Android game development:
ViewClass development framework
SurfaceViewDevelopment Framework
GraphicsClass development framework
Introduction to Paint and Color
Canvas Introduction
Geometric drawing
Draw strings
Image Rendering
Image Rotation
Image Scaling
Double Bu
1: I use the Computer Configuration win7 3 core memory 8G desktop. Always wanted to learn coco2d game development, so, one weeks later, need to find out, eventually build a good environment2: I use version number version number, as for building Android development environment slightly.3: 2.2> installs the ndkfor
The first step:Install configure Android SDK, download ndk and unzip, download Cygwin and installStep Two: Import the Platform folder under the Android folder under the Java folderIn Eclispe's windows--pereference, configure the C + + environmentSet Path to Cygwin installationSet Ndk--root to NDK installation pathStep Three: Configure the Android.mk file, makefile is very error-prone, it is wrong to borrow
something from this physical layer. The protagonist calculates his or her index in a two-bit array by the origin of its coordinates at the time of the walk, and then determines whether it can be passed by finding the values in the array according to the index. Do not understand the animation see Android Research game development frame animation implementationDra
SurfaceView plays an important role in game development. Let's have a good look at the information today. With Examples written by yourself.It is enough to use View when writing a picture that is not changing fast. If you use View to write a picture that is changing too fast, the screen may flash. When writing games such as plants vs. Zombies and Fruit Ninja, you cannot use View to meet your requirements.
============ Problem Description ============Beginner Android, the first time to write a game, please the Great gods more guidanceCode writing is very stupid, hey, there are shortcomings please point out,The implementation of the game:Each scene is a switch in each surfaceview, passing messages through handler,============ Solution 1============Landlord = = Below============ Solution 2============It's best
state before the last save
Save: For saving the current state of the canvas
Note: The Save method, the Restore method, is typically in pairs, and the Save method can be more than the restore method, but the restore method cannot be more than the Save method
Several common methods are listed above. In game development, we may need to rotate, scale, and perform some other actions on a wizard. We can do th
, 0f, 0f, 1f); Batch =new SpriteBatch ();}@Overridepublic void Dispose () { Font.dispose ();}@Overridepublic void render () { Gdx.gl.glClear (gl10.gl_color_buffer_bit); Batch.begin (); Font.draw (Batch,"Chinese support", ten, ten); Batch.end ();}@Overridepublic void Resize (int width, int height) { }@Overridepublic void Pause () { }@Overridepublic void Resume () { }}
The effect is as follows:Libgdx-chinese-7Using the TTF font principle in the stage is the same as the only Bitma
This example describes the engine usage of Android game development learning. Share to everyone for your reference. Specifically as follows:
The car engine is the heart of the car, which determines the performance and stability of the car, is a considerable concern when people buy cars. The physical engine in the game
Today, we can finally end this project. We have prepared for it a few days ago. I believe that the last day is easy. International Practice:
The last thing we need to accomplish is our main function-the jigsaw puzzle interface.
The layout is relatively simple and has been completed a few days ago. Now we have to do the following:
1. Timing steps: this is a basic function of the game. In fact, it is relatively simple. Just record the number of success
My environment is ubuntu 12.04, android-ndk-r8, Cocos2d-2.0-x-2.0.4, eclipse 3.7.2
I have set up the NDK development environment before. For the NDK environment, see Android NDK development and configuration NDK.
1. Configure NDK and SDKEnter the Cocos2d-2.0-x-2.0.4, open the create-
Yusong Momo introduces you to the database SQLite Of The World Of Game Development
If the original Yusong Momo article is reprinted, please note: It is reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/287
Database SQLite IntroductionThe four most classic operations of the database are addition, deletion, modification,
In the previous chapter, we did not remove the title bar and status bar. If the title bar and status bar are not displayed in the game, it is very easy to remove them, add the following two sentences to the onCreate method of mainActivity:RequestWindowFeature (Window. FEATURE_NO_TITLE); // set no titleGetWindow (). setFlags (WindowManager. LayoutParams. FLAG_FULLSCREEN, WindowManager. LayoutParams. FLAG_FULLSCREEN); // set full screenHurry up and try
For Android gestures are often used not only in software, such as the page in the browser, scrolling pages, and so on, of course, when we develop the Android game with the Android gesture operation will add a bright spot, such as the General CAG, Puz and other types of game
The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor!
I. What is a sensor:
Sensors can detect functions such as light, heat, temperature, gravity, and direction!
Ii. Which sensors are provided in
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the
Use of threadsWhy do I use threads for Android development games?Some non-static resources in the game (such as flowing water) need to constantly refresh the canvas (canvas) to achieve the dynamic effect, which requires a timed refresh (even if there is no action), then a thread is required to constantly refresh the canvas to achieve the dynamic effect.How do I u
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