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Recent research on the incremental upgrade features of Android apps, which involved the NDK development content, was documented here. Say a few questions first. First, the NDK development is JNI development Ah, I did not know the trough, I always thought it was two things ah ... Second, about the
Android Studio development chapter 4 Version Management Git (II) and androidgit
The previous section describes how to associate a remote repository in as. This section describes how to apply the repository in the development process.
Submit + Push
If the local development co
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/386.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of the
The last time I sent an introduction to studio, here is another supplementary.
As we all know, the capabilities of the Android studio are very powerful and intelligent. If someone tells you to learn to use the command line for Android development, you can tell him that
1, downloadgo to the official website (http://opencv.org/) download opencv4android and unzip. The directory structure is shown in the following figure.
The SDK directory is the class library that we need to develop OPENCV, and the Samples catalog contains several OPENCV application examples (including face detection) that can provide us with a reference for OPENCV development under Android The doc direct
Android Studio development tips
Key-bit ing of Android Studio
Android Studio provides different key-bit ing, that is, the ing between the shortcut key and its corresponding operations.S
Android Studio development basics-Context usage instructions
1. Context description
Context is an interface used to access global information, such as application resources (slice, String, etc.). Some common components inherit from Context, such as Activity and Service.
For example, you can use Java code to create a textView. The first setText () method of textVi
Ext.: http://www.2cto.com/kf/201412/361768.htmlAfter you create a new project using Android Sutdio, you then record the basic steps for creating the NDK project. This article will achieve:1. Create an NDK project2. Output the log statement in JNI3. Specify the ABI version of the compiled so library4. Resolve issues in creating NDK projectsStep:1. Add native interface Note that the native interface and System.loadlibrary () are well written and have no
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csd
locally.First I add a new file, which is smart for Android studio to prompt me, or to add Git version control.You'll see the MyClass in the project file changed from red to green.The mainactivity shown is changed, MyClass newly addedSubmit at this time:In the upper right corner of the Commit message, new 1 Modyfied 1 represents a new file and a file has been modified.This time press submit, pop out a Code
After you create a new project using Android Sutdio, you then record the basic steps for creating the NDK project.This article will reach: 1. Create NDK Project 2. Output the LOG statement 3 in JNI. Specifies the ABI version 4 of the compiled so library. Solve problems in creating NDK projectsstep:1. Adding native interfacesNote that the native interface and the System.loadlibrary () can be written, and there is no special place. P.s:oncreate () execu
1. Downloadhttps://developer.android.com/studio/2. Unzip the file and copy the folder to/opt/3. Enter/opt/android-studio/bin, run./studio.sh4. After the installation is complete, review the SDK path, which defaults to/ROOT/ANDROID/SDK5. Configure Environment variablesOpen configuration file: sudo gedit/etc/profileExpor
Lgame is part of the loonframework framework and can also be referred to as "lf" or "loon ".
The original intention of the lgame framework is to build an efficient and complete Java game development system. It is the simplest and most convenient way to build the most brilliant and market-ready game. It can be said that if you have some java2d experience and want
resources in several drawable folders to help you generate selector code. Of course, your resource file needs to be named according to the agreed suffix. For example, press the state to _pressed, the normal state is _normal, the status is _disable, and so on. For more details, you can look at the documentation for the project on GitHub, project address: Https://github.com/inmite/android-selector-chapek7.Android
RESIZE2FS userdata-qemu.img 2000M
the operating system should default to
E2fsprogs,linux with Yum installed, MAC OS x available port installation (or the other way you like);Cygwin installation is required on Windows.
After the above expansion, and then restart the simulator, you will find that the internal storage has been expanded.
3.AVD Installation Path ChangeOn the computer right-click on the property, select environment variable, then add a new environment variable
generate selector code based on the names of the resources in your drawable directory.Of course, your resource file needs to be named according to the agreed suffix. For example, the state is _pressed, the normal state is _normal, the status is _disable, and so on.A more specific description can be seen in the documentation for the project on GitHub. The project address is: Https://github.com/inmite/android-selector-chapek7.
;newstringutf (env,"results of the JNI operation:");} Jniexport jint jnicall java_com_mxl_az_ndk_jnioperation_add (jnienv*env, Jobject obj, jint A, jint b) { returnA +b;}5. Configure the NDK path in local.propertiesndk.dir=/users/mxl/android/android-ndk-r10d6. Configure the NDK in the Build.gradle fileDefaultconfig {minsdkversion8targetsdkversion AVersioncode1Versionname"1.0"NDK {abifilter"Armeabi"ModuleNa
...... .....What's the situation? The function body has been declared. As no error and warning, a run error.Then give the correct code, and you understand it yourself:#include #includestring>extern "C"{intcount (); Jniexport jstring Jnicalljava_com_ailin_shoneworn_ndkdemo_mainactivity_stringfromjni (JNIEnv*Env, Jobject/* This*/) {std::stringHello ="Hello from C + +"; returnEnv->Newstringutf (Hello.c_str ());}intcount () {intA =1; intb=2; returnA +b;} Jniexport jint Jnicalljava_com_ailin_shonewo
Download address (source code and complete Project project): http://loon-simple.googlecode.com/files/barrage%2Bslg.7z
There has been a period of time did not update the blog, so the younger brother deliberately prepared two games samples issued.
1. Example of the bomb screen:
This is a very simple example of the play screen game, using touch-screen control, but the basic algorithm is common, in order to expand into a complete barrage should not be dif
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