best dpi for fps

Want to know best dpi for fps? we have a huge selection of best dpi for fps information on alibabacloud.com

"Reprint • Collection" HTML5 mobile website Adaptive need to add META tags

WebApp development in the early days, will encounter the PC-side development of the page in the mobile display too big problem, here need to add META tags in the HTML head to control the zoomHere are specific instructions for this tag:Viewport Syntax Introduction:The content contains several properties:height = [Pixel_value | Device-height] ,width = [Pixel_value | device-width],Initial-scale = Float_value,Minimum-scale = Float_value,Maximum-scale = Float_value,user-scalable = [yes | no],target-d

Various android dimensions

The dimensions and sizes must be distinguished by the following units: dp, sp, pt, px, mm, in Px: pixel, in the unit of pixel size. In the android UI, this unit is the same as the actual physical screen resolution, and is mainly used to display the definition effect. Dp: Density-independent Pixels (device independent pixel), short for "dp", that is, dip. It is an abstract unit, because the physical screen is large and small, however, dp displays the same size on different physical screens, t

Qt on Android: How to adapt to different screen sizes

How do I adapt to the various screen sizes of Android smartphones using Qt-developed Android apps?When it comes to screen sizes, from 2.8-inch to 8.9-inch phone screens, it's a little more painful for program apes. The Android project itself has considered this issue, resource files, ldpi/mdpi/hdpi/xhdpi, and so on, the Android framework automatically selects the appropriate icon based on the screen size, so that the application looks the same on different screen sizes.What about the Qt applicat

Camera pictures, pictures on the computer, text in Word, computer screen, mobile screen, camera screen display size Everything's all figured out!

Camera pictures, pictures on the computer, text in Word, computer screen, mobile screen, camera screen display size Everything's all figured out!First, the picture.xxdpi= points DotX is the actual size of the picture, simple point, we only calculate the height of the picture, for example, took a picture 144x144 72dpi, then its actual height is 144÷72=2 inchesDPI is the dots per inch, after the camera has taken a picture of its DPI is determined (right

Mobile browser viewport

. The height is calculated based on the aspect ratio of the device screen. (In fact, the height of the viewport is almost useless and can be ignored) In this way, the width and height of the viewport provided for CSS computing are similar to those of the desktop browser, and the rendering Effect of page computing is almost the same as that of the desktop browser. Page zoom-in does not affect layout viewport, that is, does not affect page rendering. In a mobile browser, when all pages are

Android custom controls Series 8: onMeasure () (2) -- use onMeasure measurement to achieve image stretching without deformation and solve the screen adaptation problem,

undoubtedly possible, but it is not universal... The following is an example: Let's first implement the process of setting the height of the ImageView to make the image display a normal proportion in this specific simulator: The actual pixel size of the above image is: 828*314, the ratio of width to height is about 2.43, and the size of the simulator we use here is 480*800 (unit: px, that is, pixels), that is to say, the width of the pixel is 480, so we need to set the height of this ImageVie

Size unit conversion

In the past two days, I used swing to write and print data. I found that the JDK document contains a description in units of 1/72 inch. It is troublesome to convert the paper size and screen size. What is 1/72 inch. I found the following information and finally found the conversion formula. Let's record it here :) 72 pixels/inch = 28.346 pixels/centimeter 300 pixels/inch = 118.11 pixels/centimeter 1 CM = 0.3937 inch 1 inch = 2.54 cm Later I found another article, which is fully written. Article:

[Go]--HTML5 mobile website Adaptive need to add the META tag

WebApp development in the early days, will encounter the PC-side development of the page in the mobile display too big problem, here need to add META tags in the HTML head to control the zoomHere are specific instructions for this tag:Viewport Syntax Introduction:The content contains several properties:height = [Pixel_value | Device-height] ,width = [Pixel_value | device-width],Initial-scale = Float_value,Minimum-scale = Float_value,Maximum-scale = Float_value,user-scalable = [yes | no],target-d

HTML5 viewport Adaptation Mobile screen

= [Dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> WidthControls the size of the viewport, you can specify a value or a special value, such as device-width as the width of the device (in pixels of the CSS when scaled to 1

"WebGl" Threejs implements a simple animation-bouncing balls

In this case, we will briefly animate the motion Picture (animation). Just like the cartoon principle, the essence of animation is to use the visual persistence of the human eye, quickly transform the picture, resulting in the illusion of the object in motion. For the Three.js program, the implementation of the animation is also achieved by redrawing the screen several times per second.To measure the screen switching speed, the concept of fps (Frames

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc. Previous post "finishing" Unity 3d optimization Summary Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress. Optimization: 1. Update the opacity map compression format for etc 4bi

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc.Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress.Optimization:1. Update the opacity map compression format for etc 4bit, because the Android market in the mobile phone GPU has a var

"Unity optimization" finishing on optimization

the mobile phone GPU has a variety ofEach GPU supports different compression formats, but they are compatible with the ETC format,2. For transparent mapping, we can only select Rgba 16bit or Rgba 32bit.3. Reduced FPS, in projectsetting-> qualityVSync the Count parameter will affect your fps,everyvblank equivalent to Fps=60,everysecondvblank = 30;Both of these si

Meta-viewport Mobile

With the prevalence of high-end mobile phones (andriod,iphone,ipod,winphone, etc.), the development of mobile Internet applications is becoming more and more important, and it is the best choice to develop mobile applications with HTML5. However, each phone has a different resolution, different screen size, how to make our development of the application or page size can be suitable for a variety of high-end mobile phone use it? Learning the use of HTML5 viewport can help you do this ...Viewport

Pixels and centimeters

First, let us know an unfortunate message: pixels cannot be directly converted into inches or centimeters, and must be converted under DPI! Two types of resolution conversion in Photoshop72 pixels/inch = 28.346 pixels/centimeter300 pixels/inch = 118.11 pixels/centimeter1 CM = 0.3937 inch1 inch = 2.54 cmCompare with common 1024 pixels: 1024 pixels = 3.413 inch = 8.67 cm (300 pixels/inch DPI ≈ 0.003333 in

Meta name= "Viewport" property

With the prevalence of high-end mobile phones (andriod,iphone,ipod,winphone, etc.), the development of mobile Internet applications is becoming more and more important, and it is the best choice to develop mobile applications with HTML5. However, each phone has a different resolution, different screen size, how to make our development of the application or page size can be suitable for a variety of high-end mobile phone use it? Learning the use of HTML5 viewport can help you do this ... viewport

Viewport use of HTML5 development

-scalable = [yes | no], 10 target-densitydpi = [Dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> 1.Set widthControls the size of the viewport, you can specify a value or a special value, suc

Android resolution adaptation

Android resolution adaptation The problem of Android resolution adaptation has always been a major problem for Android. Here, I refer to the official development documentation and some of the resolution processing skills in actual development to share with you. Official resolution adaptation documentation "SupportingMultiple Screens"Overview of Screens SupportScreen size: Screen size Screen density: Screen Density Orientation: Direction Resolution: Resolution density-independent pixel (dp or dip

HTML5 Meta (mobile) Introduction and use

With the prevalence of high-end mobile phones (andriod,iphone,ipod,winphone, etc.), the development of mobile Internet applications is becoming more and more important, and it is the best choice to develop mobile applications with HTML5. However, each phone has a different resolution, different screen size, how to make our development of the application or page size can be suitable for a variety of high-end mobile phone use it? Learning the use of HTML5 viewport can help you do this ... viewport

Lazy people must be mobile end-width web-matching scheme

-scalable=no" />Android 4.0 ~ 4.3As a relatively old version of Android, it has a poor support for the width attribute in meta. In Samsung Note II, for example, its device-width is 360px. If you set the width (hereinafter abbreviated) in viewport vWidth to a value that is less than or equal to 360, it will not have any effect, and a vWidth value greater than 360 will not cause the screen to scale, but a horizontal scroll bar appears.If you want to support Android 4.0 to 4.3, you still have to re

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.