its range. In the preceding figure, the mole only shows its own image (inside the black box) attached to the clipboard ).
We also regard the clipboard as a button area to check whether the player has knocked on the correct mole, as long as the touch falls into the rectangle area and the mole is activated, it is regarded as a successful hit. However, there is another problem: the user's input is captured by the mole image, but there is still a mole hole image before it, which covers the followin
back stack.
GetFragmentManager (). BeginTransaction ()
// Replace the default fragment animations with animator resources representing// Rotations when switching to the back of the card, as well as animator// Resources representing rotations when flipping back to the front (e.g. when// The system Back button is pressed ).. SetCustomAnimations (R. animator. card_
that, let's talk about the environment for running the project in this article:
System: Window 7X64
Unity: 4.3.3f1
1. Project Overview:
Open unity, create a project, and import the downloaded "Unity Projects Stealth. unitypackage ". After the import is complete, you can see the structure of the "Project" View (if you do not open it, you can open it from the menu bar "Window"-"Project") as follows:
You can open each directory in it as needed:
Animations
Some role animations
ValueAnimation of Android property animation and android property Animation
ValueAnimation is the parent class of the ObjectAnimation class. I believe you have some knowledge of ObjectAnimation. Today I will give you a brief introduction to ValueAnimation, valueAnimation Google provides better process control. Now we will give you a brief introduction to a small animation with time-based settings:
The layout file of the application is very simple. There is only one Button, so we will not go into
Mecanim Animation1: The Legacy animation system can only control the animation through the code to play, with the variety of animation, code complexity will increase, while the animation transition also requires very cumbersome code control, in order to let experienced animators develop animation, Unity launched a Mecanim animation system for the character;2:mecanim supports motion redirection (retargeting), which applies animations from one role model to another;3:mecanim allows the use of "mus
converted to pixels through the DP in the layout.
Mdensity = Getresources (). Getdisplaymetrics (). density;
Mhiddenviewmeasuredheight = (int) (mdensity * 120 + 0.5);
Here's 120 is the height defined in our layout.
Then add an animation effect to the process.
Valueanimator animator = Valueanimator.ofint (start, end);
Animator.addupdatelistener (New Animatorupdatelistener () {
@Override public
void Onanimatio
; = = = = = = = = = = = = =
= = =/> = = = = =/> >
= = = = = = = = = = = = = = > = = = = =/> >
There's not much code, it's simple, three linear layouts with their own controls loaded, and IDs set up. The button is a linear layout, using the onclick itself click event. Next, when you click on this linear layout, the controls that need to be hidden end up at a height, which is our target value, and it just needs to be converted to pixels through the DP in the layout.
Ace, and through it to complete a project design, the project has a total of about 120 drawings, of which about 40-50 schematic diagram, other for the report, wiring diagram, terminal row, etc. We used to design a similar project about 3 weeks to design, 2 weeks to proofread, and the use of Ace after the design of proofreading a total of 3 weeks to complete the task, and achieved very good results. Another of our colleagues who tried the German software, because of the complexity of the softwar
on all objects. For example, a property animation can change the color value and the motion tween cannot do this.ValueanimatorValueanimator is an important class in property animation that uses a mechanism of time loops to calculate the animation transitions between values and values, and we only need to provide the initial and end values to Valueanimator, and tell it how long the animation needs to run, Then Valueanimator will automatically help us with the effect of smoothing the transition f
: 4.3.3f1
1. Project Overview:
Open unity, create a project, and import the downloaded "unity projects stealth. unitypackage ". After the import is complete, you can see the structure of the "project" View (if you do not open it, you can open it from the menu bar "window"-"project") as follows:
You can open each directory in it as needed:
Animations
Some role animations
Animator
The animation controller does not actually have
. As the name suggests, it is applied to the View attributes. We can make the View attributes achieve the animation effect.
Speaking of this, we have to introduce the ObjectAnimator class, which is also the most used in actual development and tracing. We found that ObjectAnimator inherits from ValueAnimator and ValueAnimator can help us implement some simple numerical changes, however, this stuff has not been used so far.
Next, let's take a look at how to use property animation to achieve the tw
is related to the frame, that is to say, frame-based animation is also used in the game to determine how to draw frames. It is also called frame-based animation, in essence, a game is an interactive animation that accepts player input. The two methods have the same effect on FPS stability and differ in FPS instability. In general, frame-based methods are easier to implement, time-based games can use different frame rates for different platforms.
The above framework is widely used in my blog to
Addfavor () {
ImageView ImageView = new ImageView (GetContext ());
Randomly select a
imageview.setimagedrawable (Drawables[random.nextint (3)]);
Set Bottom Horizontal Center
imageview.setlayoutparams (LP);
AddView (ImageView);
LOG.V (TAG, "Add after child view number:" +getchildcount ());
Animator set = Getenteranimtor (ImageView);
Set.start ();
}
OK, this can be run to see the effect, you can see that t
Mark performs the rotation triangle and reclaims the circular animation private context mcontext; Private Paint Trianglepaint; The brush of the triangle is private Paint circlepaint; Circular brush Private float paintstrokewidth = 1; Sets the width of the circle private long duration = 800; Execution time private int mwidth;
View of the wide-high private int mheight; Private Path Trianglepath; The path of the triangle private path circlepath; Rounded path private path DST; Path private point
As the Windows 7 and Windows 8 systems gradually mature, more and more users (especially my girlfriend's hour, often used, in order to help her work ), windows 7 and Windows 8 systems are divided into 32-bit and 64-bit systems. Therefore, when you choose to install the CAD version, you must first determine whether your system is 32-bit or 64-bit!Some friends may ask, How do I know whether my system is 32-bit or 64-bit? Here are some tips for you!1. Click "my computer" on the desktop and right-cl
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