Android Game Development Tour view class detailedCommon ways to customize view:Onfinishinflate () triggers when all child controls in view are mapped to XMLonmeasure (int, int) determines the size of all child elementsOnLayout (boolean, int, int, int, int) triggered when view allocates the size and position of all child elementsonsizechanged (int, int, int, int)
. SoundPool provides Pause and stop methods, but it is recommended that you do not use these methods easily, because using them will cause the program to be inexplicably terminated. We recommend that you use OGG to play audio in SoundPool. If you use an audio file in WAV format, an exception may occur during playback. When playing a music file using SoundPool, if you call the playing function in the construction to play the music, the effect is no sound! Not because the function is not executed,
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The fifth part of the series describes how to create your first complete 3D object. This case is a four-sided pyramid.
In order to make the subsequent development easier, we need
The original Android 3D Game Development articles are from Martin, a German.In droidnova.com, lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex..
This tutorial focuses on 3D programm
Yesterday we mentioned the ondraw method in the details of the three views on the android game development journey. For detailed implementation, we will mainly talk about the use of canvas and painting objects for Android today.
The canvas class mainly implements the Screen Painting Process, including many practical me
1. Activity Lifecycle
During Game Development, we only need to reload the onCreate (), onResume (), and onPause () methods, because onResume () and onPause () methods will be called no matter how it is. After onPause (), the system may kill the activity because the memory is too low, and onStop () and onDestroy () will not be executed, while onStart () will be in onStop () it will be called after execution
Http://www.cnblogs.com/htynkn/archive/2012/01/13/libgdx_13.htmlThis article follows, address: Android game development Framework LIBGDX use (12)-tiledmap map useWe've created the map, and then there's the protagonist. In fact, the above describes how tiledmap and stage of the combination, the role of processing is simple.Can inherit the actor class to create the
Update content from 2010-08-19:
1. Added multi-touch support for Android.
2. added a set of simulated buttons to implement emulator monitoring using screen (this listener corresponds to eight button events.
3. Added function extensions in some details. For example, the android lsystem class has provided a large number of system environment parameters like javase.
4. Fixed Chinese garbled characters in s
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The fourth part of this series shows how to add colors to triangles.
In the previous section, we created a second static triangle to verify that we rotate a triangle instead of the entire scenario. Here we delete this static
In today's article, we will show you how to create, manage, and useAndroid. In the first section, we will demonstrate the basic methods for encapsulating Code related to sound management. This method works normally when you have a typical application or a single-threaded simple game. After reading this, you can read the second part, which will tell you a more advanced way to manage sounds through other classes.
The method we use to play a soundSound p
step to the left position, if the previous equation is established then the map can not move to the left At this time Mscreenpos figure display coordinates will move the character one step position to the right side of the screen until the right border Mmappos map display coordinates will not change. The moving algorithm in the three directions is exactly the same.
As shown in the picture map in the smooth scrolling
The development of learning ca
Today, we will continue to develop Android game puzzles. Today we are also doing some preparation work. Yesterday we have prepared the UI. Today, let's think about how to complete a puzzle, what preparations do we need to make.
First, we need a tool class to obtain information about the screen, so that our program can automatically adapt to screens of different resolutions:
Package com. xys. xpuzzle. util;
Let's take a look at a few games first to understand what is a stage.
Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ).
The entire game interface is our stage.
Let's look at another shooting game.
The actors are
Actors are a common object
The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only.
Let's take a look at a few games first to understand what is a stage.
Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ).
The entire game interfac
transform the icons, the code after the label, the original background music turned into a background music off; sound effects music turned onif (x>pic_xx{BACKMUSICFLAG02=!BACKMUSICFLAG02;Activity.setbackgroundmusicon (BACKMUSICFLAG02);BACKMUSICFLAG01=!BACKMUSICFLAG01;}if (x>pic_xx{YINXIAOFLAG02=!YINXIAOFLAG02;Activity.setsoundon (YINXIAOFLAG02);YINXIAOFLAG01=!YINXIAOFLAG01;}The changed code:The first part of the code after the modification: if (yinxiaoFlag01) { canvas.drawbitmap (y
The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only.
This article follows up with the preceding article. Address: Use of the android game development framework libgdx (12)-Use of the TiledMap
After the map is created, the next step is the appearance of the main character. In fact, th
Holder), surfacedestroyed (Surfaceholder holder).For surface-related purposes, the Android low-level also provides GPU acceleration, so generally real-time applications are mostly built using Surfaceview instead of directly from view, while later doing Android 3D The Glsurfaceview in OpenGL is also implemented from this class.The essential difference between surfaceview and view is that Surfaceview can dra
, md5renderer, mesh,Particle effect,Participant pool tpool. pooledeffect,Pixmap,Pixmappacker,Shaderprogram,Simpletileatlas,Skin,Spritebatch, spritecache, stage, texture,Textureatlas,Tileatlas,Tilemaprenderer,Vertexarray,Vertexbufferobject,Vertexbufferobjectsubdata,World needs to be recycled manually, so do not forget to recycle it manually. The memory of Android devices is very limited! Let's run it:
(There is a "-" in it that is not displayed. This i
This section provides you with a knowledge of the physics game and explains the writing of a simple round free fall demo. The gravity system to be introduced in this paper is actually similar.
In a gravity sensor, although I also realized that a circle has different speeds depending on the angle of the phone's reversal, its built-in acceleration algorithms are all encapsulated by the Android OS, and today
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