android game development tutorial for beginners

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About Android game development by the Battleheart Team (1)

Mika Mobile is a developer of the famous game Battleheart on Android. Recently, the company's blog published an article about how to develop games on the Android platform, some of the comments and complaints are not uncommon, but they also have some noteworthy insights and experiences. In general, Mika Mobile believes that the

HTML5 game development Engine Pixi.js Beginner's tutorial

Online DemoLocal DownloadsThis article describes the basic use of the HTML5 game engine pixi.js.The relevant code is as follows:JavascriptImport Class Library: (CDN service with geek: http://cdn.gbtags.com) Engine use:。。。。。。。。Read the original: HTML5 game development engine Pixi.js Beginner's tutorialHTML5 game

Android research game development leads with the scroll of the map

direction to the character to move to the point where the right edge of the map has been affixed to the right edge of the phone screen so the map cannot move this time the coordinates on the screen will be moved until the character is stuck to the right edge of the screen, the other three directions are identical. The previous chapter has learned the Android research game

Android game development-01-sound soundpool

left audio channel Rightvolume right-channel volume Priority priority Number of loop cycles. 0 indicates no loop, and-1 indicates an infinite loop. Rate playback speed. The value ranges from 0.5 to 2.0. 1 indicates the normal speed. The following is an example. The layout will not be pasted. There are four buttons. Package COM. example. demogame; import Java. util. hashmap; import android. app. activity; import

WeChat public platform development 2048 ways to achieve the game, public 2048_php tutorial

Public platform to develop the method of realizing 2048 games, the public 2048 The example of this paper describes the development of the public platform to achieve 2048 game methods. Share to everyone for your reference. Specific as follows: One, 2048 games overview "2048" is a more popular digital game. The original 2048 was first published on GitHub and was o

Unity2d Game Development Basics Tutorial 1.2 projects, resources, and scenarios

Unity2d Game Development Basics Tutorial 1.2 projects, resources, and scenariosIf you use Unity to make a game, you will have access to the project (Project, Resource (Asset), and scene). This section describes them in turn.1.2.1 ProjectUnity is a project-based application. This means creating a new project for every n

HTML5 Game Development Series tutorial 6)

Http://www.script-tutorials.com/html5-game-development-lesson-6/ This is our latest HTML5 game development series. We will continue to use canvas for HTML5 Game Development Series articles. This is a complete example of a classic

Android Game Development Study Notes (2): Audio Playback

Android supports playing audio in two ways: SoundPool and MediaPlayer. The former is suitable for scenarios with short promotion but high response speed requirements (such as explosion in the game), while the latter is suitable for cases with low time requirements (such as background music in the game ). Example:First, create a project Sound, and create a directo

Use of the android game development framework libgdx (1)-Environment Construction

Libgdx is a game library that supports 2D and 3D Game Development. It is compatible with most microcomputer platforms (Standard JavaSE implementation and can run on Mac, Linux, Windows, and other systems) it can be used with the Android platform (Android1.5 or above, and Android2.1 or above can be used at full power ).

Android research-rolling of Game Development protagonists and maps

Android research-rolling of Game Development protagonists and mapsZookeeper Smooth scrolling of map Movement Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to deal with game maps larger than the screen size of mobile phones in RPG

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (37)

C # development Wpf/silverlight animation and game series Tutorials (Game Tutorial): (37) Map Adaptive Zone loading Now that the map editor has been able to slice the map, the next thing we need to do is to assemble the cut picture to replace the whole map. What needs to be specifically stated is that if you load all

Android game development system control-ImageButton

Android game development system control-ImageButton ImageButton is similar to Button. The difference is that ImageButton can customize an image as a Button; Because the image replaces the button, you need to customize the effect of pressing and lifting ImageButton. The following is an example of learning ImageButton: Create an ImageButton Project Simulator runnin

Android game development 18: use sensors to develop games! (This article explains how to use a gravity sensor to control the movement of the sphere in surfaceview)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/344.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th

Interactive communication for Android game development

Android platform, each application has a separate memory space, and if an application needs to use data from other applications, the Contextprovider object must be used.Each contextprovider is inherited from the Contextprovider class under the Android.context package, and its function is to provide its own data for use by external applications, providing data that can be stored as Android files, SQLite dat

HTML5 Game Development Series tutorial 4)

Address: http://www.script-tutorials.com/html5-game-development-lesson-4/ This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic sound processing. In our example, you will see the flying dragon, and we will hear the sound o

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, com

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game

Android -- Cocosd2d-x Mobile Game Development Learning ideas

Mobile APP applications have sprung up, and among many APP applications, games account for half of them. It enriches people's spare time and promotes communication between people. There are also many developers who have special liking for game development. They not only enjoy the sense of accomplishment that many people download, more is to enjoy the sense of accomplishment of developing a satisfactory

Android Use Tutorial: (Eight-door artifact) hack in-game method and principle

Small series has been opposed to the game to modify, think that will lose the fun of the game, but recently in play "Meng Army Expendables", efforts to find a lot of days, no matter how hard you try, not within the purchase of the game can not continue, for such a game I can only say a word: change! Eight GameKiller is

[Android game development one] sets full screen and simple painting graphics

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/263.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

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