android game development

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Android game development-nancyglines Design

Today, we migrated the previous Python-implemented nancyglines game to Android. Although it is still a rough version, the interface is ugly and its functions are not complete enough, the entire framework has been established, in addition, the basic functions of the game have been implemented. See: Game rules:

[Android game development one] sets full screen and simple painting graphics

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/263.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

Optimization Strategies in android game development

Drawing optimization:1. Dirty rectangle: it is a waste to redraw the entire background image every time. In fact, only a few of the two frames have changed, therefore, only the changed part can be repainted. This is a common method of drawing optimization. It should be noted that android uses double buffering. That is to say, when using dirty rectangles, the surface must be refreshed twice in a row.2. Volume screen: this is a common method. cache the

Android Happy Snake Game Project development Tutorial-01 Project Overview

I. Introduction of the ProjectSnake is a very classic game, it is also suitable for learning. This tutorial will work with you on an Android version of the snake game. I have already uploaded the good case to the application treasure, we can download it and play it. In order to distinguish with other snake, I named "Happy Snake". app Treasure Link:Http://sj.qq.co

Application of Android gravity sensor in game development _android

Gesture operation can be said to be a smart phone charm, the first two sections to explain the two interesting gestures, put them in the game, greatly enhance the game's playful and interesting. This section will continue to introduce another magical thing about smartphones: sensors. first, what is the sensor The so-called sensor is to be able to detect such as light, heat, temperature, gravity, direction and so on devices. Ii. What are the sensors

Interactive communication in Android game development

Interactive communication in Android game development On the Android platform, applications can conveniently call functions of other applications to meet their functional requirements. This is one of the features of Android, this article will introduce you to the interactive

Android cross-compilation "Cocos2d-x 3.0" game development

???!!。Finally, let's give you a little knowledge, assuming you want to just view the debug output of cocos2d-x in Logcat, you can click on this green plus sign:watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvemhhbmc0mjkzntawnje=/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma== /dissolve/70/gravity/center ">Then set this:And then there's Jiangzi:Ok! Is it so much easier to view the debug information.----------------------------------------Notes------------------------------------Limited capacity. Welcom

Android research-Game Development Collision Detection

Android research-Game Development Collision DetectionZookeeper Game collisions can be roughly divided into these categories 1. the collision between the protagonist and the boundary restricts that the protagonist cannot go out of the screen of the mobile phone.2. the collision between the protagonist and the physical l

[Android game development 3] analyzes SurfaceView! Callback and SurfaceHolder !!

Note: surfaceview does have the onDraw method, but you will not call surfaceview yourself !!! The ondraw () or draw () in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !! Previously, we made comparisons and trade-offs between the view and surfaceview. Finally, we found that surfaceview is more suitable for operation and game development. Let's take a loo

Android jigsaw puzzle game development full record 4

Today, we mainly implement our main interface: international practices: We have already completed the interface on the first day. Today we will implement the interface function, This interface provides the following functions: 1. display the difficulty of the game: Use popupwindow and select and change the displayed number. 2. display the default picture to be jigsaw puzzle, including a custom image: This is relatively simple, just the simplest appli

Android Game development Collision Detection (rectangular collision, circular collision, pixel collision) _android

This article for everyone to share the Android game development Collision detection, for your reference, the specific content as follows The principle of rectangular collision : Four kinds of two rectangular positions not in these four cases are collisions Circular Collision principle: Using the distance between the two centers to determine. When the distance

Android game development: How to Achieve explosive performance

During the development of magicbubble In the android game, when two buckets are connected, the bubble disappears in the case of bubbles. The idea of the author is as follows: add an imageview to framelayout and define an explosion of animation. imageview is hidden when it is not needed, move the imageview to the desired location and then startanimation to achieve

Android game development of the Black-and-white chess _android

example, the following code (DROW[0][0], dcol[0][0]) represents a vector that moves one unit to the left (Drow[0][1], dcol[0][1) to the vector that moves one unit to the right. For the position of a child in the chessboard, find the first position that is not the color to the left (can be out of bounds), and then to the right to find the first location that is not the color (can be out of bounds), if the two positions at least one out of bounds, or two are enemy pieces, stability plus 1. Do t

Android Game Development Study Notes (3): Video Playback

= "wrap_content"Android: layout_height = "wrap_content"Android: text = "paused"/>5. Compile MainActivity. java code.Package game. test;Import android. app. Activity;Import android. graphics. PixelFormat;Import android. media. Aud

Android game development framework libgdx (22)-layout using tablelayout

Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx. A simple trial is much better than TWL. Introduction to tablelayout Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables. It supports libgdx, swing, Android, and T

Introduction to android game development

I 've been engaged in Android development over the past few days. I 've watched some development videos and made a summary: 1. First, we should find the game development resources Find the image and sound file and put it under res for convenient calling. 2. Interface Desi

[Android] view (required for Game Development)

Display and game logic processing are important and complex in android game development. Let's talk about it here.Android. View. ViewAndAndroid. View. surfaceview. Surfaceview is a display class derived from the view base class. Its direct sub-classes include glsurfaceview and videoview. It can be seen that Gl, video

Brief Introduction to APIs involved in android game development

contains an acceleration sensor (optional, because all android devices are equipped with an acceleration sensor) Boolean hasAccel = manager. getSensorList (Sensor. TYPE_ACCELEROMETER). size ()> 0; 3. register the listenerSensor sensor = manager. getSensorList (Sensor. TYPE_ACCELEROMETER). get (0); boolean success = manager. registerListener (listener, sensor, SensorManager. SENSOR_DELAY_GAME ); V. Sound Effect Processing Context. setVolumeControlS

Android Game Development Learning ② Fireworks bloom effect Implementation Method _android

This article is an example of Android game development Learning ② Fireworks bloom effect implementation method. Share to everyone for your reference. Specifically as follows: This section describes the mathematical physics applications that are commonly used in game development

Coco2d-x Android Win7 Python builds game development environment

1: I use the Computer Configuration win7 3 core memory 8G desktop, always want to research coco2d game development, so after a week of need to find, finally set up the environment2: I use the version is this version, as to build the Android development environment omitted,3: 2.2> installs the ndkfor

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