1, copy the Android-sdk-windows folder to the C drive or D disk or you can find any of the disk directory, note: Not in the Chinese directory!!After the copy is complete, open unity, create a new project, and open the edit-preferences option. 2. SDK Address: Click Browse to locate the path of the Android-sdk-windows folder that you just copied, and then click Select Folder as shown in the image on the right.3. JDK Address: Click Browse to find the path to the folder where the JDK is installed (C
============ Problem Description ============Title!Currently other browsers on Android because they have done the processing, so download no problem.But Android comes with the browser download sometimes error, sometimes download is. htm file, disgusting ah, seemingly the apk as malicious software, ask the great God how to deal with.and contenttype settings about it, I changed a good many, useless ah, my server is written in Java============ Solution 1
Original reference: http://cn.cocos2d-x.org/tutorial/show? Id = 1278: Although it is clear on this website, it is not reliable because, many of the items are based on some previous ones. As a result, if you have no packaging experience before, packaging may cause some problems: 1. before using the command to compile, remember to put all the files in classse in... \ proj. android \ JNI \ hellocpp. when adding files to MK, do not simply add files using the cocos2dx 2.3 method. Maybe 3.2 also has a
Software Installation:1. Install Jenkins, git, androidsdk2. Configuring ANDROIDSDK Environment variablesAndroid_home:d:\androidsdkPath:%android_home%\platform-tools;%android_home%\toolsEnvironment configuration:1. Open Jenkins Home page, enter system Management--plugin management--Optional plugin list, install Gradleplugin, Gitplugin, Publishoverftpplugin2. Enter system settings , set environment variables, configure FTP connection information3. Go to the Global tool Configuration page, set up J
1. Error message:03-31 16:48:43.740:info/activitymanager: Start proc Com.android.packageinstaller for activity com.android.packageinstaller/. packageinstalleractivity:pid=620 uid=10026 gids={}03-31 16:48:44.749:warn/zipro (620): Unable to open zip '/data/data/ com.my.app/cache/myapp.apk ': Permission denied03-31 16:48:44.749:debug/asset (620): Failed to open Zip archive '/data/ data/com.my.app/cache/myapp.apk ' 03-31 16:48:44.930:warn/packageparser (620): Unable to read AndroidManifest.xml of/ D
Use Kivy to package the python program as an apk file,
1. Overview
KivyYesPythonThe cross-platform open-source application development framework is available on the official website.ItPythonProgram Package as AndroidapkInstallation File. The following is used in windows.
Many things will be downloaded during installation and configuration to ensure stable access.
1. Define some global variables, file location:Build.java (Frameworks\base\core\java\android\os) /** * Package Management method Name 2. Modify the install APK process to add validation during the installation processTo modify the location of a file:Packagemanagerservice.java (FRAMEWORKS\BASE\SERVICES\CORE\JAVA\COM\ANDROID\SERVER\PM)First add a function:private static hashsetModified function
Http://www.51testing.com/html/01/610901-864955.html Workaround:A. In the case of source code, find Androidmanifest.xml, find the Android.intent.category.LAUNCHER keyword and you'll find the activity you need.The package name is seen here; Package= "Com.chnMicro.MFExchange"Typically in the next line of XML definitions, searching for "package" will findB. No sour
The system was re-installed a few days ago, after reinstalling Unity3d and Android studio, it was found that the past files were not exported.The error messages mainly include:Commandinvokationfailure:failed to Re-package resources. See the Console for details.E:\Android\sdk\build-tools\24.0.0\aapt.exe Package--auto-add-overlay-v-f-m-j gen-m androidmanifest.xml-s "res"-i " E:/android/sdk\platforms\android-2
cannot be found. In application. mk, add:
App_cppflags: =...-STD = C ++ 11
Ndk_toolchain_version = 4.7 # This must be added ....
I don't know why. I added this on the Mac machine, but the compilation still reported the error. In Windows + cygwin, it was okay... It's too tough.
6. Start eclipse
File-> project...-> Android project from existing code
Export the project just now.
7. Build-> RUN
This step may cause some errors.
Do the following two things:
[1] convertCodeCop
1, find through the Assistant PC client Download installation package
Method One: Connect PC Phone Assistant >>> Enter my mobile >>> enter my application >>> Select Target game >>> Click Export Application
Method Two: Connect PC handset assistant >>> enter download management (bottom right corner) >>> Select Completed Project >>> Select Target Game >>> Click folder icon Install package storage
Today, there is a very strange problem, confusing packaging caused by, so far do not understand why. The main phenomenon is an implementation of the Parcelable Userbean, the data member contains a Usertag object, the latter also implements the parcel interface, and then uses the JSON and the server to pass the value. When the label is not set, everything OK, as long as the setting of the label, will be error, errors can only be targeted to the conversion problem.But do not confuse the code or de
How does one Package Multiple android projects into an apk? The principle is that a main project references other projects, and other projects are referenced like jar packages, of course, it is quite different from the jar reference principle. The following is a detailed description. Most of them are translated articles on the official website development wizard. Step 1: set a common android project as a li
One opens the Build dialog box.Two Create a new KeyStore (key store) You can select the KeyStore you have created, or you can choose to create a new keystore. After the creation is complete, import automatically.Three select the signature type. If not selected, an error is indicated.Both new and old signature methods are checked here.Four build the signature installation package and install to the phone.Android Studio Generate Signature installation
and independence of applications. Zygote is a virtual machine process and an incubator for a virtual machine instance, and whenever the system requires an Android application to execute, Zygote will fork a subprocess to execute the application.
The benefits of this are obvious: the zygote process is generated when the system is started, it completes the initialization of the virtual machine, the loading of the library, the loading and initialization of the preset class library, and so on, whil
hit it all. The second kind of IDE looks for links, which refers to automatic compilation, excludes unused classes, but excludes the SDK.The third is to exclude class libraries that are not used in all assemblies.Note: For serialization and the underlying use of serialization, the link cannot be found and may be excluded from the use of the class, resulting in the program not being used.Workaround:You can exclude assemblies that you do not want to link.What effect does thin body have?I did not
After reading the Google map of Android, there are three after installing an APK.ProgramPortal icons, which correspond to three different functions! Easy to set Both the activities respond to the main intent, for example:
Http :// Schemas.android.com/apk/res/android ";Package = "com. foobar"Android: versioncode = "1"Android: versionname = "1.0" type = "codeph" text = "/codeph"> Android: taskaffinity =
Address: http://blog.csdn.net/ariesjzj/article/details/7311340
Two popular methods are described here.
The advantage of method 1 is that byte code can be decompiled into code form, but after all, it is reverse engineering and sometimes some byte code will be inserted, I also encountered some files that were opened through disassembly and crash, but after all, there were a few. In addition, the disassembly of XML and resource files does not seem powerful. This method is much better. Method 2: T
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