first, draw the textTwo methods are provided in the drawing environment for drawing text in canvas.Stroketext (text,x,y): Draws hollow text at (x,y).Filltext (text,x,y): (x,y) draws a solid text.second, draw text in canvasThe code is as follows:
//This function will be called after the page is fully loaded
function pageLoaded ()
{
//Get a reference to the c
[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch
1. Canvas
Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this
Custom controls are divided into two categories, custom ViewGroup controls, and custom view controls; The pace of tracking view can actually follow the Java implementation of the bottom of what we can find is only canvas, and then down is C + + or C implementation , so this article is mainly in the design of the angle to explain the relationship between canvas and view, and then a simple analysis of
There are two forms: fill and stroke. The specific implementation code is as follows. For more information, see, I hope this will help you to put a canvas element on the html page. The canvas Element should have three attributes: ID, width, and height.
The Code is as follows:
Get the canvas object and obtain the context var cxt = document. getElementByI
Comments: There are two forms: fill and stroke. The specific implementation code is as follows. If you are interested, refer to the following, I hope this will help you to put a canvas element on the html page. The canvas Element should have three attributes: ID, width, and height.The Code is as follows:Get the canvas object and obtain the context var cxt = docum
Comments: Draw a fine line with pixel width. When using HTML5 Canvas, make sure that all your coordinate points are integers. Otherwise, HTML5 will automatically implement edge anti-aliasing, if you are interested, you can refer to the following code in the Orthodox HTML5 Canvas:The Code is as follows:Ctx. lineWidth = 1;Ctx. beginPath ();Ctx. moveTo (10,100 );Ctx. lineTo (300,100 );Ctx. stroke ();The runnin
People who have used canvas know that you can make a variety of animations on this canvas, and that's probably all used.A demo of the sun just made with this:Now draw a circle to see:Demo.js:var can,ctx,count = 1= document.getElementById (' can '= Can.getcontext (' 2d '= = Document.body.scrollheight;can.setattribute (' width ', W) can.setattribute (' height ', h
Drawing an ellipse in a canvas is a common requirement. The ellipse method is added to the new HTML canvas 2D context W3C draft, but this method has not been implemented by most browsers currently, so we need to use the arc or arcto method combined with scale deformation to draw an ellipse.
ExampleCode:
A little wrong, because the line width is uneven, stro
In the following process, we can draw a translucent line on the screen. How can we change this line on the canvas of the image? Delphi/Windows SDK/API
Http://www.delphi2007.net/DelphiMultimedia/html/delphi_20060929140743277.html
Procedure tform1.button1click (Sender: tobject );
VaR
Hpen: thandle;
HDC: thandle;
Begin
Hpen: = createpen (ps_solid, 100, clred );
HDC: = getdc (0 );
Setrop2 (HDC, r2_maskpen );
S
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