Back to Android game black Screen SolutionThese days stroll cocos2d-x.org forum, found that the author of Cocos2d-x released a post to solve the problem of returning Android game loading resources when the black screen. The post is estimated to be sinking some days, so turn it out for later query.Three files need to be
The screen resolutions of Android mobile phones are varied, which makes it difficult to grasp during development. Fortunately, various engines have a good way to solve this screen resolution problem. unity3d also provides us with a good solution.
When unity3d is used for Android game development, the display effect for different resolutions is like automatic came
= Bundle.getparcelablearraylist (Instance_black_array);
Super.onrestoreinstancestate (Bundle.getparcelable (INSTANCE));
return;
}
Super.onrestoreinstancestate (state);
3, to increase the logic of another game:
One more. Public
void Start () {
mwhitearray.clear ();
Mblackarray.clear ();
Misgameover = false;
Miswhitewinner = false;
Invalidate ();
}
Algorithm to determine whether the
Interactive communication in Android game development
On the Android platform, applications can conveniently call functions of other applications to meet their functional requirements. This is one of the features of Android, this article will introduce you to the interactive communication methods within or between
The specific functions are as follows:Welcome to the animation interface, the game run after the first entry into the interface.Menu selection, the game also need to design a menu interface, menu interface is the first impression of the game, menu interface aesthetics or not, directly determine the success and failure of the game.The sound effects of the
Note: surfaceview does have the onDraw method, but you will not call surfaceview yourself !!!
The ondraw () or draw () in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !!
Previously, we made comparisons and trade-offs between the view and surfaceview. Finally, we found that surfaceview is more suitable for operation and game development. Let's take a look at the surfaceview structure;
First, run th
Original address: http://blog.csdn.net/simdanfeg/article/details/9011977Precautions :1. Telecom requirements must start the Flash screen interface of the Telecommunications 2. Non-online games are not allowed to have Interent permissions 3. Telecom does not provide a test billing point (less than one yuan), the text of INDEX1 is a real billing point (2 yuan), payment will be real billing[HTML]View PlaincopyAndroidmanifest.xml:ApplicationAndroid:allowbackup= "true"Android:icon= "@drawable/ic_laun
This article will take a more detailed note of some of the problems and solutions that have been encountered in the recent development course of the sample game-thumb solitaire game during the migration from WIN32 to Android.
At present very incomplete, pending further finishing.
Question 1When you connect a real-time test run, the following error mes
Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx.
A simple trial is much better than TWL. Introduction to tablelayout
Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables.
It supports libgdx, swing, Android, and T
, md5renderer, mesh,Particle effect,Participant pool tpool. pooledeffect,Pixmap,Pixmappacker,Shaderprogram,Simpletileatlas,Skin,Spritebatch, spritecache, stage, texture,Textureatlas,Tileatlas,Tilemaprenderer,Vertexarray,Vertexbufferobject,Vertexbufferobjectsubdata,World needs to be recycled manually, so do not forget to recycle it manually. The memory of Android devices is very limited! Let's run it:
(There is a "-" in it that is not displayed. This i
Li huaming himiOriginal, reprinted must be explicitly noted:
[Heimi gamedev block]Link: http://www.himigame.com/android-game/354.html
Today, a group of colleagues said they urgently need information about physical games ~ In the afternoon, I wrote a simpleCircular free dropDemo. Let's share it with you;
Let me talk about it first. I have introduced it to you in my previous articles.Gravity sensor,So what
At present, intelligent TV Terminal (intelligent TV and intelligent TV box) has become more and more fire, the past main video function, today's smart TV terminal will not only continue to improve the video function, but also to join the game function, but also to catch up with the "TV game ban" time.
Most of today's Android hand tours are available on the
This is my work from the last few months. I have published this work to the android tutorial network. Now I want to share the Android version of the game source code, this is a classic gem game source code. It is a cross-platform gem elimination game. Unlike the previous Rub
This game is a period of time completed a project, Flying Panda game source Android version, flying Panda based on cocos2d game engine development, including Google AdMob ad support, without any copyright issues, you can freely modify and upload the App store.1. The game sup
Android research-Game Development Collision DetectionZookeeper
Game collisions can be roughly divided into these categories
1. the collision between the protagonist and the boundary restricts that the protagonist cannot go out of the screen of the mobile phone.2. the collision between the protagonist and the physical layer, as well as the house, tables, chairs, a
During this time, I have been learning about andengine and developed a tower guard game "android defensive warfare".
Can be learned and used :)
The following is an introduction to the game. If you are interested, you can come and play it.
Download:
The Android world is suffering from attacks from enemies of
To smooth the development of Android games, we have the following suggestions:
1. Read thinking in Java, that is, Java programming ideology, practice it repeatedly, thoroughly understand Java language features, and lay a solid foundation for Java.
2. Read Zhou Zhiming's article "deep understanding of Java Virtual Machine", at least the first five chapters, understanding the Java memory management mechanism, and then proceed with rational analysi
During the development of magicbubble In the android game, when two buckets are connected, the bubble disappears in the case of bubbles. The idea of the author is as follows: add an imageview to framelayout and define an explosion of animation. imageview is hidden when it is not needed, move the imageview to the desired location and then startanimation to achieve the explosive effect. The following is the s
Android Custom Effect--random drawA simulation of the effect of the lottery, the user set a number of options, after adding, you can use the program to help randomly select one of them. This is similar to the supermarket inside the kind of hand wheel draw, after run is a dynamic, the initial rapid rotation, and finally slowly stop on an option.: click to downloadGame 2048Imitation Game 2048, can achieve t
OverviewAdding native x86 support in the current unity* arm*-based android* SDK game is straightforward. This article describes how to build a FAT APK, including x86 and ARM libraries, in the latest Unity 4 or Unity 5 projects.Intel and Unity teamed up to add x86 Android features to the upcoming public release of Unity 4.6 and Unity 5. Once the version is online,
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