length = in.available ();
byte [] buffer = new Byte[length];
In.read (buffer);
res = encodingutils.getstring (buffer, "UTF-8");
}catch (Exception e) {
E.printstacktrace ();
}
third, from the SDcard to read the file, first of all to the file through the \android-sdk-windows\tools\adb.exe of the loca
/PlayAudioByWWW.csSummary of myWe know that when using www loading assetbundle, it is not possible to have Chinese name and Chinese path , but the method used above, why the Chinese file can be loaded and played properly?The above is simply loading the file via WWW, and the loaded file is not in Unity's assetbundle format, so the notation is not the same as loadi
written by another application; If you want the file to be read and written by another application: Incoming (context.mode_readable+context.mode_writeable)FileOutputStream OutStream = Context.openfileoutput (filename,context.mode_private); Example Write Datapublic void WriteFile (String filename,string writestr{try{ FileOutputStream fout =openfileoutput (FileName, mode_private); byte [] bytes = Writestr.ge
geo:0,0?q=beijing Start Web page Am START-A android.intent.action.view-d http://www.aizheke.com Call Am start-a android.intent.action.call-d tel:88888888 Start service Am Startservice-n cn.qylk/.service. LocalService Viewing log information logcat-s [tag name] "Log to File:-F [filename]" Viewing device ADB devices into shell Adb-s emulator-5554 Shell Device serial number ADB Get-serialno Shortcuts Ln-s Reboot [-n] [-P] [Rebootcommand] -N: Do not
available for the program to use
Long Navailablock = Statfs.getavailableblocks ();
//Get the number of all remaining blocks (including block that is not available for General program reservation)
Long Nfreeblock = Statfs.getfreeblocks ();
//Calculate SDcard Total capacity MB
Long nsdtotalsize = ntotalblocks * Nblocsize/ 1024x768/ 1024;
//Calculate sdcard remaining size MB
Long nsdfreesize = Navailablock * Nblocsize/ 1024x768/ 1024;
}//end of If
End of Func
Reprin
Recently learning and using the Cocos2d-x framework, although speaking of cross-platform, but in the Development of Vs, and then transplanted to Android or IOS, may also have a variety of problems, minor adjustments are required.
For example, when I perform file read/write operations, it is likely that there is no problem on Win32, but get data failed on IOS.
When it comes to Android applications, the database is inevitably used. But when we deploy the app's apk to the real machine, the database that has been created and the data inside it cannot be installed on the real machine with the APK.(PS: This blog has overcome a problem with a small game written in my previous blog.) Also able to read the database files under the raw folder)This creates a problem. This
Recently learning and using the Cocos2d-x framework, although speaking of cross-platform, but in the Development of VS, and then transplanted to android or IOS, may also have a variety of problems, minor adjustments are required.
For example, when I perform file read/write operations, it is likely that there is no problem on win32, but Get Data Failed on IOS.
Aft
There are two ways to read and write Android files one is to txt file as resource file on or res/asset raw files can be passed r.raw.filename obtained, asset files can be passed assetmanageram=getassets (); Am.open ( " FileName "); The second method reads and writes files from the SD card so that t
Under the Android platform, in addition to the files in the application's private folder, you can also get input stream read data from the resource files and Assets, which are placed in the application's Res/raw directory and Assets directory, respectively. These files are packaged together with other files at compile time.It is important to note that files from resources and assets can only be
(environment.media_mounted)) { //get the storage directory for the SD cardFile Sdcarddir =environment.getexternalstoragedirectory (); //gets the input stream corresponding to the specified fileFileInputStream FIS =NewFileInputStream (Sdcarddir.getcanonicalpath ()+file_name); //wraps the specified input stream into BufferedReaderBufferedReader br =NewBufferedReader (NewInputStreamReader (FIS)); StringBuilder SB=NewStringBuilder (""); String Line=NULL; //looping through the contents of a
When it comes to Android applications, the database is inevitably used. But when we deploy the app's apk to the real machine, the database that has been created and the data inside it cannot be installed on the real machine with the APK.(PS: This blog solves a problem of a small game written in my previous blog, but also can read the database files in the raw directory)This creates a problem that is in fact
Original URL: http://blog.csdn.net/whu_zhangmin/article/details/25364349When your phone is connected to your PCADB shellSuRm-r/system/app/launcher2.apkTip: RM failed for/system/app/launcher2.apk, read-only file systemWorkaround:Mount-o remount Rw/systemWhich is to re-mount the/system partition as a read-write partitionIf you want to revert to
Read the file data in the assets
is = getResources().getAssets() .open("读取的文件名"); new InputStreamReader(is,"utf-8"); new BufferedReader(isr); string=""; while ((stringnull) { System.out.println(string); }
Read
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