For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, whi
Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle
Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to
In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What
package that is currently available but unreliable, and a rest package to receive responses to HTTP requests sent from the client. Game-related mechanisms include player registration, logon, Database loading and storage, and data loading and synchronization with clients. In addition, a module is designed for table reading and code generation.
At present, the basic module can run smoothly, but it is still not perfect. Some problems have not yet been f
Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D games. For example, there are some unity tools dedicated to developing 2D games. Now that Unit
Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o
playersMulti-competing products under the theme: the market and the team are always hot game type flock to, nothing but a successful product verification, and the product of the same kind of successful products, the ultimate is nothing more than the theme/IP, such as the recent fiery battleship Empire, the essence or card, in addition to the quality of the product itself, A more important reason is the subject matter, battleship, we can look around t
to enter the Attack2 state, otherwise return to the idle state; Assuming the role is in the Attack2 state, assuming that the player presses the attack key to enter the ATTACK3 state, otherwise it returns to the idle state, and when the Attack3 state ends, it returns to the idle state, waiting for the player to trigger the next attack. Thus we can sum up the state change of three combos:(1) Idle->attack1->idle(2) Idle->attack1->attack2->idle(3) Idle->attack1->attack->attack3->idleWe can consider
Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform
simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon?
Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results.
For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c
Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to us
Recently, I wanted to send information to gameres, but I had to send it on my own website for fear of getting jokes. Now we are looking for Chengdu games and game-related tool and program development. It doesn't matter if a large company or a small company has a low salary. Don't treat me as an intern. Although I have obtained a diploma around March October, I can guarantee to work full-time after March Jan
I. What are the main aspects of game program development?
Game development mainly consists of the following aspects:
1. graphics engine
2. Sound Engine
3. Physical Engine
4. Game Engine
5. Artificial Intelligence or game lo
second map editor I recommend to you is tiled. This is also a well-known editor, but it can only edit 2D maps, all written in Java language, small and exquisite, powerful. And free to use, its official website is: http://mapeditor.org/index.html
Let's not talk about other things. Next we will talk about the tiled saved map format, which is an XML file.
XML is a powerful markup language. Its biggest feature is that it can define its own data types. Our map file is also defined by it. I didn'
This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development
Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do? I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing.
If you
personla homepage. Currently, zend is responsible for maintenance and commercialization. php is embedded into html code.The php script runs on the server (for details ).Php 6.0 is coming soon. It is currently in the snapshot stage. Added functions in php6.0: better support for web2.0, better support for Unicode, more support for Object-Oriented Programming, xml programming, and soap (Simple Object Protocol ).Iv. php development historyPHP was initial
choose not to guess, when the second ghost to die when there are two opportunities, the same, if the second does not guess, the third ghost to die when there are three times, of course, ghosts in the process is not communication, that is: who Guess who guessed, Other people don't talk nonsense.Of course there are 1 judges, but the game development here replaces the judge's role. Oh, yes, when I play this
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network
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