Guess it might be in the main loop using Sleep (0), a search, sure enough to locate the specific code, it is located in the Cocos2dx\platform\win32\ccapplication.cpp, roughly as long as the following:
1
while( 1 ) {
2
if( 有消息 ) {
3
if( 时间到 ) 更新计时, call 主循环函数;
4
elseSleep(0);
5
}
6
// 其他跳出循环判断代码
Firefox versions are provided first.Copy codeThe Code is as follows:Window. Define requestanimationframe ([callback]); // FirefoxWindow. webkitRequestAnimationFrame (callback [, element]); // Chrome Parameters:Callback :( FF (optional, Chrome required)The first parameter of the function to be called in the next repaint operation is the current time.Element :( FF none)It's actually a canvas, and the 'pa' is an animation. (The element that corresponds ally bounds the entire animation ). For canva
, strongly recommend each reader to download down as I step by step debugging, optimization. If you feel that you are helping yourself, you can show support for a star. Behind the picture more, traffic party cautious into.Basic conceptsAfter opening the project, as long as the Customtablecell.swift file is available, it implements the custom UITableViewCell and the internal UI layout, because the focus is on performance optimization, and the code implementation is more casual.First press COMMAND
Cadisplaylink class is called once. After the Nstimer is registered with the Runloop in the specified mode, Runloop sends a specified selector message to the specified target whenever the set cycle time arrives. 2, cycle settings different iOS device screen refresh frequency (FPS) is 60Hz, so cadisplaylink selector default call cycle is 60 times per second, this cycle can be set through the Frameinterval property, The number of Cadisplaylink selector
int getchar (void);The GetChar function is equivalent to GETC (stdin). Read one character from standard inputint getc (FILE *stream);Return value: The return value is usigned char but we treat it with the int typeis typically defined as a macro to useint fgetc (FILE *stream);Is the same as the GETC function, but is generally defined as function usageMacros and Functions:Macro does not occupy the scheduling time, only takes up the compilation time;The function occupies the scheduling time, does n
connected computers must maintain time synchronization. In online games, if a computer lags behind, he should keep it backward. Then, when entering the logic update loop, he should repeat himself several times, to catch up. If the time delay is just an isolated event, there will be no major problem. After one or two speeding events, it will catch up. However, if the game's logic update always times out, the performance will be very bad, and will eventually lag behind. In online games, you ma
front-end event is blocked several times by the firewall.Alas! I can only talk about it in my blog.Function
/*** Create a proxy function with Frame Rate Control for the function * contains details at the end * Note: this function is applicable when the call interval is greater than 1 ms * @ static * @ method getfpslimitedfunction * @ Param {function} accept-specified function * @ Param {number} [FPS = 0]-per second the maximum number of executions.
yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X ~ 100. The maximum
some cases, it can also be expressed as "pixels per inch (ppi)" and the length and width of the image. For example, 72ppi and 8x6.
Video resolution:
Resolution of various TV specificationsThe image size of the frequency is called "resolution ". A digital video is measured in pixels, while a video is measured by the number of horizontal scanning lines. SD video Number Resolution is720/704/640x480i60 (NTSC) or 768/720 x576i50 (PAL/SECAM ). Resolution of the new HD TV1920x1080p60, that is, each ho
rmvb format conversion, we recommend that you install: Storm video
Step 3: Set
Video parameter settings:Basically the same as dpgencGeneral:Set FPS to 15Width and height are automatically selected after you select a media file. 256*144 is automatically selected. However, sometimes some videos are automatically adjusted to 240*196. At that time, you need to manually change the settings.Bitrate and Max bitrate (maximum rate): Dynamic Bit rate may be
Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.
I haven't written a blog for a while, but everything is going on in an orderly manner.
The efficiency of the javafx-based game engine wjfxgameengine has been optimized during this period of time (examples of personal blogs have not been uploaded again), simple 2D games, the fastest running speed
Recently, the development is sometimes boring, so I 've been playing cs1.6 for a while, but sometimes I can't search for my colleague hosts in the LAN.At that time, it was quite annoying, so I pressed it on the keyboard and suddenly clicked "~". This key is created on the tab and a command window appears, similar to the Command window in the DOS window, so I tried to input "conn" in the above experiment, and then prompted a lot of command prompts starting with "conn ".
One of them is "Connect".
target, in pixels: pCodecCtx-> width = width; pCodecCtx-> height = height; pCodecCtx-> framerate = (AVRational) {fps, 1}; // The basic unit of frame rate. We use scores for representation. pCodecCtx-> time_base = (AVRational) {1, fps}; // The target bit rate, that is, the sampling bit rate. Obviously, the larger the sampling bit rate, the larger the video size. pCodecCtx-> bit_rate = 400000; // fixed allow
Beware of GPU memory bandwidth
For personal use only, do not reprint, do not use for any commercial purposes.
Some time ago, I wrote a series of post-process effect, including the motion blur, refraction, and scattering of screen spance. Most shader is very simple. It is nothing more than rendering a full screen quad to the screen. Generally, there are no more than 10 lines of PS Code, without any branch or loop commands. It can be run only after sm1.4. However, when you open multiple post proce
Recently studied the real-time video network transmission problem of Android, spent a lot of effort in video processing, summed up the following five sets of solutions, and comparedAn example of a video transmission of the same size
Scheme
compression rate
compression/transport
Realtime
Average traffic consumption
transmission distance
sends the original YUV420 data with the camera's callback function
0
uncompress
Common Core Animation, time Profiler, leaks and allocations, and more. These tools provide me with a very convenient function for analyzing function execution time, FPS, and memory. You need to be aware of using the instruments process: use a real machine instead of an emulator. The emulator has a much faster CPU than the iOS machine, so CPU-related operations are faster on the emulator. Because the GPU on your Mac is different from the GPU on your i
In the last 1 months, there have been some procedural support for unity's sub-generation development, which is also based on physical rendering, mainly the use of Skyshop Marmoset, which is one of the best options for unity4.x version of PBR.But in the use and performance, or some of the pits and deficiencies, here are some of their own experience it, I hope that other interested in this program friends to help.First, encountered a decrease in FPS bug
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