communication and delivery of data on the communication layer, is obviously somewhat thin.
Wwhoverpanel some of the deficiencies and ideas:
1 The control is currently I have seen. NET platform, the only AJAX control that supports both client-side callbacks and page-method calls, while supporting two-way serialization.
2 In contrast, Wwhoverpanel is the simplest design, and is based on controls that do not rely on HTTP model and asp.net Page Pipeline, and do not rely on ViewState
3 The control e
it's an AJAX architecture, Client and server-side communication and delivery of data on the communication layer, is obviously somewhat thin.
Wwhoverpanel some of the deficiencies and ideas:
1 The control is currently I have seen. NET platform, the only AJAX control that supports both client-side callbacks and page-method calls, while supporting two-way serialization.
2 In contrast, Wwhoverpanel is the simplest design, and is based on controls that do not rely on HTTP model and asp.net Page P
need to set the root zoom to 1/384 or 0.002604167. The second method is easier to implement, but the object is smaller than other objects in the scene view.If you still do not know how to set the size of the orthogonal camera, then try to look at the following figure.Uiatlas-defining the sprite's texture mapUiatlas is a container that contains the coordinate information of a bunch of sprites. If you're not familiar with the concept. You can think of this: using a large map with a lot of small s
world.The 2.Camera object contains the camera and Uicamera scripts. The Uicamera script contains the Ngui event system.3.Anchor contains Uianchor scripts. Although this script can be attached to the control, it is possible to avoid the problem of half-pixel offset on the Windows machine.The 4.Panel object has a UIPanel script, and UIPanel is a container that will contain all the UI widgets and is responsible for optimizing the included part combinations to reduce the call to draw commands.At th
rest of the action are similar. First of all, we need to add art resources to the engine, in the engine interface of the Atlas folder to create a new folder named [email protected], the suffix named @atlas is to put the packaged atlas into the album folder, drag the Koala picture resources into the [ Email protected] folder, as shown below:Right-click [email pro
before someone said that I would like to introduce the use of Sprite Packer. Then I would like to introduce you by the way. The pictures we use to make sprites are usually left with a lot of blank space, and after we've finished the sprite, these places are probably not going to work. If we want to avoid the waste of these resources, we can make each sprite into Atlas, the space on the image as far as possible to enrich a little. At this point, we nee
Python-matlabDirectory
Python-matlab engine
Python-matlab Array
Python-matlab Basic Operation
Python-matlab Call M file
The official MATLAB documentation describes the engine interface between MATLAB and the rest of the programming languages, including the Open engine API for Python, which can be consulted in the official tutorials, including engine installation, basic usage, and data type conversion and interaction between Python and Matlab.In addition to using the web
python drawing--Columnar chart
On the basis of the previous (Python drawing-simple start and line chart), let's draw a bar chart
There are two kinds of columnar graphs (one for histogram and the other for bar chart) One, bar chart
The main methods are:
Atplotlib.pyplot.bar (left, height, width=0.8, Bottom=none, Hold=none, Data=none, **kwargs)
Parameter description:
Left: The x-coordinate of each column
Height: heights of each column
Width: widths between columns
Bottom: The y-coordinate of the
assetbundle.Combining the assetdatabase and assetimporter methods, you can write editor scripts to ensure that a assetbundle all direct or indirect dependencies are packaged into one or the respective Assetbundle, or any of the two assetbundles that have a common dependency, are packaged into the same assetbundle. Considering the memory overhead caused by duplicate resources, it is recommended that all projects have one such script.Sprite Atlas Repet
Ajax borrowed one of the idioms of Brother Plum: the rapid hurricane.
First of all, let me say a comparison of Ajax.NET and Atlas! Lest friends make the same mistakes as me in some ways, which, of course, only represents my experience and personal opinion.
1, if you are using forms validation, in an inadmissible page will appear JS namespace undefined error, this is the same for Ajax.NET or Atlas, the solut
After upgrading to ngui3, the number of drawcalls increased from 5 to 17 to 8. It should not be ngui. Later, I sorted out two points:1. For the same Atlas, the number of drawcalls depends on the number of panels (actually the number of uipanel scripts ). For example, I have two sprite instances. The two sprite instances belong to the same Atlas but are located in different panels. In this case, the number o
. Anchor contains the uianchor script. Although this script can be appended to the control, the upper half pixel offset of the Windows machine can be avoided here.
4. The Panel object has a uipanel script. uipanel is a container that contains all the UI widgets and is responsible for optimizing the components in combination to reduce the call of the drawing command.
At the same time, you may also note that the Panel (dashboard) gameobject is now selected. That is to say, all the parts added belo
First import the Ngui package and restart the project to make sure that the Ngui menu option appears in the menu bar.
I. Production of Atlas (map).
Atlas is a big picture, a collection of many small graphs called Sprite (sprites) by setting the size of the small graph to intercept.
Set up the images folder under the Assets folder and drag the pictures you want to use in the animation as shown here:
Selec
I borrowed a phrase from Brother plum blossom: fast and furious.
First of all, let's compare the ajax.net and Atlas! So that friends may not make the same mistakes as me in some aspects. Of course, this only represents my experience and my point of view.
1. If you are using Forms authentication, an undefined JS namespace error will occur on an unacceptable page, which is the same for ajax.net or Atlas, the
Next, we will explain the UILabel, which is a script used to display text and inherited from the UIWidget. We create a label with attributes such:
All labels must be Font before they can work properly. This Font can make Dynamic (reference Unity Font) or Bitmap Font-the Font embedded in Atlas. Dynamic fonts are more stable because they do not require you to create symbols in advance, but Bitmap fonts can be rendered on the same draw call as other thi
Ajax| Strategy | Technology platform here I will try to look at the present. NET platform under the AJAX framework, I also try to summarize a method that allows you to be based on many. NET platform, find the right one for you in the AJAX Framework and toolkit, and also hope that you will be rational and purposeful in examining, researching and using these popular ajax-net frameworks.
I think the article's approach will help the. NET users who are currently using AJAX to improve your experience
cuda6.5 in the/usr/local/directory, as shown below:
$ ls /usr/localbin cuda cuda-6.5 etc games include lib man sbin share src
2.3. Change build. sh
Go to the cuda-convnet-read-only directory you just downloaded and change the configuration path in the build. sh file. As follows:
# CUDA toolkit installation directory.export CUDA_INSTALL_PATH=/usr/local/cuda # CUDA SDK installation directory.export CUDA_SDK_PATH=/usr/local/cuda-6.5/samples/common/inc # Python include directory. This s
Some places in the game may need to be grayed out to show that the button cannot be clicked! Found on the Internet some of the methods are directly with uitexture+ gray shader to do this thing, but each plus 1 uitexture will be one more drawcall! In addition some programs are not very clear, can not understand! But also basically is to use the ashing shader, it is impossible to say that every need to gray place the picture let the art out of a map of the corresponding gray resources, so waste sp
on. Between these chunks to differentiate between pre-and post-relationship (such as background finally, main in the middle, popup first) to distinguish between the pre-and post-hierarchical relationship. These levels generally have the same parent node ui_root (not in the same parent node) Basically the overall level is based on the layer to sub-relationship, layer itself is not with depth, so in these chunks, They usually have a sub-node camera in their gameobj itself or below them. Use the
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