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Unity3d Study (iii): Using Ngui to achieve a simple left and right joystick

ObjectiveSmall game konster in the test when there is enthusiastic player feedback left and right to move the hand is not very good, the main problem is: for example, once the finger is pressed on the phone screen of the right button, swipe left to another left button will not change the direction of the player movement.Specific example:At first I pressed the → button, and the Little monster bestiality half-way I slid my thumb to the ← button, but the little beast didn't move to the left, and th

Simple virtual joystick Control movement (NGUI)

First, create a virtual joystick map with NguiFirst create a sprite as the background called joystick and add a boxcollider, and then create a sprite child as the middle of the virtual Joystick button, called buttonSecond, the X, Y offset value is obtained through the virtual joystick.1 usingUnityengine;2 usingSystem.C

"Turn" simple virtual joystick Control movement (NGUI)

Http://www.cnblogs.com/zhangbaochong/p/4928688.htmlFirst, create a virtual joystick map with NguiFirst create a sprite as the background called joystick and add a boxcollider, and then create a sprite child as the middle of the virtual Joystick button, called buttonSecond, the X, Y offset value is obtained through the virtual

On the use of self-contained joystick and wheel collider in Unity5.5

On the basis of creating a good project directoryImport a third-party resource bundle in the project panelRight-click---->import Package---->custom Package---->easy_touch.unitypackageWhen the import is complete, you'll find that the menu bar has a hedgehog TeamHedgehog Team---->easy Touch---->add Easy touch for C #Inside the hierarchy panel.Right-----> Create an empty node Joystick----> Add components to a node easy

Unity Hand Tour < six > Game joystick easy Touch 3 tutorial

It's easy to use a joystick joystick that has been introduced in unity since. But it also has a lot of limitations, not all to meet the needs of ordinary MMO hand-tours, such as: to be able to easily better material, can be specified in an area display, or only when the area is touched, and so on. With these features, the easy touch plugin has been implemented for you. All are configurable. You can buy from

A single virtual joystick Development

;Case motionevent. action_move:Len = mathutils. getlength (mctrlpoint. X, mctrlpoint. Y, event. getx (), event. Gety ());If (LEN // If the finger is in the active range of the joystick, the joystick is in the touch position of the fingerMrockerposition. Set (INT) event. getx (), (INT) event. Gety ());} Else {// Set the joystick position so that it is at the edge

Unity3d the transform of the camera through the joystick output direction

To solve the problem is: the direction of the camera is not fixed, when the rocker forward (0,1) push, the protagonist to the camera orientation (ignoring the y direction) to go, when the rocker to the right (1,0) push, the protagonist towards the right direction of the camera /// ///transform of the camera through the rocker output direction/// /// transform of the camera /// the direction of the joystick /// Public StaticVector

Ugui Implement Joystick

Cubes are like characters. You can use the joystick in the lower right corner to control character movementLook at the structure chartImage1: It's the outer circle.Image2: It's a blue circle.Create JoyStickScript.cs code to mount on Image2. Control cube movement is not implemented here. needs to be improved1 usingUnityengine;2 usingSystem.Collections;3 usingUnityengine.ui;4 usingUnityengine.eventsystems;5 6 /// 7 ///rocker Lever8 /// 9 Public classJo

Construction and material of four-directional virtual joystick

Structure The structure of a virtual rocker is divided into 3 parts.1. Virtual joystick "Root", located in the center, the role is to determine the location of the virtual stick, while the rocker at design time requires the "root" part of the added function, that is, hold the part can move the virtual joystick position.2. Virtual rocker background, disc background, low transparency, when the virtual stick

Joystick for android2.3 game controller function development

The gamepad f310 game controller of Logitech needs to be transplanted to the Android system, so it took two days to detail the main development logic process. 1. First test on PC and Linux: Install the Logitech driver on the PC. For general Linux platform installation: Use the gamepad in Ubuntu:1. Install the handle DRIVER:# Modprobe joydev2. Install the handle testing software:# Sudo apt-Get install joystick3. Test handle:# Jstest/dev/js0Or# Jstest/dev/input/js0 2. To use USB direct connection,

Joystick Control for cocos2d horizontal game

The above is a control joystick, which is divided into a base and a small circle of the joystick. Our goal is to control the task direction by calculating the offset between the small circle of the joystick and the center of the base. We calculate an offset, then update (foat DT) in the scenario )... this offset is added to the position of each frame to continuou

Unity-easytouch plug-in Reservedarea application (mainly to avoid the contradiction between joystick and touch)

Yesterday, someone asked me, Easytouch plug-in has a small bug, in fact, is not a bug, plug-in designers have long considered such a situation.He said that simultaneous use of Easyjoystick and Easytouch will occur, when the lever is moved, touch will also trigger, that is, both produce events.So, what to do with it. The designer had long known that this would happen, so he applied Reservedarea (reserved area).What it means is that joystick is a rocker

Android Custom Joystick

Reprint please explain the source!KQW Siege LionSource: Personal Station | CSDNSourceKqwrockerdemoLike to give a star , thank you!Function Supports adaptive size Supports 2-direction, 4-direction, 8-directional shaking monitoring Support for shaking angle acquisition Optional callback mode Support for customizable zone-shaking Support Joystick Customization Supports setting pictures, color values, shape shapes Use

Ugui Realized variable speed joystick

Last year just finished Ugui, want to be a snake games ~The result, of course, is that, like most program apes, the core operating logic is implemented, and the rest is behind.But yesterday on the Internet to see the same as I this demo post, I snake snake Head is also copied, this really can not endure, or the original put out good ~--- point here ---So simple Chinese + Pinyin programming style I'm afraid I have the nerve to use.Using system;using unityengine;using unityengine.eventsystems;usin

Unity3d Export to Android project unable to monitor the joystick axis

Unity3d 5.0 Project exported to the Android project, in the Unityplayeractivity.java inside the onkeydown and some key press events can not hear the rocker axis key press, is X, Y, Z, RZ axis data (actual joystick), Modifying the Meta-data in the Androidmanifest.xml file can be resolved,Reference: http://forum.unity3d.com/threads/cant-get-onkeydown-event-in-mainactivity-with-unity-4-3-1-exported.218437/http://forum.unity3d.com/threads/cant-get-onkeydo

Red joystick and middle mouse keys when using the Ubuntu System in the ThinkPad notebook

Friends who are used to ThinkPad will be more accustomed to using the red joystick, because they are no less familiar with the common mouse. However, after ubuntu (11.04) is installed, this function is not enabled by default. You can find it online and summarize it as follows: If your system is a version earlier than ubuntu10.10, edit/etc/X11/Xorg. conf and find: Section "inputdevice" Identifier "configured mouse" Driver "Mouse" # Add the followin

Unity3d standard joystick

I looked at Yu Song Momo's joystick. It's good, but I don't think it's comprehensive, and there are only eight directions (maybe it's the reason for setting the angle to 90 degrees ), below is a simple method for improvement. The basic operation is the same as that of Yu Song Momo, which is the control script.CodeChanged. My code is as follows: VaR touchkey_x = movejoystick. position. X; var touchkey_y = movejoystick. position. Y; If (touchkey_x = 0

Unity3D standard joystick

I looked at Yu Song MOMO's joystick. It's good, but I don't think it's comprehensive, and there are only eight directions (maybe it's the reason for setting the angle to 90 degrees ), below is a simple method for improvement. The basic operation is the same as that of Yusong MOMO, that is, the code of the control script has changed.My code is as follows:[Java]Var touchKey_x = moveJoystick. position. x;Var touchKey_y = moveJoystick. position. y;If (tou

cocosd2d Instance Tutorial (V) cocos2d Add Virtual Joystick controller

1. Introduce Cocos2d for us to provide a good joystick controller, mainly for the ZJoystick.h and ZJOYSTICK.M add to achieve the following diagram function. You can control the movement of the sprite in the diagram by using a joystick. (But there is still a technical problem to be solved, that is, the sprite will be moved after a shadow left in the original position) 2. The realization of the rocker pol

Modify the TI SensorDemo routine to get rid of the annoying joystick and buttons!

The SensorDemo routine provided by TI is very good. With ZigBee Sensor Monitor, you can also observe the network topology of ZigBee. However, according to the original SensorDemo, collector, router, and enddevice both have corresponding buttons or joystick to operate in order to establish a network and send data. 1. Add another configuration-RouterEB Open the SensorDemo Project, find Edit Configurations under the Project menu, and click the New button

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