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Multiple images reveal mango)

Joe, the speed of testing a browser on mango is much faster than that on Android and IOS. As shown in: ios fps only has poor 2, Android is 11, and the browser on mango using ie9 kernel reaches 26. Note that the address bar of ie9 has been moved to the bottom of the browser so that users can enter the address easily. But to be honest, wpmind does not respect this new layout. Imagine what menu or command is most commonly used in your browser on your m

C # Some Understanding of calling the c ++ dynamic library,

[] in c #, and then convert it using the Encoding. Assic. getstring method. 2. About pointers, all pointers in c ++ use Intptr on c. If the returned Intptr is an array pointer, how do we read the elements in the array in c? Marshal. Copy (); Marshal class is c # dedicated to converting unmanaged memory into managed memory artifacts without unsafe. The copy method in Marshal is the most common method. There are 16 reloads. It can solve most of the problems you have encountered. The following nam

How to become a good C programmer

Question proposal I always receive emails from programmers who ask me what programming languages I use to compile my own games and how I learned this programming language. Therefore, I think that listing some of the best C-language books in this blog can help a lot of people. If you know other excellent books, please send me an email or directly tell me in the comment bar. Answer (you can skip this part) As I mentioned in a previous blog post, all commercial 3D engine 95% I have compiled so far

Game Engine architecture: URL list

1.4.1. first-person shooters (FPS)Http://en.wikipedia.org/wiki/First-person_shooter 1.4.2. platformers and other third-person gamesHttp://en.wikipedia.org/wiki/Platformer 1.4.3. Fighting gamesHttp://en.wikipedia.org/wiki/Fighting_game 1.4.4. racing gamesHttp://en.wikipedia.org/wiki/Racing_game 1.4.5. Real-time strategy (RTS)Http://en.wikipedia.org/wiki/Real-time_strategy 1.4.6. Massively Multiplayer online games (mmog)Http://en.wikipedia.org/wiki/MMOG

[Reprinted] several hot development directions of image and graphic multimedia

Keywords: Graphic image Open lab: http://openlab.net.cn/forums/437313/ShowPost.aspx 1. Digital LandscapeDigital scenery is very important in the game. Real scenarios can greatly enrich players' experience in the game process. The traditional graphic assembly line renders the surface as a polygon with texture textures. However, this method is less effective when imitating the real world surface. For this reason, most games seem a little more or less unrealistic. The latest graphics card, for ex

About the main loop of the game

the time. I will give it one by one. First, I will explain two terminologies throughout the full text: Frames per second (FPS) FPS is the abbreviation of frames per second. In this context, it indicates the number of times display_game () is called per second. Game speed The game speed is the speed at which the game status is updated per second. In other words, the number of times update_game () is called

How to uninstall Win10 's own app

7To uninstall a news subscription, enterGet-appxpackage *bing* | Remove-appxpackage 8To uninstall Groove music, movies, and TV:Get-appxpackage *zune* | Remove-appxpackage 9To unload the human pulse, enterGet-appxpackage *people* | Remove-appxpackage 10To uninstall a phone companion (phone Companion), enterGet-appxpackage *phone* | Remove-appxpackage 11To uninstall a photo, enterGet-appxpackage *photo* | Remove-appxpackage 12To uninstall a card game, enterGet-appxpackage *solit* | Re

Windows Phone 7 smartphone application development overview

Windows Phone, the main tool for developing Windows Phone 7 applications can also use expression blend for Windows Phone, no matter which tool is used, you can deploy developed applications to a Windows Phone 7 simulator with simulated GPU (graphics processor-Graphic Processing Unit) capabilities for testing. Visual Studio 2010 express for Windows Phone can be used to develop applications based on the Silverlight framework, xNa framework, and application debugging and encapsulation. Expression

Getting started with video collection and processing (Video resolution Introduction)

format as that of the palth SIF (source input format, the frame rate is 29.97 FPS (30000 frames/1001 seconds) the same as that of NTSC, and the color space encoding is based on YCbCr. Qcif indicates "quarter CIF", that is, 1/4 CIF. The resolution width and height are half of the CIF format. sqcif indicates "sub quarter CIF ", the resolution is 4/11 of CIF, 1/3 of CIF, and 4/33 of CIF. Similar formats include 4cif (4 × CIF) and 16cif (16 × CIF ), all

[iOS] off-screen rendering optimization

, three), the cell height of 100.The test environment is: IPad Mini 1st generation with IOS 9.3.1 Xcode 7.3 with Swift 2.2 OS X 10.11.4 In the Demo to achieve the optimization of the fillet, this topic is not over, the previous section just proves that the interface scrolling process of a large number of off-screen rendering is indeed the frame rate killer. Then put the map to occupy a special place, the next table to present the data, the data is my visual calculation, the

OpenCV2 Study Notes (18): Display the frame rate of the video stream

A recent thing to do is to display the frame rate, or FPS, in real time on the video. FPS is the abbreviation for frame per second, in Chinese meaning the number of frames per second. The development platform is vs2013+opencv2.4.9.FPS is the measurement of the amount of information used to save and display dynamic video. In layman's terms, it refers to the number

"WebGl" Threejs implements a simple animation-bouncing balls

In this case, we will briefly animate the motion Picture (animation). Just like the cartoon principle, the essence of animation is to use the visual persistence of the human eye, quickly transform the picture, resulting in the illusion of the object in motion. For the Three.js program, the implementation of the animation is also achieved by redrawing the screen several times per second.To measure the screen switching speed, the concept of fps (Frames

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc. Previous post "finishing" Unity 3d optimization Summary Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress. Optimization: 1. Update the opacity map compression format for etc 4bi

Unity3d Optimization Summary

There are many optimizations for the project, such as mesh merging, reducing drawcall and model bones and physical calculations, merging material balls, optimizing code, etc.Now continue to fill in, the content for my experience and online collection and collation, I hope we have a better way to optimize, can continue to thread, together to explore, common progress.Optimization:1. Update the opacity map compression format for etc 4bit, because the Android market in the mobile phone GPU has a var

"Unity optimization" finishing on optimization

the mobile phone GPU has a variety ofEach GPU supports different compression formats, but they are compatible with the ETC format,2. For transparent mapping, we can only select Rgba 16bit or Rgba 32bit.3. Reduced FPS, in projectsetting-> qualityVSync the Count parameter will affect your fps,everyvblank equivalent to Fps=60,everysecondvblank = 30;Both of these si

Comparison of display efficiency of HTML5 Engines

Now more and more people are trying to use HTML5 for development, and HTML5 engines are also increasing. What kind of engine should Developers choose? This time I will compare the efficiency of several engines I personally think are not bad. Engines for comparison: 1. createJS Http://www.createjs.com/ 2. cocos2d-HTML5 Http://www.cocos2d-x.org/wiki/Cocos2d-html5 3. enchant. js Http://enchantjs.com/ 4. lufylegend. js Http://lufylegend.com/lufylegend Test Browser:Chrome 1. Comparison of image displ

How to debug Android * x86 applications and the tools to be used

application rendering. SurfaceFlinger row: After rendering the application, the application will notify SurfaceFlinger to synthesize and update the screen. "S" indicates that SurfaceFlinger starts to process application requests, and "E" indicates that the merging is completed (the frame buffer swap is completed ).Figure 19. UxTune analysis windowMeter-FPS is a tool used to measure the FPS value of

Irrlicht learning memorandum 2Quake3Map

video card for processing, which is a waste of Bandwidth Resources, at the same time, the video card also performs a large number of operations on the undisplayed part, which is a waste of hardware resources. After the optimization of the tree, you can crop the tree to obtain the vertex data of each display area. Only this part of data is transmitted to the video card, which can significantly improve the display speed. Irr has implemented all these optimization functions through the eight-Tree

Bit Rate and frame rate, what mean?

number of frames transmitted in one second. It can also be understood as the number of frames that a graphic processor can refresh several times per second. FPS (frames per second) is usually used). Each frame is a static image, and the rapid continuous display of frames forms the illusion of motion. A higher frame rate allows you to get smoother and more realistic animations. The more frames (FPS) each se

PENGL Introductory Study (VI)

rate.By definition, the frame rate is the number of frames (FPS) that are played in a second. We can first measure the time t between two pictures and then ask for its reciprocal. If t=0.05s, then the value of FPS is 1/0.05=20.Theoretically so, but how to get this time? Usually the time function of the C language is typically only one second in time, and it must be out of the ordinary. The clock function i

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