free, but it requires additional software from a specific platform, such as the iphone sdk,android Android SDK for iphones, etc.For detailed methods, see: Http://phonegap.com/start#androidPros: Add SDK in Eclipse, programming freedom, perfect fit for different device screen size, suitable for master use.Cons: Without using layouts, loading pages directly and not
How you run your app depends on two things: whether you have a real Android-powered device and whether you're using Eclipse. this lesson shows you how to install and run your app on a real device and on the Android emulator, and in both cases with either Eclipse or the command line tools.
Before you run your
number you're connected to in the Eclipse's device window.Right click on the project->run as->android application, you can run the project to the phone. Double-click, run, very simple, see if there is a robot icon on your desktop, click, you will see a text interface with Hello World appears on the phone screen!running the app on the emulatorAfter Eclipse
from your finger to the screen to show that the screen is being processed to produce the touch. The shorter the time, the more hands you feel. It is said that iOS touch screen processing time than the average Android phone faster, this is not my specialty, do not know how to verify. But at the software system level, t
This article is from Google Android's official Web App development guide, divided into five articles: 1. Overview, 2. screen size, 3. Web View creation, 4. debugging and 5. Best practices.
Figure 1. you can use either of the following methods to allow users to access your Web content: Add a WebView to the layout in a traditional way, that is, through a browser or in an
25dip.Horizontal screen is the screen width of 800px or 800dip, the work area height 442px or 455dip;Screen width 480px or 480dip, working area height 762px or 775dip.In Android app Pack apk, the system will refer to the corresponding resource files according to the specifi
How you run your app depends on two things: Whether you have a real Android-powered device and whether you're using eclipse. this lesson shows you how to install and run your app on a real device and on the android emulator, and in both cases with eitherEclipse or the command line tools.
Before you run your
The first app to be written right now is Geoquiz, who can test the user's geographic knowledge. The user answers the question on the screen by clicking the True or False button, Geoquiz can instantly feedback the answer correctly or not.Figure 1-1 shows the result of the user clicking the false button. 1.1 Application Basics The Geoquiz application consists of an activity and a layout. activity is a spec
see the current resource ID of the Geoquiz app. R.java files are automatically generated during the Android project compilation process, follow the warning in the header of the file, and do not attempt to modify the contents of the file./*auto-generated FILE. Do not MODIFY. * * This class is automatically generated by the * AAPT tool from the resource data it found. It * should not being modified by hand.
Basic concepts of Android application development: PrefacePlay games for nearly three years (mainly by the page and Hand tour), the beginning of this year, the company's business development needs to do Android, to now have studied 4 months, has been initially built to complete the company's SDK project, the project idle use the blog memo their early summary of some of the pre-summed up (things are not orig
Android game Screen class Testscreen and game class androidgame design1. Basic knowledge:A. WakeLockhttp://developer.android.com/reference/android/os/PowerManager.WakeLock.htmlB. requestwindowfeaturehttp://developer.android.com/reference/android/app/Activity.html#requestWind
This article mainly describes the Android programming to achieve webview full-screen playback method, combined with the case of the form of more detailed analysis of the Android WebView full-screen playback of the layout and function-related skills, the need for friends can refer to the next!The examples in this paper
Under the Android platform. After downloading an app, the first open is splash screen, not to mention the Android design principles do not advocate such splash screen. Let's take a look at the general scenario of using splash screen
application background, no title bar, Full screen Android:theme= "theme.translucent" //Transparent background android:theme=//Transparent background with no caption Android:theme= "Theme.Translucent.NoTitleBar.Fullscreen" //transparent background with no title, full screen android: Theme= "Theme.panel" //panel style display Android:theme=" Theme.Light.Panel "//t
Rubin, which mainly supports mobile phones.Android does not directly support the mobile screen to the computer, Android users should be aware that Android all the running programs are built on the application of the foundation, that is, to achieve Android screen to the comp
This article introduces one of the most common features of the app, that is, the new features of the introduction and launch screen, generally how to achieve it, this is not going to tell you.
Logic first.
First to determine whether the first launch of the app, if it is, then enter the function to use navigation (the simplest way is, left and right slidin
First put the start page in the project resource, the picture is generally 1080*1920 jpg.Create a new activity,After the creation is successful, open the activity you just created to write the code:public class BZLaunchActivity extends AppCompatActivity { private final int SPLASH_DISPLAY_LENGHT = 2000;//两秒后进入系统,时间可自行调整 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_bzlaunch);
The general method for devices of different Android versions to correctly obtain the screen resolution when talking about the android screen resolution, we all know, but how to correctly obtain the screen resolution? Does android2.2 \ 2.3 \ 4.0 \ 4.1 use the same method? The
support for our screen (more accurately, the density of large, medium and small three). Android:anydensity= "true", this sentence is very important to the entire screen, the value is true, our application when installed on a different density of mobile phones, the program will load the resources in the HDPI,MDPI,LDPI folder separately. Conversely, if the value is set to False, even if we have the same reso
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