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Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience
I believe everyone is familiar with the man-machine interaction method of "Legend of the legend. In a time when there was not enough material, a low-configuration computer, a game named "Legend of the legend o
Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do? I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing.
If you
an overview of game program Development
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Game is a very wide range of disciplines, big to everything development, small to the board game, Paul Vient
choose not to guess, when the second ghost to die when there are two opportunities, the same, if the second does not guess, the third ghost to die when there are three times, of course, ghosts in the process is not communication, that is: who Guess who guessed, Other people don't talk nonsense.Of course there are 1 judges, but the game development here replaces the judge's role. Oh, yes, when I play this
Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUse of technology: MFC involves the project: Mini run gameConsulting qq:1840215592First, Module introduction1, MFC Basic artic
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network
I personally think it is a bit abrupt to start with Flyer, because the Flyer series was originally intended to be just a game, and the next one was another game development, but it seems that more friends like to continue with this series, in addition, the new game has something to do with Fly, so even in this article,
closed doors. Okay. Let's take a look at the effect of the final program running:
Of course, the blogger has not added the code for the damage part to the script. So far, the enemy and I have not actually caused any harm to the other party () method. As the file size is large today, you cannot send a GIF demonstration to everyone. Here we will show you how to download the GIF demo by yourself.
Reference: [Visual C ++] Game
IntroductionNow do the game development of the few without Excel, with the most is planning. In particular, numerical planning, Excel provides users with powerful tools, a variety of shortcut keys, a variety of plug-ins, various functions. But as a program, it is not Excel but the final form of data, and in the program data is actually binary, such as an int is 4 byte, a letter of 2 byte. However, it is not
Game Development Series One: Enemies in the game (1)
http://www.flashempire.com/school/tutorview.php?id=530
For the current Flash, the development of some smarty pants game is not a strange thing. I am involved in the content and develop
This game uses HTML5 canvas. To run the game, the browser must support HTML5.
This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it.
Let's take a look at the game.
De
this level has failed ÷ number of game launchesIn addition to this indicator, it is also necessary to count the failure rate of each level, in order to compare with the previous indicator to see if the level is too difficult to design, the calculation formula is:level Failure rate = number of times the current level has not been successfully passed ÷ the total number of starts for this levelAfter comparing these two indicators, we can see whether the
Through the previous exercise: Flex online game development-wuziqi game: (1) Core of the game we have made core functions of wuziqi. Now, we are doing something that is not logically important but crucial to software development and user experience. Flex is a kind of sublima
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, whi
screen, the X-axis starts from the far left of the screen and increases from left to right, and the Y-axis starts from the bottom of the screen and increases gradually from bottom to top.The default origin of the iOS device's screen coordinate system (that is, the UI coordinate system) is the upper-left corner, the x-axis to the right, and the y-axis downward (the y-axis and OpenGL coordinates are just opposite). iOS touchscreen touch Time touch incoming location information uses a screen coord
This article on the basis of the above, will be the logic of coding development so that the game can play formally, there is no attention to the details of the experience, but directly implement the rules of the game logic, will be divided into two parts description: Data processing and game logic.Initializing
I recently learned from a technology salon that a game engine (construct2) has completely changed the impression of Game Development in my mind. I have read some books on game development in the past, basically from the canvas, from the coordinate system, coupled with comple
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