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Method: setInputType (InputType. TYPE_NULL) of the EditText instance is called in onCreate (). The Android: inputType = "?? ",?? You can.
/**InitdateEditText.*/
View.OnTouchListenerdateEditTextOnTouchListener=newEditTextOnTouchListener(
DATE_DIALOG);
mDateEditText.setOnTouchListener(dateEditTextOnTouchListener);
mDateEditText.setInputType(InputType.TYPE_NULL);
/**Inittimestart/endEditText.*/
View.OnTouchListenertimeStartEditTextOnT
I received a bug yesterday, which is described as follows: 1 Enter Settings --> Language input2 Choose personal dictionary3.Choose add in menu4.Input some word and choose personal dictionary [Expected result] The word can be added to dictionary and no any error [Error] The input panel can't hide enter add user dictionary, edit and exit, however, the input panel cannot be automatically hidden. This issue involves the concept of fragment. For more information about the concept of fragment, see ht
Some presentation methodsKeyboard height: keyboardheight; Screen height: screenheight; Popupwindow Height: popheight; Popupwindow distance screen top: poptop;The first part: System keyboard related1. SettingsMpopupwindow.setinputmethodmode (popupwindows.input_method_needed); Mpopupwindow.setsoftinputmode ( WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);The Mode=resize way will make the keyboard squeez
At present, a lot of input methods have automatic prompt completion function, in some application scenarios do not apply, need to disable the system input method, custom soft keyboard, edittext the cursor problem is more headache, online saying a lot, however, most of them can not solve the problem. The following is a demo I do for users reference.Directly on the code:XML Soft Keyboard: Disable the system i
Private voidControlkeyboardlayout (FinalView Root,FinalView Scrolltoview) {Root.getviewtreeobserver (). Addongloballayoutlistener (NewOngloballayoutlistener () {@Override Public voidongloballayout () {rect rect=NewRect (); //get root in the visible area of the formroot.getwindowvisibledisplayframe (rect); //gets the non-viewport height of the root in the form (the height of the area being obscured by other view) intRootinvisibleheight = Root.getrootview (). GetHeight ()-Rect.botto
Close the keypadInputMethodManager imm = (InputMethodManager) getSystemService (Context. INPUT_METHOD_SERVICE );Imm. hideSoftInputFromWindow (myEdit. getWindowToken (), 0 );
The following methods can be used to restore the display:
Boolean showSoftInput (View view, int flags, ResultReceiver resultReceiver)Boolean showSoftInput (View view, int flags) www.2cto.comVoid showSoftInputFromInputMethod (IBinder token, int flags)
How the keyboard works
Wha
Today, when I clicked edittext, I couldn't pop up the soft keyboard, and it didn't work for him to get the focus.
Later, Google + Baidu finally solved the problem. I used the windowmanager obtained by getsystemservice, and added the edittext to the windowmanager. Instead, I nested the edittext in the layout file of the activity, the following is not a soft keyboardCodeYour problem may be that windowmanager may be another one.
Windowmanager manager
At the same time, I cannot enter content on the keyboard of my notebook. I can only input content through the built-in Input Method of the simulator. What should I do if this problem occurs?
Solution: edit the simulator
When constructing an AVD, there is a new button in the hardware option, which is selected. The property option contains the settings supported by many simulators. There is a "keyboard su
1. When switching interfaces in different layout views in the same activity, textview often fails to get the focus normally.
Or, even more seriously, with the focus, after clicking it, the virtual keyboard does not pop up, and data cannot be normally input.
Last night I spent three hours solving the problem of not popping up the focus and virtual keyboard.
The final solution:
When switching from view1 t
) { isexit = true; Toast.maketext (Getapplicationcontext (), "Press again to exit the program", Toast.length_short). Show (); Use handler delay to send Change status information mhandler.sendemptymessagedelayed (0, +);} else { finish () } }In this method, I set the bottomlinear.setvisibility (view.visible);Commentlinear.setvisibility (View.gone);Is my own layout, is what you see on the map does not pop up
1. Send Keyboard Events:
Command Format 1: adb shell input keyevent "value"
The value and corresponding key code are listed in the following table:
KeyEvent ValueKEYCODEComment0KEYCODE_UNKNOWN1KEYCODE_MENUThe command in the SDK2.1 simulator is invalid, and the sendevent command is feasible.2KEYCODE_SOFT_RIGHT3KEYCODE_HOME4KEYCODE_BACK5KEYCODE_CALL6KEYCODE_ENDCALL7KEYCODE_08KEYCODE_19KEYCODE_210KEYCODE_311KEYCODE_412KEYCODE_513KEYCODE_614KEYCODE_715KEY
Android:id= "@+id/edit_digit_input"Android:layout_width= "Wrap_content"android:layout_height= "Wrap_content"Android:digits= "1234567890."Android:singleline= "true"/>Android:id= "@+id/edit_digit_input"Android:layout_width= "Wrap_content"android:layout_height= "Wrap_content"Android:digits= "1234567890."Android:singleline= "true"/>Furthermore, the input type is set in the code:[Java] Edittext.setinputtype (editorinfo.type_class_phone);Edittext.setinputtype (Editorinfo.type_class_phone);If the editt
1. edittext has a focus (focusable is true) to prevent the input method from popping up.
Edittext((edittext=findviewbyid(r.id.txt body );
Edittext. setontouchlistener (New ontouchlistener (){
Public Boolean ontouch (view V, motionevent event ){
Edittext. setinputtype (inputtype. type_null); // close the keyboard
Return false;
}
});2. When eidttext has no focus (focusable = false), the input method is blocked.
Inputmethodmanager Imm = (inputmet
I hope you can provide the Code in this regard. Thank you!
I want to use C # as a graphic and password keyboard that is the same as that on my mobile phone. It seems that there is little information in this regard. Although there is also winphone, there is no such code on the Internet. I had to use the conventional thinking to implement it. Of course, it is relatively simple. I hope all experts can give some good suggestions. This article is a referen
The code has been sorted out, and the effect is as follows:Code//set input to password mode Inputetp1.setinputtype (Inputtype.type_class_number|editorinfo.type_number_variation_password); inputetp1.setdrawablerightlistener (new Edittextpassword.drawablerightlistener () { @Override publicvoid ondrawablerightclick () { //can also be used to achieve other effects, such as one-click emptying if (MISSHOW1) { Inputetp1.setcompounddrawableswithintrinsicbounds (0,0,r.drawable.eye_grey,0); inputetp1.
When playing games, often found that the mouse is not enough points, such as: Rhythm Master, Time Hunter. This tool can be used to achieve the results we want.
Open the box of software,
At this point, follow his steps, click the first step and then tick game Keyboadr
Click on the second section to select Game keyboard
The third click on the input box will find the button came out
Next is the setup,
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