asset tokenization

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Open source IT Asset management system OCS (UNIX) Client Agent installation

Install the LINUX/UUIX Platform Agent client [Root@localhost ~]# yum install-y perl-xml-simple perl-compress-zlib perl-net-ip perl-digest-md5 Perl-Net-SSLeay Perl-C Rypt-ssleay perl-xml-sax perl-xml-libxml Perl-proc-daemon perl-pid-file

Enterprise Accounting Standard number 39th-fair value measurement

Enterprise Accounting Standard number 39th-fair value measurementAccounting [2014]6 No.Chapter I. GENERAL PROVISIONSIn order to standardize the measurement and disclosure of fair value, the code is formulated according to the Enterprise Accounting standards-Basic principles.The second fair value refers to the price that a market participant has to pay for the sale of an asset to receive or transfer a liability in an orderly transaction occurring on th

Common standard reports for Oracle financial systems

fund account. Cash Requirement Report Cash demand table Cash requirements are listed by currency and date. Uninvoice receipreport Not opened ** receiving table Lists the receipt details of the supplier that has arrived but has not yet opened. Account Payable Trial Balance Payable workbook The payable amount on a specific day is listed by the debt account and supplier. The payable amount should be submitted before settlement.     Check

Unity Memory Understanding

Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the corresponding memory for storage (deserialization)Asynchronous read with Assetbundle.loadasyncYou can also read multiple Assetbundle.loadallRelease of Assetbundle:Assetbundle.unload (flase) is a memory image that releases Assetbundle files a

Unity3d a solution that takes up too much memory

automatic creation of a assetbundle justAfter create, is equal to the hard disk or the network of a file read into an area of memory, this time is just a assetbundle memory image data block, there is no concept of assets.Assets Loading:With Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the

What are Mbs,abs and CDO?

1. All Assets Securitization ProductsThere is a saying on Wall Street that "if you want to increase future cash flow, make it into securities." If you want to run a risk, make it a security. " Essentially, both Mbs,abs and CDO are asset securitization products. According to the U.S. Securities and Exchange Commission (SEC) definition, asset securitization refers to the creation of such a security, which is

Unity3d Memory Management and optimization

There are two dynamic loading mechanisms in unity: One is resources.load, the other is through Assetbundle. Resources.load is from a default into the package Assetbundle loading resources, and general Assetbundle files need you to create, run-time dynamic loading, you can specify the path and source.Elaborate on the concept of detail: Assetbundle Run-time loading: CreateFromFile from the file (note that this method can only be used for standalone programs) This is the fastest way to load, Can al

"Turn" Unity Resource management Fundamentals knowledge (dry not too long)

network of a file read into an area of memory, this time is just a assetbundle memory image data block, there is no concept of assets.Assets Loading:With Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the corresponding memory for storage (deserialization)Asynchronous read with Assetbundle.lo

[Basic unity tutorial] Unity3D enables dynamic loading of game Resources

! = Null ){StartEvent (this. gameObject );}}Public void Update (){If (UpdateEvent! = Null ){UpdateEvent (this. gameObject );}}}...}The C # event mechanism is used here.Call ResourceManager in the start method and load the configuration file first. Every time the update method is called, MainMonoBehavior will distribute the update event to ResourceManager because ResourceManager registers the update event of MainMonoBehavior.ResourceManager. csC # code:...Private MainMonoBehavior mainMonoBehavior

Unity Assetbundle Notes

,多个参数之间可以用“|“隔开    a、CompleteAssets:保证资源的完备性,默认开启    b、CollectDependencies:用于搜集资源的依赖项,默认开启      和完整性有点相像,会把游戏物体所依赖的资源一起进行打包,防止有些被依赖的资源没有被打进去    c、DeterministicAssetBundle:用于为资源维护固定ID,默认开启      所以的资源都有固定的标记的,在资源的mate文件中的guid:64位组成的字符串,电脑里是随机生成并且唯一,每一个文件的唯一标识    d、ForceRebuildAssetBundle:用于强制重打所有AssetBundle文件,5.3以后新增      资源更新了,重新打包,将以前的资源包丢弃    e、IgnoreTypeTreeChanges:用于判断AssetBundle更新时,是否忽略TypeTree的变化,新增      打包时是否忽略父子关系    f、AppendHashToAssetBundleName:用于将Hash值添加在AssetBundle文件名之后,开启这个选项可以直接通过文件

Unity3d dynamic loading of External Resources

最近一直在和这些内容纠缠,把心得和大家共享一下:Unity里有两种动态加载机制:一是Resources.Load,一是通过AssetBundle,其实两者本质上我理解没有什么区别。Resources.Load就是从一个缺省打进程序包里的AssetBundle里加载资源,而一般AssetBundle文件需要你自己创建,运行时动态加载,可以指定路径和来源的。其实场景里所有静态的对象也有这么一个加载过程,只是Unity后台替你自动完成了。详细说一下细节概念:AssetBundle运行时加载:来自文件就用CreateFromFile(注意这种方法只能用于standalone程序)这是最快的加载方法也可以来自Memory,用CreateFromMemory(byte[]),这个byte[]可以来自文件读取的缓冲,www的下载或者其他可能的方式。其实WWW的assetBundle就是内部数据读取完后自动创建了一个assetBundle而已Create完以后,等于把硬盘或者网络的一个文件读到内存一个区域,这时候只是个AssetBundle内存镜像数据块,还没有Assets的概念。Assets加载:用

Unity full understanding of load and memory management

time is just a assetbundle memory image data block, there is no concept of assets. Assets Loading:with Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the corresponding memory for storage (deserialization)asynchronous read with Assetbundle.loadasyncYou can also read multiple Assetbundle.loada

Unity dynamic loading and memory management (TRIAD) ... So tough ...

disk or the network of a file read into an area of memory, this time is just a assetbundle memory image data block, there is no concept of assets.Assets Loading:With Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the corresponding memory for storage (deserialization)Asynchronous read with As

Comprehensive Understanding of Unity loading and Memory Management

assets concept.Assets loading:Use assetbundle. load (same as resources. this will read from the memory image of assetbundle and create an asset object. When creating an asset object, the corresponding memory will be allocated for storage (deserialization)Assetbundle. loadasync for asynchronous readingYou can also read multiple instances at a time using assetbundle. loadallRelease assetbundle:Assetbundle. U

XNa series (1)

This series Article They are all articles found on msdn. Add some learning notes. XNa game studio 3.0 adding game assets to your game Demonstrates how to add a texture asset to your game. the same procedure can also be applied to model and sound assets. it is assumed that an existing windows, Xbox 360, or Zune game project is loaded in xNa game studio. There are two ways to add a texture asset to

Comprehensive understanding of unity load and memory management

. Assets Loading:with Assetbundle.load (same resources.load) This will read and create a asset object from the Assetbundle memory image, and the asset object will also be allocated with the corresponding memory for storage (deserialization)asynchronous read with Assetbundle.loadasyncYou can also read multiple Assetbundle.loadallrelease of Assetbundle:Assetbundle.unload (flase) is a memory image that release

Natural Language Processing (NLP) 01 -- basic text processing

Preface: Natural Language Processing (NLP) is widely used in speech recognition, machine translation, and automatic Q . The early natural language processing technology was based on "part of speech" and "Syntax". By the end of 1970s, it was replaced by the "Mathematical Statistics" method. For more information about NLP history, see the book the beauty of mathematics. This series follows Professor Stanford Dan jurafsky and Assistant Professor Christopher Manning to learn more about NLP. Includin

OSSIM-based Information System Security Risk Assessment Implementation Guide

OSSIM-based Information System Security Risk Assessment Implementation Guide OSSIM-based Information System Security Risk Assessment Implementation Guide Some people will think that the risk assessment is not just scanning hosts, but scanning the whole network with some famous foreign security tools. This behavior is a risk assessment, and the effect is definitely not good, nowadays, many companies have automatic patch distribution systems and anti-virus systems in their Intranets. The most impo

Unity Assetbundles and Resources guidelines (i)

folder in a unity project. such as arts and sciences files, material files and FBX files are assets. Some assets contain data in Unity's native format. Some assets need to be processed in a cost-effective format. such as FBX files.Unityengine.object is a set of serialized data that describes a special instance of a resource (instance). The resource available in the Unity engine can be of various types, such as grids, sprites, sound clips, animated segments, and so on. All objects are subclasses

A summary of fixed Assets management of Kingdee Kis accounting King

Kingdee Kis Accounting King Fixed Assets management issues are summarized as follows:First, Fixed Assets management: Vietnamese Fixed asset card amount requires 15 digitsProblem description K3 Fixed Asset card amount is only 10, but Vietnam side all the amount needs 15 peopleWorkaround: Use the following workaround: 1. Split the card into multiple entries. 2, download installs the PT014795, can save the fix

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