FPS is an important indicator of game performance, Unity is a cross-platform engine tool, so there is no uniform qualification of his frame rate.In the PC platform, generally the higher the better, the higher the FPS, the more smooth the game.In the mobile phone platform, the general flow index of 60 frames, can run to 60 frames, is very smooth experience, and then a high difference is very small, and the n
Tongteng Network Shunt, also known as the core network collector, is an important basic equipment for the network monitoring front-end in the network security field. It is an essential equipment for the entire network security! It plays a key role in network security! Currently, the fixed network has been upgraded to 400 GB, supporting different links. The mobile Internet signaling collection traffic has been upgraded to a GB interface, supporting different carriers to separately distribute traf
FPSIt is the abbreviation of Frame per second, that is, the number of frames per second. This term is widely used in computer graphics, video collection, and games.
Here we will mainly introduce the Frame Rate in video games. The frame rate of the First person shooter game is only about 6 FPS, but it is still very successful. However, with the enhancement of the performance of hardware devices, especially video cards, the current frame rate of the gam
We know that high-quality barcodes are better for our purposes, but the image dpi is proportional to the size of the image, the higher the DPI, the larger the picture file.650) this.width=650; "alt=" barcode "class=" Img-thumbnail "src=" http://image.evget.com/images/article/2015/ Barcode.jpg "width=" 553 "height=" 358 "style=" width:553px;height:358px; "/>It may be easy for you to display a 600DPI picture
Pixel (pixel)
Pixel or PX is a basic unit of a computer's screen device, which is a point. All other units have a fixed proportional Conversion Relationship with pixels. When all length units are displayed on the screen, they are converted to the number of pixels first and then displayed. Therefore, there is no essential difference between relative length and absolute length in computer screens. All units are actually pixels, and the difference is only different proportions.
Now the consumer electronic devices screen more and more small, but the resolution is increased, such as Surface pro,10.6 inch screen, 1080p Full HD display, will make Windows display text becomes unusually small. This phenomenon is due to the fact that the screen dot pitch is smaller than the standard (about 207.82 dots per inch, the standard is about 96 dots per inch), but the display is more subtle, but the Windows rendering of text is still the default D
The 1.FFPS meter is a very useful small software that can display the Android interface in real-time with a number of frames per second, very intuitive. In addition, the FPS meter can display maximum frames, minimum frames, and average frames, to evaluate the value of Android fluency. Because of the system functionality involved, FPS meter requires root. If you intend to try it, please use it before the roo
Size Units (px, dpi, dp, dip, and sp) of the View for android Application Development, and androiddpi
I. pixel (px) and screen resolution
1) px (Pixels, Pixels): corresponds to the actual Pixels on the screen. For example, 320*480 screens have 320 pixels horizontally and 480 pixels vertically.
2) the screen resolution is the total number of physical pixels displayed on the screen. It is equal to the number of pixels x height on the screen width. In th
1. terms and concepts
Terms
Description
Remarks
Screen Size)
It refers to the actual physical size of the mobile phone, such as the commonly used 2.8 inch, 3.2 inch, 3.5 inch, 3.7 inch. The diagonal line length of the mobile phone screen.
Motorola's milestone mobile phone is 3.7 inch
Aspect Ratio (width/height ratio)
Refers to the actual physical size width/height ratio, divided into long and nolong
Milestone is and belongs to long
Resolution
1. Terminology and concepts
Terms
Description
Note
Screen size
Refers to the actual physical size of the phone, such as the usual 2.8-inch, 3.2-inch, 3.5-inch, 3.7-inch
Motorola milestone phone is 3.7 inches
Aspect Ratio (width/height ratio)
Refers to the actual physical dimensions of the width-to-height ratio, divided into long and nolong
Milestone is 16:9, belongs to Long
Resolution (resolution)
The same
Recently, a real-time display is required, so I want to display FPS on the screen. FPS is the abbreviation of frame per second. FPS is used to measure the quantity of information used to save and Display Dynamic videos. In general, it refers to the number of pictures of an animation or video.
This requires meSystem FunctionsMentioned in the first lectureGettick
The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows:
Mainthread.java:
Package Net.obviam.droidz;
Import Java.text.DecimalFormat;
Import Android.graphics.Canvas;
Import Android.util.Log;
Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contains the game loop.
The thread must have acces
The next day I first came to the new company and asked me a question.
The DPI of the result image generated into the PDF is different from the resolution of the generated PDF.
I have never touched on DPI before. I don't know what it is. I can't help it. I can only use Baidu.
DPI: the abbreviation of "dot Per Inch" refers to the number of points in the leng
First, the screen resolution is irrelevant to DPI and PX.Because there are 45 inch TV screens (5.5 inch) and mobile phone screens)
How many points does 1 inch have? We use density to distinguish
Ldpi 120 DPI 0.75Mdpi 160 DPI 1 is generally hvgaHdpi 240 DPI 1.5 is generally WVGAXhdpi 320
How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no
I. Standard of subparagraphWhen dpi>=480, use the xxhdpi tag resource, the ratio of 3 yoyWhen dpi>=320, use the xhdpi tag resource, the ratio of 2 YoYWhen dpi>=240, use the hdpi tag resource, the ratio of 1.5 yoyWhen dpi>=160, use the MDPI tag resource, the ratio of 1 yoyWhen dpi
High-DPI displays are becoming increasingly popular, and software naturally adapts to this change, as well as a recent internship with a dpi scaling issue. Because the internal framework of a control has a bug, will lead to the display of the content of the problem, and then really can not be changed to use the Windows Native API to define their own fonts, but this write a problem, originally in the interna
Traditional DPI scaling mechanism
The traditional DPI scaling mechanism is used by Windows XP, and developers are self-checking for potential problems with font scaling.
Pros: Clear Fonts
Cons: Typographical disorders (UI element text box overlay, table text overflow, interface beyond screen edge)
Modern dpi scaling mechanism:
Original: "C#/WPF" modifies the DPI and Resolution of the imageProblem:The DPI of the image used by default in WPF is 96. If the dpi of the voxel we are using is not 96 o'clock (for example, 72), then WPF will automatically change the DPI of the image to 96, causing the actual size of the images to be loaded, width and
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