best kinect games

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Some ideas about Kinect

patterns are recorded, so first to do a light source calibration. In PrimeSense's patent, the calibration method is as follows: at intervals, take a reference plane and record the speckle pattern on the reference plane. Assuming that the user activity space specified by Natal is 1 meters to 4 meters from the TV range, each 10cm takes a reference plane, then the calibration we have saved 30 speckle images. When a measurement is required, a speckle image of the scene to be measured is taken, and

Study Notes on Kinect (1)-building the openni Platform ~ ,

block the installation of the driver. Now I can only install two drivers, and I can't explain it. Now I have attached some openni drivers. Demo, I think we have to prepare to build the SDK, and then learn C #. Finally, if we want to learn about the open-source platform, we can Because there are a lot of resources on Mac, I will write the installation method of black apple along with the establishment of the Platform on Mac. Determine the project, 4. What else is the key: 0koik2jeibyclpwvnmo

Kinect SDK 1.5 Face Tracking-> use the super simplified version displayed by opencv

[2012-10-10] The multithreading in this article is not very effective. Please use the kernel event method of the waitForMultiObjects method in the Microsoft example. In the past two days, I have read the new SDK1.5 code. To solve face recognition problems with SDK1.5, I have to read its face tracking code, in the end, the connected monomai guessed it. As for how to use it and more details, you need to read Microsoft articles by yourself. Click the link to open a Microsoft website address. Below

Kinect development tutorial 5: openni getting human skeleton

Almost graduated, Xiao Jin has been busy with related matters recently, and the tutorial is also stranded for a while. The previous tutorials introduced some basic examples of openni and their gesture applications. However, if you use Kinect to recognize some gestures, it's always a bit cool. In most somatosensory applications, steps to obtain the skeleton are indispensable, which is also a topic that Xiao Jin has always wanted to write. Okay, let's g

Demonstration Program for detecting gestures Using Kinect + opencv

Add the result image, update the code, and change the template to 6 (0-5) 1. Principle: Read the depth data of Kinect, convert it to a binary image, find the contour, compare it with the profile template, and find the matching result with the smallest Hu matrix. 2, basic: openni, opencv2.2 and http://blog.163.com/gz_ricky/blog/static/182049118201122311118325/Based on the routine 3. Results: it is only used to demonstrate the use of opencv + openni pr

Adaptive median filtering (based on C + + and OPENCV) Kinect depth Map

Original:Adaptive median filtering:Median filter in OpenCV:Adaptive median filtering (based on C + + and OPENCV) Kinect depth Map

Ubuntu+ros+kinect for skeleton tracking

). Stand in front of the Kinect, pose a "surrender" posture (below), wait a moment, and the following nodes come out. Reference: Http://wiki.ros.org/openni_tracker Http://wiki.ros.org/openni_camera Http://wiki.ros.org/openni_launch http://answers.ros.org/question/37615/openni_tracker-find-user-generator-failed/usg= Alkjrhiah5abnuzl3dzbsdwllwej4cmoiw http://answers.ros.org/question/37615/openni_tracker-find-user-generator-failed/usg=

About the Kinect and Unity3d joint development application

The combination of the two cases is relatively small, but can still be done with the intermediate plug-in. Search for Kinect in the Unity's resource store, then the results of the search will have a free gesture package, download it, there will be a detailed documentation, there are several cases, bone tracking, gesture recognition. Take a look at the example. If you want to do speech recognition, you also have to pay to download the extra with MS-SDK

Getting started with the Kinect for Windows SDK Development (iii) basic knowledge

1. Performance improvement In the code above, for each color image frame, a new bitmap object is created. Because the Kinect video camera has a default acquisition frequency of 30 per second, the application creates 30 bitmap objects per second, generating 30 of bitmap memory creation, object initialization, and pixel data filling operations. These objects will soon become garbage waiting for the garbage collector to recycle. It may not be obvious to

Real-time imitation of humanoid robots (based on Kinect)

In the lab want to write a blog and nothing special want to do, the 15 years of undergraduate graduation design things slightly. May the robot eminence soon. The formula first puts the effect on: Do this when the MFC also know nothing, then thanks to the oil to help frame, multi-threaded display, MFC display pictures, Nao SDK behind a variety of small problems. Real-time imitation of the upper body and some simple leg movements: Cross-step imitation: At that time was stil

The wave of the Kinect gesture recognition (C + + implementation)

The following code is adapted to the C + + version here, the implementation of the same ideas, but the details are different, does not affect the understanding#include The wave of the Kinect gesture recognition (C + + implementation)

Kinect Learning Notes One

Color depth Image display: Initialize, bind stream, extract stream. 1. Extract Color data: #include Experimental results: 2. Extract depth data with User ID #include Experimental results: 3, without the ID of the depth of data extraction #include Experimental results: 4, need to pay attention to the place ①nui_initialize_flag_uses_depth_and_player_index and nui_initialize_flag_uses_depth cannot create data streams at the same time. This I have confirmed in the experiment. And

OpenCV deep image denoising for single Kinect multi-frame stationary scenes

Boss Kinect to the task of the noise has been more than half a month, in addition to looking at a few days outside the document on the soy sauce, as if every day is very busy, but do not know what is busy. These days for the sake of the work, we randomly gathered a few pieces of code, get a result, also know not, first deal with, then plan. The idea of the program is very simple, the static scene of a continuous sampling of several frames, and then al

Kinect-fusion ICP algorithm to find matching points

Kinect-fusion ICP algorithm Characteristics and Constraint conditions: First, the kinectfusion algorithm adopts Frame-to-model, which is more accurate relative to frame-to-frame; Second, through the first step to build a vector point cloud pyramid, from the highest level to match to the bottom, speed up convergence; Thirdly, the change of position and posture between two adjacent frames is small; When the environment is mainly composed of paral

For "real fantasy"--the frontier of interactive technology in the field of video games

, there are 2 cameras, you can shoot around the scene and real-time generation of 3d screen.   "Hand-to-hand combat"--comparative analysis and prospect of three kinds of game equipments. Since Nintendo has been in the last five years, the game consoles in advance to delineate the basic nature of the game's patents, leading to Sony and Microsoft in follow-up, have to spend a lot of money to seek new technology, and these technologies in the cost is far higher than the Wii's infrared signal r

Oasis games: Chinese games for non-English countries

Xsolla had a pleasant conversation with Chinese publishers and developers at the gamescom2014 game show in Germany. We have the opportunity to chat with companies from the region looking for new opportunities and markets in Western countries. Among them, the conversation with Elvina Cui from Oasis Games was impressive, discussing the localization of games and the particularity of the game market in non-Engl

Architecture and differences between mobile games, web games, and client game servers

student at the University of Essex of the famous British financial University, compiled the world's first mud program mud1. after the University of Essex connected ARPANET in 1980, it joined many external players, including foreign players. Since the source code of the mud1 program is shared by ARPANET, many adapted versions have emerged. So far, mud has become popular in the world. Based on the continuous improvement of mud1, the open-source mudos (1991) has become the originator of many onlin

Client games are not easy! Expose the status quo of client games 2015 as peer group likes, 2015 as it is

Client games are not easy! Expose the status quo of client games 2015 as peer group likes, 2015 as it is Miracle of the whole, 13 hours of water 26 million! "Juvenile Three Kingdoms" broke yuan in 20 days! ...... Since the second half of 2014, I believe that the circle of friends of various peers has always been such news. How much the mobile game goes and how much the channel contributes. This kind of mes

Sorrow of Chinese online games! Destroy seven disgusting settings of Chinese online games

Introduction: online games made in China are growing up. Many representative settings of online games made in China are available. Although on the surface it is convenient for gamers, these settings may also destroy the cancer of Chinese online games. I. Automatic route searchingWhen it comes to the most representative online game settings with Chinese characteri

Netease games summer 2015 intern interview experience-game R & D Engineer, Netease games 2015

Netease games summer 2015 intern interview experience-game R D Engineer, Netease games 2015 First, I 'd like to introduce Netease Games first, and reference others' remarks. Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/ welcome reprint, please also keep this statement. If you like this article, click [recommendation ]. Thank you!Netease game in

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