Author: little monk afa published in: Period 2008-03 of Microcomputer
Preface
"HD" is a complete system, not a single standard or product. In the HD era, both video and audio must meet the HD standard. What is high-definition audio? What are the benefits of high-definition audio compared with normal audio? Starting fro
(reprint) Common Audio Protocol IntroductionIntroduction and comparison of common audio protocols for conference TV white PaperFirst, the digital audio principle: The sound is actually a kind of energy wave, therefore also has the frequency and the amplitude characteristic, the frequency corresponds to the time axis, the amplitude corresponds to the level axis. U
This article mainly introduces the composition of AudioUnit
This article is made up of your own understanding. If you have any errors, please contact our netizens for correction.
Understand the architecture of Audio Unit
Before we started, we realized audioUnit through an AudioUnit object, which is an Effect type AudioUnit of this type. This unit consists of many small scopes, scope has element, elementt has channel, stream format, and properties.
Do
Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010
Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. ver
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[Author: cl1003 resending from winzheng.com]
Goldwave is a set of audio editing, playing, recording, and conversion tools. It is small in size and has no weak functions. There are quite a few open audio files, including WAV, Ogg, VOC, IF
1. Preface backgroundBefore the advent of HTML5, Web page access to audio and video mainly through the Flash,activex plug-ins, as well as Microsoft later launched Silverlight to show, although Flash once swept the world, but with the continuous development of the Internet, into the mobile era, Flash Thunder gradually replaced by HTML5, the main reason is that flash often burst loopholes, security concerns, poor performance, the network browsing and eq
IOS 9 Audio app play audio playback control pause stop forward back settings iOS9 audio app playback controlyou can see that the Avaudioplayer class has a number of properties and methods in the "IOS 9 audio app plays audio iOS9 audio
Introduction
Audio and video are the main methods for multimedia applications to provide information to users. These audio and video data generally have a high sampling rate, and the compressed raw data has practical value, otherwise, it will not only occupy a large amount of storage space, but also have a low validity rate during playback or network transmission. Therefore,
1 PCM InterfaceFor different digital audio subsystem, there are several interfaces between microprocessor or DSP and audio devices for digital conversion. The simplest audio interface is the PCM (Pulse coded modulation) interface, which consists of a clock pulse (BCLK), a Frame sync signal (FS), and a receive data (DR) and send data (DX). At the rising edge of th
1 PCM InterfaceFor different digital audio subsystems, there are several microprocessor or interfaces used for digital conversion between DSP and audio devices. The simplest audio interface is the PCM (pulse Coding Modulation) interface, which consists of Clock Pulse (bclk), frame synchronous signal (FS), and receive data (DR) and data transmission (dx. On the ri
MP3 is only a type of audio format.
However, audio has several important parameters, such as kHz, bit, audio channel, and kbps. the formats are different, and the algorithms are different. Therefore, when the above parameters are the same, the quality of different formats varies greatly. VBR is a kind of dynamic sampling. For more information, see the following d
To play and record audio on iOS devices, Apple recommends that we use the Avaudioplayer and Avaudiorecorder classes in the Avfoundation framework. Although the usage is simpler, it does not support streaming; This means that before playing the audio, you must wait until the entire audio load is complete before you can start playing the
how to make video and audio time-stampinghttp://blog.csdn.net/wfqxx/article/details/5497138
1. Video time stamp
PTS = inc++ * (1000/fps); Where Inc is a static, initial value of 0, each time the timestamp Inc plus 1.
In FFmpeg, the code in
pkt.pts= m_nvideotimestamp++ * (M_vctx->time_base.num * 1000/m_vctx->time_base.den);
2. Audio time stamp
PTS = inc++ * (frame_size * 1000/sample_rate)
The code in FFmpeg
Title: Audio-convert-mod: Audio conversion in Linux. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
Audio-convert-mod: completes Audio conversion in Linux in three steps
If you nee
article shows that in the case does not support HTML5, will be flash play, but in support of HTML5 Firefox play MP4, but encountered great difficulty, although the call to Flash, but has been unable to play (but I have always suspected that my Firefox flash has a problem , don't know if it's true). But if you follow Videojs's advice and put in two-format videos, you won't have this problem.In addition to the writing of video also has a special for flash writing, of course, you can also use this
Real-time audio and video domain UDP is the king
In the Internet, audio and video real-time interaction using the Transport Layer Scheme has TCP (such as: RTMP) and UDP (such as: RTP) two kinds. The TCP protocol can provide a relatively reliable guarantee for data transmission between two endpoints, which is achieved through a handshake mechanism. When the data is passed to the receiver, the receiver checks
Currently, there is no standard way to play audio files on a Web page, most audio files are played using plug-ins, and many browsers use different plugins. The advent of HTML5 provides us with a standard way to play audio files from the Web, where users no longer upgrade their browser to playback plugins such as Adobe Flash, Apple QuickTime, and can listen to any
This article focuses on how to capture a single frame of audio data on the Android platform. Before reading this article, it is recommended to read my previous article, "Android Audio Development (1): Fundamentals", because in the audio development process, often involves these basic knowledge, after mastering these important concepts, the development process of
HTML audio and video, HTML audio and videoDirectory [1] media format audio format video format [2] element plug-in element HTML5 element [3] HTML audio [4] Before HTML video
Multimedia elements (such as videos and audios) are stored in media files. The most common method to determine the media type is to view the file
To play and record audio on iOS devices, we recommend that you use the avaudioplayer and avaudiorecorder classes in the avfoundation framework. Although its usage is relatively simple, streaming is not supported. This means that before playing the audio, you must wait until the whole audio is loaded to start playing the audio
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