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1: I use the Computer Configuration win7 3 core memory 8G desktop. Always wanted to learn coco2d game development, so, one weeks later, need to find out, eventually build a good environment2: I use version number version number, as for building Android development environment slightly.3: 2.2> installs the ndkfor
something from this physical layer. The protagonist calculates his or her index in a two-bit array by the origin of its coordinates at the time of the walk, and then determines whether it can be passed by finding the values in the array according to the index. Do not understand the animation see Android Research game development frame animation implementationDra
This example describes the engine usage of Android game development learning. Share to everyone for your reference. Specifically as follows:
The car engine is the heart of the car, which determines the performance and stability of the car, is a considerable concern when people buy cars. The physical engine in the game
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The fifth part of the series describes how to create your first complete 3D object. This case is a four-sided pyramid.
In order to make the subsequent development easier, we need
The original Android 3D Game Development articles are from Martin, a German.In droidnova.com, lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex..
This tutorial focuses on 3D programm
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The fourth part of this series shows how to add colors to triangles.
In the previous section, we created a second static triangle to verify that we rotate a triangle instead of the entire scenario. Here we delete this static
In today's article, we will show you how to create, manage, and useAndroid. In the first section, we will demonstrate the basic methods for encapsulating Code related to sound management. This method works normally when you have a typical application or a single-threaded simple game. After reading this, you can read the second part, which will tell you a more advanced way to manage sounds through other classes.
The method we use to play a soundSound p
The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor!
I. What is a sensor:
Sensors can detect functions such as light, heat, temperature, gravity, and direction!
Ii. Which sensors are provided in
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the
Use of threadsWhy do I use threads for Android development games?Some non-static resources in the game (such as flowing water) need to constantly refresh the canvas (canvas) to achieve the dynamic effect, which requires a timed refresh (even if there is no action), then a thread is required to constantly refresh the canvas to achieve the dynamic effect.How do I u
Android Game Development Tour view class detailedCommon ways to customize view:Onfinishinflate () triggers when all child controls in view are mapped to XMLonmeasure (int, int) determines the size of all child elementsOnLayout (boolean, int, int, int, int) triggered when view allocates the size and position of all child elementsonsizechanged (int, int, int, int)
. SoundPool provides Pause and stop methods, but it is recommended that you do not use these methods easily, because using them will cause the program to be inexplicably terminated. We recommend that you use OGG to play audio in SoundPool. If you use an audio file in WAV format, an exception may occur during playback. When playing a music file using SoundPool, if you call the playing function in the construction to play the music, the effect is no sound! Not because the function is not executed,
Yesterday we mentioned the ondraw method in the details of the three views on the android game development journey. For detailed implementation, we will mainly talk about the use of canvas and painting objects for Android today.
The canvas class mainly implements the Screen Painting Process, including many practical me
1. Activity Lifecycle
During Game Development, we only need to reload the onCreate (), onResume (), and onPause () methods, because onResume () and onPause () methods will be called no matter how it is. After onPause (), the system may kill the activity because the memory is too low, and onStop () and onDestroy () will not be executed, while onStart () will be in onStop () it will be called after execution
Http://www.cnblogs.com/htynkn/archive/2012/01/13/libgdx_13.htmlThis article follows, address: Android game development Framework LIBGDX use (12)-tiledmap map useWe've created the map, and then there's the protagonist. In fact, the above describes how tiledmap and stage of the combination, the role of processing is simple.Can inherit the actor class to create the
Let's take a look at a few games first to understand what is a stage.
Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ).
The entire game interface is our stage.
Let's look at another shooting game.
The actors are
Actors are a common object
The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only.
Let's take a look at a few games first to understand what is a stage.
Please observe the elements in the image carefully. Some items cannot be moved, some can be moved, some have special effects, and some do not. Some are buttons and some are images, but they can all be called actors ).
The entire game interfac
transform the icons, the code after the label, the original background music turned into a background music off; sound effects music turned onif (x>pic_xx{BACKMUSICFLAG02=!BACKMUSICFLAG02;Activity.setbackgroundmusicon (BACKMUSICFLAG02);BACKMUSICFLAG01=!BACKMUSICFLAG01;}if (x>pic_xx{YINXIAOFLAG02=!YINXIAOFLAG02;Activity.setsoundon (YINXIAOFLAG02);YINXIAOFLAG01=!YINXIAOFLAG01;}The changed code:The first part of the code after the modification: if (yinxiaoFlag01) { canvas.drawbitmap (y
The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only.
This article follows up with the preceding article. Address: Use of the android game development framework libgdx (12)-Use of the TiledMap
After the map is created, the next step is the appearance of the main character. In fact, th
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