Android Touch gesture distribution and androidtouch gesture
In the Touch distribution in android, we often see ACTION_DOWN-> ACTION_MOVE-> ACTION_UP. When we don't know how it is distributed, we always feel confused, therefore, it is necessary to understand its overall distribution process, so it is necessary to keep a
The example of this article describes the Android touch screen test code, can realize the touch screen of the Click, move, leave and other events, for Android beginners have a good reference value.
The specific function code is as follows:
Package com.test;
Import android.app.Activity;
Import Android.os.Bundle;
I
(Event. Getpointerid (i), action_id,Event. GetX (i),Event. GetY (i));}This action value is variable when Android is multi-touch. But it's very regular, (I don't know what Android is, it's not clear why), only one click is action = 0;When there are two click points will become 261 (256 + 5 + 0), when there are 3 points of Click will become 517 (512 + 5 + 0) and s
Brief introduction:Made a small demo of the voice sending UI.Press to display the Voice window, according to the volume Adjustment UI volume display, up to the window display cancel send.Principle:1: Get what event to perform the operation:Adds a Setontouchlistener event to the button, obtains a touch event, obtains the coordinates of the current display control in a sliding event, and then determines whether to cancel based on the current
(); // Add the set layer object to scene in the game scene. addChild (gameLayer); // run game scenario ctor. runWithScene (scene) ;}@ Overridepublic boolean onCreateOptionsMenu (Menu menu) {// Inflate the menu; this adds items to the action bar if it is present. getMenuInflater (). inflate (R. menu. main, menu); return true ;}}
2. GameLayer
Package com. njupt. touch01; import org. cocos2d. actions. interval. CCJumpTo; import org. cocos2d. layers. CCLayer; import org. cocos2d. nodes. CCDire
Android Touch-screen event deliveryA: Preface before due to do launcher part, involves a lot of interactive parts, because the project in the past a long time, and recently in doing gts,cts test and modification, many are not familiar with or even forget, combined with other people's article experience (I found that some places and others discrepancies, But self-test verification), coupled with their own te
intended to assign to the programmer, suddenly he did not want to pass, on the way to intercept down.And in our Android Touch event delivery mechanism is similar to this, the idea is almost, there is a saying, design comes from life. There are three main ways to deal with touch events:Dispatch Event Public boolean dispatchtouchevent (motionevent ev)//Intercept E
AndroidThe question of the difference between a real machine and a simulator is an eternal topic. Why can't you finish. The existence of a simulator plays a role in it, but do not trust it in everything. Unless you are an android pure upper-layer application developer or enthusiast, I suggest you discard the simulator. Its idealized guidance makes us a lot of trouble. Of course, this is also a good thing. At the very least, I was more interested in fi
1. Touch events are distributed from activity to layerAlways distributed to the focus control for processing2. If the control's event-handling method returns TrueThe control consumes and continues to follow this eventOtherwise, the event is passed to the previous layer container of the control3. The Ontouch method of the control's touch listener precedesOntouchevent execution of the control itselfHow
[Phonegap + Sencha Touch] mobile development 29 Android navigator. camera. getPicture gets the true path of the image,
The phonegap photo plug-in selects the image in the Image Library. The Code is as follows:
Navigator. camera. getPicture (function (uri) {console. log (uri); // uri of the image obtained here}, function (err) {console. log (err) ;},{ quality: 70, destinationType: navigator. camera. destina
Android development step by step 65: Solves the conflict between ScrollView and ListView touch event onInterceptTouchEvent,
Recently, there is a requirement in the project. A page has a ScrollView, And the whole page can be rolled up. Then, a ListView is nested in the ScrollView, and the data in the ListView can also be slide up and down, theoretically, the ListView is wrapped in the ScrollView, And the Tou
a, the way to set up a full screen is not much to say, the following two kinds of common (record for memo):1, set in the Androidmanifest.xml file, such as:@android: style/ Theme.NoTitleBar.Fullscreen"android:screenorientation=" Landscape ">2, in response to activity in OnCreate inside do add the following codeGetWindow (). SetFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);// Be sure to put it before Setc
Setontouchlistener Why the override PerformClick warning appearsFrom the source can be seen, as long as the use of the View.setonclicklistener () method to set up the listener, it will automatically trigger View.performclick ().It is important to note that if the View.setontouchlistener () method is used at the same time, there may be a response event that intercepts View.performclick () because when the view. Ontouchevent () returns false at event.getaction () = = Motionevent.action_down,The sy
, suddenly he did not want to pass, on the way to intercept down.And in our Android Touch event delivery mechanism is similar to this, the idea is almost, there is a saying, design comes from life. There are three main ways to deal with touch events:Dispatch Event Public boolean dispatchtouchevent (motionevent ev)//Intercept Event public boolean onintercepttouche
functions such as key input , touch screen input and gesture input are the basic features of Android development, and its stability and robustness are important for mobile application development . key presses, touch screens and gesture inputs the professional stress test method can be used Monkeyto stress test the application to detect the stability and robustn
When customizing some controls, or using custom controls written by someone else, there are occasional multi-touch problems, so you need to disable Multitouch in some places, here are the two simple ways I found:1. Use the custom theme theme directly to modify the entire app's style to prohibit global multitouch: style name="Mythemestyle"> item NBSP; name = "Android:windowenablesplittouch" > false item > >falseitem>> 2.
A single touch is simple with respect to multi-touch.To create a new project, first look at the layout file:"Http://schemas.android.com/apk/res/android"xmlns:tools="Http://schemas.android.com/tools"Android:layout_width="Match_parent"android:layout_height="Match_parent"Android:paddingbottom="@dimen/activity_vertical_margin"android:paddingleft="@dimen/activity_horizontal_margin"android:paddingright="@dimen/ac
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