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Accidentally step into Android development: tpmini with big eyes using the PS3 Bluetooth handle (4) Mining sixaxis communication protocols around linmctool

, right, bottom, and left. The pressure value of the first four buttons is between 11th and ~ 14th bytes, reading is always 0; the pressure values of the last four buttons are located in 15th ~ 18th bytes. 4th bytes are 8 buttons, from low to high, which are L2, R2, L1, R1, triangle, circle, cross, square. The pressure values of these 8 buttons are respectively located in 19th ~ 26th bytes. The percentile of 5th bytes is the PS key. The pressure value of this key is at 27th bytes, And the readin

Devon's Linux kernel feature: 03 Driver "Go"

device refers to an input/output device. such as modems and network cards, they send and receive data. The monitor is an output device-only information comes out. The keyboard, mouse, and joystick are data entry systems. Storage devices are used to store data, such as SD cards, hard disks, CDs, memory cards, and so on. The CPU (processor) is the computer's "brain" or "heart", and without it, the computer will not function. The motherboard is a printe

Basic tutorial 9 (Ogre startup sequence)

commented out the mouse and joystick objects, because we do not use them here, but they are created in this way. Inputmanager: The second parameter of createinputobject indicates whether to use a buffer input (introduced in previous tutorials ). Set the second parameter to false and create an input object without buffering. We will use this here. Create frame listener Whether or not you use a buffered input, you must call the capture method of the ke

Create a character--03 state machine

,0.25f,time.deltatime);Next put Input.getaxis () and animator. SetFloat () These two interfaces combine to create a script named "Playermanager" that is added to the Player game objectusingUnityengine;usingSystem.Collections; Public classPlayermanager_1:monobehaviour {PrivateAnimator Animator; voidAwake () {animator= getcomponent(); } voidUpdate () {//get the value of joystick horizontal axial input floatH = Input.getaxis ("Horizontal"); //P

Dotween Study Notes (ii) Ugui combined use

relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t

Unity 3d-easy Touch 3 Tutorial Turn

Easy Touch TutorialsTransferred from: http://www.unitymanual.com/thread-31332-1-1.html1.import "Easy Touch 3" Resource pack2. Create a character model3. Create a terrain4. Add an instance of Joystick: Hedgehog team->easy touch->extensions->add a new Joystick. Then we can see it coming out in the lower left corner.5. Set the relevant parameters of the joystick, se

Dotween Study Notes (ii) Ugui combination (for some simple effects)

relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t

Unity Auto-Generate Component Index class tool

Unity Auto-generated Component Index class tool requirements originWe need to get the components in the presets when we write the UI classjoystick = transform.Find("joystick");background = transform.Find("joystick/background");stick = transform.Find("joystick/stick");direction = transform.Find("joystick/direction");

What's the sound card?

, or an I/O address. Each device must use a unique I/O address, and the sound card usually has a default I/O address at the factory with an address range of 220h~260h. 2 IRQ (Interrupt request) number Each external device has a unique interrupt number. The default IRQ number for the sound card sound Blaster is 7, and sound Blaster Pro defaults to 5. 3) DMA Channel When a sound card records or plays a digital audio, the DMA channel is used to transfer audio data between itself and RAM without

Robot Operating System Ros Tutorial (ix) control of Operation Lever

For mobile robots, keyboard control is often not enough to meet our needs, before watching a lot of movies inside are using a joystick to control the robot, is really handsome, just I have a joystick here, then to try to feel. Operation Lever (joystick) control will be more operational, many of ROS in the robot also with the operation of the bar code, only a sim

ZigBee protocol and development-Preliminary Analysis of zstack protocol stack structure

();}Else{// Blink LEDs and wait for external input to config and restartHalledblink (hal_led_2, 0, 50,500 );} Return (events ^ zb_entry_event );} // This must be the last event to be processedIf (events (zb_user_events )){// User events are passed to the application# If (sapi_cb_func)Zb_handleosalevent (events );# Endif // Do not return here, return 0 later} // Discard unknown eventsReturn 0;} In the above Code, only those marked with black are uploaded to application-layer APL for processing,

The Linux USB input subsystem, Part I

(such as serial ports, PS/2 ports, Apple desktop bus and the Universal Serial Bus ), which are protected and managed by the kernel. the kernel then exposes the user input in a consistent, device-independent way to user space through a range of defined APIs.How we got here The Linux input subsystem is primarily the work of vojtech Pavlik, who saw the need for a flexible input system from his early work on joystick support for Linux and his later work

Experience in game pole Programming

Author: Zhu Jincan Source: http://www.cnblogs.com/clever101 Recently, I had to develop the game pole programming for the project, so I would like to make a special summary of the gains. First, test and configure the game rod. In Windows, the control panel has a "game controller" function. You can click it to test and configure the game rod. At the beginning, I searched online for programming materials for the game pole. The information on the internet is concentrated in multimedi

Example 9: sdl2 PCM playback

(subsystems ): Video (image): image control and thread and event management ). Audio: Sound Control Joystick (joystick): Game Joystick Control CD-ROM (disc drive): disc media control Windows Management: integrated with windows program design Event: event-driven processing In Windows, the relationship between SDL and DirectX is as follows. SDL Dire

DIY A UAV Vision tracking system based on Raspberry Pi and Python

DIYA UAV Vision tracking system based on Raspberry Pi and PythonThe drone's image is stored and transmitted to the Earth station in real time, almost standard. If you want a bit more advanced-how do you do it directly on the drone and automate the shooting process? In fact, the visual tracking has been in some high-end consumer-class UAV has the application, but play ready-made never do their own hands;). Some time ago DIY a UAV three-axis gimbal Vision Tracking system, the removal of the gimbal

Android Local Video Player Development-SDL Compilation

$ (LOCAL_PATH)/src/cpuinfo/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/events/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/file/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/haptic/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/haptic/dummy/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/joystick/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/joystick/android/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/loadso/dlopen/*. c )\$ (Wildcard $ (LOCAL_PATH)/src/power/

Python implements the method to respond to events in the game based on pygame (with the source code), pythonpygame

Python implements the method to respond to events in the game based on pygame (with the source code), pythonpygame This example describes how python responds to events in the game based on pygame. We will share this with you for your reference. The details are as follows: Let's take a look at the demo I have made: When a player presses the upper, lower, left, right-click button on the keyboard, the background prints the number value of the player's keys, and the figure moves accordingly. This i

DIY A UAV Vision tracking system based on Raspberry Pi and Python

DIYA UAV Vision tracking system based on Raspberry Pi and PythonThe drone's image is stored and transmitted to the ground station in real time, which is almost standard. Suppose you want something advanced--to process the captured image directly on the drone and implement your own active control. In fact, visual tracking has been in some high-end consumer-class UAV has the application, just play out of the box and never have their own hands-on;).Some time ago DIY a UAV three-axis gimbal Vision T

Python-based Pygame implementation method for responding to in-game events (source code)

pos, Button Joyaxismotion Game handle (Joystick or pad) move Joy, axis, value joyballmotion game ball (joy balls)? Move Joy, Axis, value joyhatmotion gamepad (Joystick)? Move Joy, axis, value joybuttondown gamepad Press Joy, Button Joybuttonup game handle let go of joy, button videoresize pygame window Scalin

Unity Script--13 Input control--02 Custom input

yo u related button pressed, regression 0 speed, units/secDead: Analog dead-zone size, set range all analog devices have a value of 0Sensitivity: Sensitivity, unit/sec, for digital devices onlySnap: If enabled, the axis value is reset to 0 when the button in the opposite direction is pressedInvert: If used, the negative button will provide a positive value and vice versaType: Input device types for control axesAxis: The axis of the connecting device will control this axisJoy Num: Connecting the

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