The development direction of MMORPG is large-scaleTo play with the web game, mobile phone game to pull the gap.To be able to show a big war scene. Like the Battle of Chibi.Take advantage of the resource's pre-download.Two questions need to be addressed:One is the bandwidth limit, the million people with the same screen update message how to send to the client.The workaround is to allow the client to decide how to get the data from the server itself.Se
Computers are connected to the network every day. Nowadays, there are countless Trojan viruses on the network, and viruses will inevitably happen one day. So what should we do after the virus? The correct solution can avoid greater losses and minimize the damage caused by viruses. Let's take a look.
I. MediumVirusSymptom
When your computer is infected with viruses, the virus will not tell you that the virus has been poisoned. We can see from some abno
How to disable USB flash drives on the company's computer, prohibit USB flash drives from copying computer files on the company's computer, and prohibit USB flash drives on the computerAt present, USB flash drives are frequently used, and the read/write speed and storage space are getting bigger and bigger. Although it is convenient to work, it also makes it extr
Http://www.tianya.cn/New/PublicForum/Content.asp? Flag = 1 idwriter = 0 Key = 0 idarticle = 300143 stritem = it
Each computer connected with a network cable can browse the Web page through the ADSL Router, and computer A can view and browse the shared files of computer B, however, computer B can only see but cannot
The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many
Video of the Web Game wowo world (Chinese name nest world, tentative)
Silverlight technology seminar sharing, declined to reprint, thank you!
For online games developed using silverlightj technology, the current function implementation list is
Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use a * algorithm to find path, rather than moving between these 2 point directly, as follows:
From this chapter, I will introduce map engine, it refer to 2 aspects, as follows:
1) Implementation the map. Including map's splitting, composing and rendering style.
2) implementation the objects of the map. Including obstruction, mask and
Or this address:
Http://silverfuture.cn/
The blog will not be uploaded, because you cannot right-click it.
Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the
Wow, Silverlight can also be used in oomrpg programming, isn' t it?
What a surprise! But it is true. as you know, game is base on a series of coherent pictures, and Silverlight is just good at animation design, especially in vector animations.
I introduce map presentation in the previous chapters. in general, it is enough to simple games; but we need to spend more energy on the map to simulate real world and achieve more realistic effect. this chapter will focus on how to implement map
StartServiceCtrlDispatcher
In 2000/xp, such as the NT-based operating system, there is a service manager, it manages the background process is called service. A service is an application type that runs in the background and is similar to a UNIX
In chapter 5, we study how to use image's clip and rendertransform to create animation for Sprite.
Now, I will introduce a new method base on writeablebitmap to cut the image. You can use it as follows:
BitmapimageBitmap
2) compositiontarget
The second method to create animation is by compositiontarget. in official document, compositiontarget object can create M animation by each frame's callback. in other words, the animation created by compositiontarget is base
By studying the first 3 chapters, we master how to create the object's moving animation dynamically. In this chapter, I will introduce how to implement object's own animation.
First of all, I need to replace the object with a living Sprite. I
Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in
Or this address:
Http://silverfuture.cn/
Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the silverlight3.0 web page plug-in. You will be prompted to install the
The green grid represents a physical server.
1. solution 1:
Low cost and low performance
2. solution 2
3. solution 3
4. solution 4
Supports large-scale gamers, high costs, high load balancing, high performance, and high flexibility
Set
Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of
How to connect to a remote computer based on Windows XP or based on Windows Server 2003
To connect to a remote computer, perform the following steps:
Click Start, point to all programs (or programs), point to attachments, point to communication, and then click Remote Desktop Connection ".
Enter the name of a Windows XP-based computer that has the Remote Deskto
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