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Android research-Game Development Collision DetectionZookeeper
Game collisions can be roughly divided into these categories
1. the collision between the protagonist and the boundary restricts that the protagonist cannot go out of the screen of the mobile phone.2. the collision between the protagonist and the physical l
Note: surfaceview does have the onDraw method, but you will not call surfaceview yourself !!!
The ondraw () or draw () in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !!
Previously, we made comparisons and trade-offs between the view and surfaceview. Finally, we found that surfaceview is more suitable for operation and game development. Let's take a loo
Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx.
A simple trial is much better than TWL. Introduction to tablelayout
Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables.
It supports libgdx, swing, Android, and T
During the development of magicbubble In the android game, when two buckets are connected, the bubble disappears in the case of bubbles. The idea of the author is as follows: add an imageview to framelayout and define an explosion of animation. imageview is hidden when it is not needed, move the imageview to the desired location and then startanimation to achieve
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ①
What will it take to endure the thoughts of the next few months? In addition to study or study.
Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is
This article is an example of Android game development Learning ② Fireworks bloom effect implementation method. Share to everyone for your reference. Specifically as follows:
This section describes the mathematical physics applications that are commonly used in game development
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps
Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp
1: I use the Computer Configuration win7 3 core memory 8G desktop, always want to research coco2d game development, so after a week of need to find, finally set up the environment2: I use the version is this version, as to build the Android development environment omitted,3: 2.2> installs the ndkfor
I 've been engaged in Android development over the past few days. I 've watched some development videos and made a summary:
1. First, we should find the game development resources
Find the image and sound file and put it under res for convenient calling.
2. Interface Desi
Android game development:
ViewClass development framework
SurfaceViewDevelopment Framework
GraphicsClass development framework
Introduction to Paint and Color
Canvas Introduction
Geometric drawing
Draw strings
Image Rendering
Image Rotation
Image Scaling
Double Bu
The public platform develops a method to implement 2048 games. The following describes how to develop and implement 2048 games on the public platform: 1. 2048 game overview 2048 is a popular digital game. The original version 2048 was first released on github. The author's public platform developed a 2048 game method.
The details are as follows:
I. 2048
The first step:Install configure Android SDK, download ndk and unzip, download Cygwin and installStep Two: Import the Platform folder under the Android folder under the Java folderIn Eclispe's windows--pereference, configure the C + + environmentSet Path to Cygwin installationSet Ndk--root to NDK installation pathStep Three: Configure the Android.mk file, makefile is very error-prone, it is wrong to borrow
SurfaceView plays an important role in game development. Let's have a good look at the information today. With Examples written by yourself.It is enough to use View when writing a picture that is not changing fast. If you use View to write a picture that is changing too fast, the screen may flash. When writing games such as plants vs. Zombies and Fruit Ninja, you cannot use View to meet your requirements.
============ Problem Description ============Beginner Android, the first time to write a game, please the Great gods more guidanceCode writing is very stupid, hey, there are shortcomings please point out,The implementation of the game:Each scene is a switch in each surfaceview, passing messages through handler,============ Solution 1============Landlord = = Below============ Solution 2============It's best
state before the last save
Save: For saving the current state of the canvas
Note: The Save method, the Restore method, is typically in pairs, and the Save method can be more than the restore method, but the restore method cannot be more than the Save method
Several common methods are listed above. In game development, we may need to rotate, scale, and perform some other actions on a wizard. We can do th
, 0f, 0f, 1f); Batch =new SpriteBatch ();}@Overridepublic void Dispose () { Font.dispose ();}@Overridepublic void render () { Gdx.gl.glClear (gl10.gl_color_buffer_bit); Batch.begin (); Font.draw (Batch,"Chinese support", ten, ten); Batch.end ();}@Overridepublic void Resize (int width, int height) { }@Overridepublic void Pause () { }@Overridepublic void Resume () { }}
The effect is as follows:Libgdx-chinese-7Using the TTF font principle in the stage is the same as the only Bitma
Display and game logic processing are important and complex in android game development.
Let's talk about it here.Android. View. ViewAndAndroid. View. surfaceview.
Surfaceview is a display class derived from the view base class. Its direct sub-classes include glsurfaceview and videoview. It can be seen that Gl, video
Today, we can finally end this project. We have prepared for it a few days ago. I believe that the last day is easy. International Practice:
The last thing we need to accomplish is our main function-the jigsaw puzzle interface.
The layout is relatively simple and has been completed a few days ago. Now we have to do the following:
1. Timing steps: this is a basic function of the game. In fact, it is relatively simple. Just record the number of success
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