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Android source code design pattern analysis phase I release, android source code design patternBrief Introduction
Design patterns have become one of the most important skills of developers. They allow you to solve
better express the essence of object-oriented. This individual needs to receive messages from another individual and can initiate requests to another individual at any time. Individuals are free. In Android, you can start an Activity, but you do not have the right to destroy an Activity. This is an embodiment of individual rights. The elimination of an individual is determined by the system, this is the humanistic meaning of Activity in
Split view is one of the most common layouts in a tablet computer. It consists of two side panes. Of course, you can add panes for more complex layouts.
Ustream Split view, Category option on left, content on right.
Embedded Multimedia
Two platforms are allowed to embed audio, video and maps.
Youtube apps, with embedded video players.
Clip Board
supports the copying and pasting of information inside and outside the application.
Drag and drop
All two
This article describes how to build a refresh and refreshing AJAX Design Pattern in Ajax design patterns, this section describes the implementation examples of the above design patterns and the latest version of AjaxHelper v0.7 th
, can be installed in Windows 7, FreeBSD, Ubuntu and other platforms, Perform each prototype design task efficiently.Balsamiq Mockups also has a very rich form of expression, the design effect is very beautiful. It supports almost all of the HTML control prototypes, such as buttons (basic buttons, radio buttons, etc.), text boxes, drop-down menus, tree menus, progress bars, multiple tabs, calendar controls,
This course solves the problem of how to understand the beginner's mind of Android architecture design and develop a featured product with Android system with deep customization and soft and hard integration capability.The course takes the five core of Android: HAL, Binder, Native service,
Android design mode: adapter mode and android Design Mode
The adapter mode is defined to convert an interface of a class into another interface that the customer expects. The adapter allows classes that are incompatible with the original interface to do nothing. Let's take a look at the two pictures below to make it cl
Decorator mode in Android design mode and android Design Mode
Decorator mode definition: dynamically attaches responsibility to objects. To expand the functionality, the decorator provides an alternative solution that is more flexible than inheritance.
Design Principle: cl
Android Development Instance OverviewBasic InformationAuthor: Wang DonghuaSeries name: Android mobile Development Technology seriesPress: Electronic Industry PressISBN: 9787121173172Mounting time:Published on: February 1, August 2012Start: 16Page number: 732Version: 1-1Category: Computer> Software and programming> mobile development> android
There is no longer a need for designers to create experiences for a variety of mobile devices than they do now. As tablets are being accepted, we are in the post-PC era, and the company will take advantage of the quality of the tablet's user experience to capture the user's attention. Successful Android tablet applications require a great idea to encourage users to download, use, and retain, as well as a user experience that makes it intuitive for
behavior, which depends on the designer's point of view, in general, both of these scenarios are feasible.Example and source codeThere are countless examples of combination patterns in real life, such as menus, folders, and so on. Let's take a look at the very classic implementations of Android as an example. View and ViewGroup should be very familiar with, in f
Individuals prefer to look at examples, starting with the simplest, step-by-step testing.
Let's put aside the theory and run the program again. Only run up, will have the power to continue to learn, penetrate the entire code of the operating mechanism.
The objective of this case is --
Simulation of a PC server and the Android side of the communication, the goal is to be as streamlined as possible, so that
Article Description: Android Tablet PC design.
There is no longer a need for designers to create experiences for a variety of mobile devices than they do now. As tablets are being accepted, we are in the post-PC era, and the company will take advantage of the quality of the tablet's user experience to capture the user's attention. Successful Android ta
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and OpenGL ES 1.1 is based on OpenGL 1.5 specification. This paper mainly introduces the basic steps of using OpenGL ES to draw graphics.
The content of this article is composed of three parts. First, the programming interface of OpenGL ES is obtained throug
Turn http://blog.csdn.net/universus/article/details/6211589KeywordsBinder Android IPC LinuxKernel DriveSummaryBinder is one of the inter-process communication (IPC) modes of Android systems. Linux already has pipelines, system V ipc,socket and other IPC tools, but also relies on binder to achieve interprocess communication, which demonstrates the incomparable advantages of binder. An in-depth understanding
Article Description: Android interface and interactive design principles.
Translator by:
After the iOS hig has been a powerful classic for n years, Android has finally launched a system of comparison hig (presumably to match the Android 4.0 Ice Cream Sandwich). By carefully comparing the "
; advantages (technical and non-technical)->More benefits.The ultimate goal of this reaction chain is very realistic and reasonable.
The entire PPT includes the following five topics: 1. Do's and Don's TS; 2. desgn philosophy and considerations; 3. UI framework features you should definitely be using; 4. New UI design patterns; 5. icons and guidelines.Your focus is on Do's and Don's TS and the desing phil
unity access2. Use the Export project mode to complete the SDK access3. Android Access using the Unity pluginIn the latter part I will talk about specific examples of how to access a specific Android library project.Third, the demo address Android Access demo is divided into three projects:
Unitycall:plugins
Compared with IOS, the Android interface has a variety of uncoordinated interfaces, and the application interface itself lacks a uniform specification. While Android's openness offers the greatest possibility of application autonomy, it is not necessarily a bad thing if the system itself can provide standard examples, after all, many applications do not necessarily require an original interface. Starting wi
the two Android adapter modes mentioned above also contains many other design patterns, but we analyze them from a different perspective. Here is my analysis of the above two examples, because there is no deep analysis (the source code of the inheritance chain and the relationship is very complex, only to analyze the
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