angular webrtc

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Android IOS WebRTC Audio Video Development summary (three or four)

Recently finally updated the PC version of the WEBRTC, summarized under what adjustments, the article from the blog Garden Rtc.blacker, support the original, reproduced please explain the source.Figure 1: Solution Engineering Structure Comparison:Description1, the biggest adjustment is to remove the Videoengine module, the relevant effects are as follows:1.1, Webrtcdemo inside removed video calls, voice calls still exist, but the removal is a matter o

Watchdog enable and Test & WebRTC

;tm_min, pbacktime->tm_sec); - -Write (WT_FD, flag,1);//Reset Watchdog Feed the dog inAlarm2); - return; to } + - the intMain () * { $ CharFlag ='V';Panax Notoginseng intret; - intTimeout = the; the + if(Sig_err = =signal (SIGALRM, sigalarm)) A { thePerror ("Signal (sigalarm) Error"); + } - $WT_FD = open ("/dev/watchdog", O_RDWR); $ if(WT_FD 0) - { -printf"Fail to open watchdog device!\n"); the } - ElseWuyi

WebRTC MCU (Multipoint conferencing Unit) server research

There are Licode and kurento in contact.Licode Flaw: Limited documentation support, Licode app client library only JSKurento Advantages: Complete Documentation, demo-ready, Packaging API is more complete. Its main features are: Networked streaming protocols, including HTTP, RTP and WebRTC. Group Communications (MCUs (Multipoint Conferencing Unit) and Sfus (Selective Forwarding unit.) functionality) Supporting B Oth Media mixing and media

About the combination of GStreamer and WEBRTC, a little bit of a breakthrough

Today let me find a gstreamer of a bull fork of the killer, the mind immediately thought of a general framework and plan, with Gst-inspector first object introspection property detection, and then sacrificed Gst-launcher Broadsword for pipeline test, and finally use C to achieve the pipeline logic source code , you can implement WEBRTC-based video surveillance and live streaming services. Real-time two-person video call or multi-person meeting, after

Analysis of WEBRTC audio and video analytic process

The WEBRTC audio and video parsing process consists of multiple threads:1. RTP Network stream receive thread (RTP stream reciever thread)2. Audio and video decode thread (decode thread)3. Render threads (render thread)RTP network stream receive thread (RTP stream reciever thread):Receive network RTP packets, parse RTP packets, get audio and video packets. The resolved RTP packet is added to the Rtpstreamreceiver::frame_buffer_ or eventually joined Vcm

The adaptive algorithm of bandwidth in WEBRTC

The bandwidth adaptive algorithm in WEBRTC is divided into two types: 1, the originator bandwidth control, the principle is the RTCP in the packet loss statistics to dynamically increase or decrease the bandwidth, in the reduction of bandwidth using the TFRC algorithm to increase the smoothness. 2, the receiver bandwidth estimation, the principle is and by the receipt of RTP data, the estimated bandwidth, with the Kalman filter, the transmission time

The AEC algorithm in WEBRTC

output signal of the filter and the desired response, which is to ask for a gradient. The AEC algorithm in WEBRTC belongs to the piecewise fast frequency domain Adaptive filtering algorithm, partioned block Frequeney Domain Adaptive filter (PBFDAF).To determine whether the distal and proximal end of the conversation, also known as double-ended detection, the following four conditions need to be monitored:1. Only the far end to speak, at this time the

WEBRTC use of audio and video engines

WEBRTC use of audio and video engines At the request of the group of brothers, now how to use WEBRTC audio and video demo put out. Code format is very bad, you look at the spectators do not bother to tidy up. #include

Introduction to the WEBRTC audio processing process

This article provides an overview of the WEBRTC audio processing flow, as shown in the following diagram: WebRTC an audio session is abstracted into a channel, such as A and b for audio calls, a needs to establish a channel and b for audio data transmission. The figure above has three channel, each channel contains codec and real-time Transport protocol (real-time Transport Protocol,RTP)/ The real-time Tra

AEC algorithm in WEBRTC 2

output signal of the filter and the desired response, which is to ask for a gradient. The AEC algorithm in WEBRTC belongs to the piecewise fast frequency domain Adaptive filtering algorithm, partioned block Frequeney Domain Adaptive filter (PBFDAF).To determine whether the distal and proximal end of the conversation, also known as double-ended detection, the following four conditions need to be monitored:1. Only the far end to speak, at this time the

Angular principle and module introduction

I front-end small white, but in the company to do a PC-side program, with angular write, had to self-taught a angular frame. Although in the course of work reluctantly enough, but think that since the use of a little to understand a little more comprehensive, so spent a few nights to see the angular developer guide, probably know a little bit

WEBRTC echo Cancellation (1)

There are two types of echoes in voice calls:1. Circuit echo (already resolved)2. Acoustic echoTwo echo cancellation modules are designed in the WEBRTC source code:1.AEC (Acoustic Echo canceller): PC side2.AECM (Acoustic Echo Canceller mobile): MobileAECM:Causes of acoustic Echo:The voice of the proximal speaker is picked up by his microphone and transmitted to the far end via the network,The sound from the remote speaker is picked up by the microphon

Webrtc–getusermedia-filter

() {var newindex = (Filters.indexof (canvas.classname) + 1)% Filters.length; Canvas.classname = Filters[newindex];} Navigator.getusermedia = Navigator.getusermedia | | Navigator.webkitgetusermedia | | navigator.mozgetusermedia;//WebRTC Constraintsvar constraints = {audio:false, video:true};var video = Document.queryse Lector ("video");//MediaStream as Video input function Successcallback (stream) {window.stream = stream;//Stream available to console

WEBRTC Notes Channel Concept

 Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4401075.html The first two blog posts complete the WEBRTC audio and video collection module, and the next step is to introduce the key audio and video coding modules. However, before introducing the audio and video coding module, we need to introduce the channel concept, and the transmission flow of each WEBRTC data is encapsulated into a c

Android IOS WebRTC Audio Video Development summary (two or three)

mobile video (browse mode)4.1. Environmental requirements:4.1.1. Prepare two Android phones for 4.0 or more. Chrome browser is installed separately4.2. Demonstration steps:4.2.1. All modes of operation are the same as "Demo PC and PC video".five. Demo phone and PC video5.1. Environmental requirements:5.1.1.1 more than 4.0 Android phones.5.1.2.1 computers with a camera and microphone. And the latest version of Chrome is installed .5.2. Demonstration steps:5.2.1. Phone install and open HuRTC4.0,

The key zone of webrtc is the use of the lock.

Webrtc packages criticalsection, which can be used in windows and posix platforms. The basic structure is as follows: In the factory method, you are responsible for the creation of specific class objects, which can be called a simple factory model. A factory is responsible for the creation of all products, different products are created by inputting necessary parameters to the factory. Generally, the created products are related and inherited from an

[WEBRTC] Forcing the use of TCP transport

Previous notes, finishingWEBRTC uses UDP transport by default, but it can also be transmitted over TCP.With TCP transport, servers such as Turnserver,licode,janus and servers are required.1. If you use Turnserver, you only need the client to keep the relaytcp type of candidate, the others are discarded.2. If you are using a server such as Licode,janus, TCP is not supported by default.Because they are used at the bottom of the Libnice open-source Ice library, Libnice supports TCP in newer version

WEBRTC Source Fragment Analysis (1) Audio buffer copy

SOURCE Locationwebrtc/webrtc/modules/audio_device/ios/audio_device_ios.ccFunctionOsstatusAudiodeviceiphone::recordprocessimpl (Audiounitrenderactionflags *ioactionflags,Const Audiotimestamp *intimestamp,uint32_t Inbusnumber,uint32_t innumberframes){...........while (Bufpos {if ((_recordinglength[bufpos] > 0) (_recordinglength[bufpos] {Found the partially full bufferInsertpos = static_castDon ' t need to search more, quit loopBufpos = n_rec_buffers;}e

DirectShow interface in WebRTC Audio/video Module learning

) Minframeinterval The minimum frame duration, in 100-nanosecond units. This value is applies only to capture filters. Maxframeinterval The maximum frame duration, in 100-nanosecond units. This value is applies only to capture filters. Minbitspersecond Minimum Data Rate this pin can produce. Note Deprecated. Maxbitspersecond

Long-polling, Websockets, SSE (server-sent Event), the difference between WebRTC and use

1, first look at the simplest SSE:Only use the SSE-enabled browser (most), the browser built-in EventSource object, the object by default three seconds to refresh the response data.HTML code (taken from W3cschool):DOCTYPE HTML>HTML>Head>Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8" />Head>Body>H1>Get server-side update dataH1>DivID= "Result">Div>Script>if(typeof(EventSource)!=="undefined") {varSource=NewEventSource ("Socket");//parameter for request link Source.onmessage=fun

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