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Reference:http://www.360doc.com/content/13/0923/15/12282510_316492286.shtmlUnity Shader is a shader, the texture, grid information input, get the material of a program, specifically what things, but also need to practice to know. A Unity great God recommended me: If you want to learn computer graphics programming (the basis of game programming), you can learn unityshader, and then learn OpenGL and DX. Do not say nonsense, according to my style, are d
Original: 2018 Unity combined with Android SDK download installation and configuration tutorial
First statement: Unity version 2017.1f3???? recently try to use NetEase in unity to do AR Development, publish project files need to publish to the Android platform, encountered some problems, read some information on th
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PropertyName name System.String
String Bill System.String
PropertyName Age System.String
Int System.Int32
PropertyName Awake System.String
Boolean True System.Boolean
PropertyName N System.String
Double 1994.0226 System.Double
PropertyName Note System.String
Arraystart
String Life System.String
String is System.String
String but System.String
String a System.String
String Dream System.String
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Ob
code needs to use these values in the subshader{} block, you must declare a variable of the same name in this block, which links our values on the inspector to the values of the last code to form a whole.Once you declare these variables in the subshader{} block, you can use these variables in the surf () method. In the Surf () method, the Pow () method we used is a method provided by the Nvidia CG language, and unity shader can use the method in CG,
, input.getaxis (" horizontal ") NBSP;ANDNBSP; input.getaxis (" Vertical ") allow the player to use the WASD and arrow keys, a controller pad or other device to move the PLA Yer. For more information, please see the page on the Input Manager. 12. Select the NetworkManager object in the hierarchy panel and drag the new script to the "Add Component" button at the bottom of the inspector.13. Return to unity and save the scene.14. Click the uppe
standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many friends may wish me to download the engineering documents. However, I think thi
Offmeshlink movement state can To return to the normal path of finding or standing. In this vector3.lerp process, you can arbitrarily control the character's crawling or jumping movements.Here, the contents of the second section are over. By now, you should have been able to master the Navmesh pathfinding all the normal operation. Next, I will briefly explain the Navmesh in the third section of the slightly complicated control method, I hope you continue to support Zhao.Incidentally, many frien
need a big cube to surround our game scene, then add a box collider component to cube and then detect if an object leaves the trigger and destroys it.void Ontriggerexit (Collider other) {Destroy (other.gameobject);}How can a bullet collide with a meteorite or a spaceship collide with a meteorite, destroying it at the same time and producing an explosive effect?void Ontriggerenter (Collider other) {if (Other.tag = = "Boundary") return;hard++;if (hard = = 2) {Instantiate (explosion, oth Er.transf
, the middle is an active suspension bridge, a role model with Navmesh agent components, a target point if you follow the previous operation, we can easily let the character in any position to seek the road, but in order to let the suspension bridge rise when the role cannot pass the drawbridge, we need to make some settings for the Navmesh layer of the drawbridge.As we have just done, we are going to set up a layer called bridge in advance (as in the first section). Similarly, the suspension br
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